Obviously, if something wasn't mentioned earlier it doesn't mean it's bad. Daggerfall and Redguard probably changed the most in lore, and these elements are now essential for the game.
And with this traditional fantasy thing, the problem is that Skyrim is probably the most traditional province in Tamriel. So we can't expect it to be as weird as Morrowind or Redguard. By the way, have you ever realized that the more south and east you go of High Rock, the more stranger the province is?
And I can't believe nobody is sad that there will be no mysticism
Well... I would say High Rock is more traditional fantasy thing, and I was thinking more along the lines of knights and castles rather than "barbarians and mead halls." Even with the obvious Scandinavian theme though I find Skyrim more interesting in lore and possibilities than what we saw in TESIV. It is more traditional than Morrowind, but I can see it lean towards "high fantasy" more if they wanted.
I haven't read the Game Informer article yet, but other races being able to learn the Thu'um is a bad idea. Isn't it supposed to be a sign of special favor by Kynareth, a power that's accomplished by few (mostly monks who have devoted their lives to it)? It would be overpowered for a game --- the ability to destroy an entire army or city with a shout. How are you going to do justice to that in an ES game?
Also, I forget where I heard this over the years, but the Wild Hunt is also supposed to be rare -- something unleashed only a few times in an Era.
Well, that is the point. It already appears that other races might have been able to use it before this anyways, but even so, what we know about the game hasn't said that anyone can do it. It only talks about three groups of people able to use it. The Greybeards, dragons, and the Dragonborns. Being a Dragonborn negates the fact that they may or may not be a Nord, and we don't even know how exactly one becomes one. So essentially, the article has not said that anyone can use it.