Need help from the Lore Gurus please.

Post » Sat Feb 19, 2011 10:07 pm

This thread: http://www.gamesas.com/index.php?/topic/1158731-skyrim-return-of-dwarves/ got me thinking of the significance of the Skyrim 11 11 11 release date. I,and I think most others are pretty sure each 11 has significance.

What in TES lore has 10 of, with one missing. All I know of is races, with Dwemer missing. My theory is 11 11 11 signifies the return of TES lore figure(s) in three catagories.
Anyone want to help compile a plausable theory on this one??

Thanks.
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Spencey!
 
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Post » Sun Feb 20, 2011 6:51 am

This thread: http://www.gamesas.com/index.php?/topic/1158731-skyrim-return-of-dwarves/ got me thinking of the significance of the Skyrim 11 11 11 release date. I,and I think most others are pretty sure each 11 has significance.

What in TES lore has 10 of, with one missing. All I know of is races, with Dwemer missing. My theory is 11 11 11 signifies the return of TES lore figure(s) in three catagories.
Anyone want to help compile a plausable theory on this one??

Thanks.

Though there may be a lot of lore significance related to 11, it was pretty much shot down in Bethesda Podcast, where they made fun of the people trying to figure out if there was any significance to 11-11-11.
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Ana
 
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Post » Sun Feb 20, 2011 12:44 am

It has no significance. It's just a cool date to release the game on since it's a string of 1's. When I try to think of significant numbers in TES lore, the first ones to pop up are 1+8 (9) and 1008.
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Josee Leach
 
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Post » Sun Feb 20, 2011 12:02 am

Well,there are the Nine Divines...maybe Alduin gets two more Aedra to help him in Skyrim,and every Aedra has three different personalities?

Thats a crazy idea of course,and I think you're looking too much into this,although it did remind me of the 11:11 thing.
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Anna Watts
 
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Post » Sun Feb 20, 2011 12:06 am

Though there may be a lot of lore significance related to 11, it was pretty much shot down in Bethesda Podcast, where they made fun of the people trying to figure out if there was any significance to 11-11-11.

I wouldn't say a programmer who knows binary code telling me 11 11 11 adds up to something whacky in binary is shooting it down, just maybe a veiled way of saying it's programmed in.
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Myles
 
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Post » Sun Feb 20, 2011 4:32 am

Come on, it's just a commercial thing. 11-11-11 is a date none would ever forget. It's easy to remember, and that's everything it 'means'.
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Kayla Oatney
 
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Post » Sun Feb 20, 2011 8:42 am

So they choose a National holiday in both USA and Canada where stores are usually closed as a release date because it's cool and a commercial thing???
I already had misgivings about the date given it is set aside to pay homage to our veterans, but if it's just for a meaningless gimmick, then I'm quite against it.
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Ricky Meehan
 
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Post » Sat Feb 19, 2011 11:34 pm

Just to be silly..I know it's random, but this "evidence" further "proves" that the devs are actually aspects of Akatosh and have been controlling time for years.

:http://www.imperial-library.info/content/morrowind-thirty-six-lessons-vivec-sermon-eleven

"Hortator and Sharmat, one and one, eleven, an inelegant number. Which of the ones is the more important? Could you ever tell if they switched places? I can and that is why you will need me."

http://www.imperial-library.info/content/oblivion-myths-sheogorath

In the earliest of days, in a time when the world was still raw, Sheogorath decided to walk amongst the mortals. He donned his guise of Gentleman With a Cane, and moved from place to place without being recognized. After eleven days and eleven nights, Sheogorath decided that life among mortals was even more boring than his otherworldly existence.

http://www.imperial-library.info/content/guide-psijic-order

In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin. It is the duty of the disciplined Psijic ["Enlightened One"] to dilute change where it brings greed, gluttony, sloth, ignorance, prejudice, cruelty . . . and to encourage change where it brings excellence, beauty, happiness, and enlightenment. As such, the faithful counsel has but one master: His mind. If the man the Psijic counsels acts wickedly and brings oegnithr ["bad change"] and will otherwise not be counselled, it is the Psijic's duty to counterbalance the oegnithr by any means necessary [emphasis mine].





100% proved for all time.
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Stay-C
 
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Post » Sun Feb 20, 2011 5:48 am

It has no significance. It's just a cool date to release the game on since it's a string of 1's. When I try to think of significant numbers in TES lore, the first ones to pop up are 1+8 (9) and 1008.

Oh come on! You didn't even go for the number 3? That's what the whole setting revolves around! Mage, Warrior, Thief and all that.
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Adam Baumgartner
 
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Post » Sat Feb 19, 2011 9:37 pm

Oh come on! You didn't even go for the number 3? That's what the whole setting revolves around! Mage, Warrior, Thief and all that.

Well, I said the first ones to pop into my mind. I see 1 and 8 (which may be added together or with some zeros thrown in between them) in numerous places.

Edit: I did notice something odd about the 11/11/11 release date... that's on a Friday. Games usually launch on Tuesdays.
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Ray
 
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Post » Sun Feb 20, 2011 3:44 am

I think if we look hard enough we can find significance in any number. I used to think the 11 had to do with the whole alduin/akatosh being the same but different but truth is its just a cool date. In the elder scrolls each number has a significance. 1 is the tower 3 is pretty prominent with mage, theif, and warrior. 8 is very significant exspecially to the ayleids also 8 original divines in the imperial religion. 11 has just as much signicance as the other numbers when it comes down to it.
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Mandi Norton
 
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Post » Sat Feb 19, 2011 6:27 pm

To my knowledge, and I've been watching out for this stuff, 11 has not been previously significant, even 10 and 1 isn't used. I'm only saying. Pretty much the main numbers you have to vigilant for are 3 and 4 and combinations of them (mainly, 8, 9, 12/13 and 16). What's interesting to me is that the number of signs fortelling the return of the Dragons numbers at 5. The only use of five previously comes from the number of leaders in the Dark Brotherhood.
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lauren cleaves
 
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Post » Sat Feb 19, 2011 10:25 pm

This thread: http://www.gamesas.com/index.php?/topic/1158731-skyrim-return-of-dwarves/ got me thinking of the significance of the Skyrim 11 11 11 release date. I,and I think most others are pretty sure each 11 has significance.

What in TES lore has 10 of, with one missing. All I know of is races, with Dwemer missing. My theory is 11 11 11 signifies the return of TES lore figure(s) in three catagories.
Anyone want to help compile a plausable theory on this one??

Thanks.


Problem is that the Dwemer are not the only "missing" or vanished race. Ayleids & Falmer are both races of Elves that once existed but are gone now, and there are many others races that could qualify as "missing." I think I know what you are getting at, and no, there is no way the Dwemer as a people are coming back, 11.11.11 is not significant to that or anything else really.
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CSar L
 
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Post » Sun Feb 20, 2011 2:36 am

Ayleids are still around. They're just either in hiding or ruling Valenwood. Falmer, though are gone, though.
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Kayleigh Mcneil
 
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Post » Sun Feb 20, 2011 2:26 am

Plus, with the races thing, there are already more than 10 races. You forgot about all the peoples inhabiting Akavir, Pyandonea, et cetera.
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Genocidal Cry
 
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