[RELz] GATES TO AESGAARD 2 (NEW!)

Post » Wed Mar 02, 2011 10:22 pm

Since this thread came back from the dead, I'd say that it looks like the right place to post the latest news about GTAesgaard.

Okay so, let's start with the bad news!

Everything has to come into an end and "Gates to Aesgaard" quest series can be officially considered as dead!


:shakehead: :thumbsdown: :huh: :( ..... (I am soooooo bummed)
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stevie critchley
 
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Post » Wed Mar 02, 2011 10:01 pm

I'm posting this everywhere relevant:

Gates To Aesgaard Episodes 1 and 2 New Patches

New patches have been uploaded for GTA Ep. 1 & 2, bringing them to v1.2 and v1.1 respectively. The patches fix a bug present in both mods which breaks scripted weather, including that of Oblivion Gates and weather mods.

The patches can be found on the Nexus pages for the two mods. With regards to Episode 1, be sure to patch it to v1.1 before patching it to 1.2.

If you have a Gates To Aesgaard (1 or 2) Weather Patch installed, you can remove it after installing the patch, as it is no longer required.

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LADONA
 
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Post » Thu Mar 03, 2011 9:29 am

Many thanks to wrinklyninja for patching both episodes.

I'll quote this to the main post.
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Jennifer May
 
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Post » Wed Mar 02, 2011 8:53 pm

oh got good news ive tested it and GATES TO AESGAARD 2 works with Unique Landscapes Compilation v1.5.3.omod just gota make shore that the GTAesgaard_2.esm is right after Oblivion.esm :D
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Eileen Collinson
 
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Post » Wed Mar 02, 2011 11:13 pm

I do not know if there is a GTA 1 thread around here, but thank you for another awesome addition to the modding community. The atmosphere was priceless. It made me I appreciated being scared. I think I can even muster up the fortitude to play through it again on my way to the next episode. ;)


Can't wait to play through GTA 2!
- Tomlong75210
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Mr.Broom30
 
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Post » Wed Mar 02, 2011 9:13 pm

*Casts Thread Reanimate*

I've just gotten uploading permission from ThePriest909 for the Nexus page of this and GTA Ep. 1, as I'm going to fix the need for this to load directly after Oblivion.esm, and I thought I'd post here in case anybody knows of any other bugs I should fix at the same time. If you do, now's the time to report them. :)
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kristy dunn
 
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