View distance mod

Post » Sun Feb 27, 2011 11:18 am

I'm new to modding so this may be a stupid question, but I'm getting a little annoyed by the fact that bushes, trees, even buildings are not visible from a distance. I have all my sliders maxed out, but still there's this VERY obvious border where things all of the sudden just pop up out of nowhere as I approach it. It's very annoying, in an otherwise amazing looking scene. It also prevents me from seeing ruins etc that I might want to explore.

Is there a mod available which will extend the range of vision in which objects are animated to be fully visible?

Thanks!
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gandalf
 
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Post » Sun Feb 27, 2011 4:11 am

http://www.tesnexus.com/downloads/file.php?id=20053 is the sort of thing you are looking for I think although I don't use it.
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Tanika O'Connell
 
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Post » Sun Feb 27, 2011 4:14 pm

You don't need a mod, you just need to change some settings in your ini file. But it won't be that drastic of an improvement over the game's maximums. Look for fObjectLODMax. The game's max is 15 but you can double that. Don't bother going any higher since it won't do any good. Objects will only appear in cells that are fully rendered, and that's controlled by the uGridstoLoad setting. But you really don't want to go any higher than it already is as that causes several problem with game. There's also a max setting for items and actors. Grass uses a different ini setting, fGrassEndDistance and fGrassStartFadeDistance. There again though you're limited by cells that are fully rendered. The most you can have is 12000, but only 10000 will have a consistently noticeable change. Keep in mind that any change to those values won't stick if you go into your options and make a change there. The game will rewrite the ini with the current max. All the rest are fine though.

As for buildings though, one thing you could do is get the RAEVWD mod. It adds special meshes to the game that allows building, and even some rocks, to appear visible when distant. Keep in mind that the mod can be quite demanding on your system. If you don't a half-decent video card then don't bother. Adding the full package will probably cut your framerate in half, so if you're not already getting 40-60 FPS outdoors to begin with, I wouldn't bother with it.
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Lory Da Costa
 
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Post » Sun Feb 27, 2011 11:27 am

Alright, I'll try some of this. Thanks guys.
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Steve Smith
 
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Post » Sun Feb 27, 2011 12:09 pm

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2420&comment_page=1

WARNING: Buy a super powerful hardware to get 10+ fps
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Ash
 
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Post » Sun Feb 27, 2011 3:46 pm

Don't bother with that one. It wasn't even designed with playing in mind, the author only wanted it for making screenshots. It will bring even the most powerful computer to a crawl. And none of the meshes have been optimized. If you want buildings appearing in the distance, then RAEVWD is the only way to go. It's the most efficient of any of the VWD mods, and has almost everything that MTAEVWD has.
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hannah sillery
 
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Post » Sun Feb 27, 2011 11:25 am

I'm new to modding so this may be a stupid question, but I'm getting a little annoyed by the fact that bushes, trees, even buildings are not visible from a distance. I have all my sliders maxed out, but still there's this VERY obvious border where things all of the sudden just pop up out of nowhere as I approach it. It's very annoying, in an otherwise amazing looking scene. It also prevents me from seeing ruins etc that I might want to explore.

Is there a mod available which will extend the range of vision in which objects are animated to be fully visible?

Thanks!


Bushes and trees should already be fully visible at a distance with just the vanilla files. Provided you haven't told the game to turn off distant trees of course.

Buildings are another matter, and RAEVWD would be the way to go to resolve that.
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Natasha Callaghan
 
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