A new "multi-player" proposal?

Post » Wed Mar 02, 2011 9:46 pm

I'm a huge fan of possibilities and realism in games. I'd much prefer trillions of possibilities to billions. That is just how I like my games. I think the more possibilities, the more creativity. Creativity adds more replay value, as if this game is going to need any of that.

I still really must side with the idea of multi-player in Skyrim. Before you start to throw your rotten tomatoes and tell me that TES has been and always will be single player, hear me out. I believe that both sides can come to a compromise. To start things off, I realize there will probably never be a full blown, two hero plus, multi-player. I don't know personally the depth of just how true this is, but Bethesda will definitely need to do more hard work to create a multi-player element. Even if they could, I would say that months would not be enough to consider all the extra conflict that an in sync multi-player would bring. I could be wrong, because I'm no programmer. I'm merely a player. I have little or no understanding of how games are created, compared to the majority of you in this community.

Whether this idea is practical or not, at this stage in development, it is still unknown to me. I do know that this new idea does have a better shot at full blown multi-player, which is the first thing that pops into people's minds. Seeing how this is a RPG, I think that this idea will at least bring the two sides closer together. What gave me the idea, was that a few people mentioned how humans and animals as well, are normally in groups or packs. A friend of mine was one of those people who mentioned that detail. Another thing she had mentioned, and something I've always wondered myself is, why don't games allow you to take on the role of a totally different character in the game? How nice would it be to take a break from your semi-God Mode and become an enemy? What if you could become a wolf? What would you do?

My proposal is this. Add more role playing, to an RPG. I think Skyrim, if possible, should allow a second player at the very least to become a temporary and already existing character of choice in the game. While the main hero is playing, I think it would be interesting to be able to allow a friend to be able to control a wolf for example. He/she could join with other wolves (if a natural enemy vs. enemy conflict system is implemented -wolves attacking other creatures they encounter), assist the hero, or even attack the hero. I could even see this working for the companion characters in the game. I think it would be nice if a companion could be controlled by another player as a guest on your game. This would at least simplify the whole idea of the work load, involving a multi-player experience. I would even be happy with disabling the guest player's character's leveling and skill ability. The guest would be totally disposable and most likely an underdog compared to the hero.

I feel like this is our only option, for the time being, as any type of multi-player being put into Skyrim. Not only that, this is geared more toward making everyone happy. I really hope this is a practical approach.
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Gracie Dugdale
 
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Post » Wed Mar 02, 2011 10:46 pm

All discussion about multiplayer/co-op is being kept in one topic.

http://www.gamesas.com/index.php?/topic/1171828-official-discussion-of-multi-playerco-op-in-skyrim/
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Lovingly
 
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