Weather & Seasons

Post » Sat Mar 05, 2011 7:30 am

At least in Skyrim, a lack of seasons is a bit more realistic. It's always going to be cold in Skyrim. In Cyrodiil it was a bit noticeable, since it was always the height of summer.
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Emma
 
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Post » Sat Mar 05, 2011 7:09 am

At least in Skyrim, a lack of seasons is a bit more realistic. It's always going to be cold in Skyrim. In Cyrodiil it was a bit noticeable, since it was always the height of summer.

There should still have seasons in Skyrim. Even Iceland gets warm in the summer, it's not cold during the entire year. Though, their summers are only about 70 degrees. (fahrenheit)
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Lauren Dale
 
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Post » Sat Mar 05, 2011 8:43 am

Another useless poll.

"Do you want the game to be as good as it can be" "y/n"

:shakehead:


This would be a pain in the ass to do... Though I think it could be pulled off. The biggest thing would be vegetation color, and leaves falling off trees. Bethesda has their own speed-tree-esque system now, so they could probably swap out the textures every 80 ingame days.. starts with green, then goes to fall/orange, then goes to bare branches, then blossoms and then green again. If snow truly is "dynamic" then seasons would be possible.
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Hannah Barnard
 
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Post » Sat Mar 05, 2011 1:09 am

If seasons were shortened to a month it would in total contradiction with the seasons in Daggerfall. I loved how seasons were implemented in that game and yes we would spend several years around the Iliac Bay..
Another solution would be to shorten days and hours but it's not without its drawbacks and it's not sure it's worth the hassle. Maybe a game could be separated in four chapters corresponding to each seasons... That brings a quite static feel to the structure of the story as opposed to the free roarming logic. It could allow to implement nice stuff though. To go ahead some conditions would have to be fulfilled...Maybe different endings to each chapters and some consequences.. A village is burned to the ground by a dragon in next chapter and so you have to find the quest givers elsewhere etc.. Each chapter would fastforward story to a certain date..
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Valerie Marie
 
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Post » Fri Mar 04, 2011 10:49 pm

lmfao, the grammar trolls are funny as hell sometimes. Who gives a crap if someone spells it armor, or armour, pronounces it Fall or Autumn, or has imperfect grammar? Do you people know just how petty things like that are? I'm offended that anyone acually got offended. As long as someone can understand the other..who cares? The internet has people from every country on it, most of them speak English as only a 2nd language and those who speak it as a native language have so many minor spelling differences, that to nit pick over them would cause a star to be born, live, and explode into a super nova before it ended. It's hilarious when i see one troll make a dumb statement, and then everyone and their grandmother get upset and start bickering over utterly pointless things.

Anyways, i would love weather and it's effects. I would love to get lost in thick fog, blizzard, or heavy rain. Though they already have things like that- it's hardly a consequence though..
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Toby Green
 
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Post » Sat Mar 05, 2011 7:12 am

I think seasons should last this long because not everybody keeps playing their character for more than 2 or so months in TES time, so everybody can experience a whole year in a decent amount of time. The reason to why I think spring and fall should be so short is that they are basically the transition time between winter and summer.

Oh no, im gonna play untill i have done everything possible for an awesome bow , sword, and magic dragonborn. Like i did in Oblivion... if this gets implemented im gonna probs play like 200 more years in the game :hubbahubba:

OOOOPSSS..... i messed this up.... lol..... im new to this forum please don't make fun of me cuz i failed at the top..... I Did reply just i think i deleted something wrong.......
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Bethany Short
 
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Post » Sat Mar 05, 2011 7:09 am

i like yore idea. here is my mapping of the seasons up north

i live in Norway, so i can tell pretty much exactly the seasons, and weather with it.
5 months of winter with snow/rain and a lot of wind
autumn last for 2 months here we ha A LOT of rain and storm likke winds
summer is 3 months and its sunny, warm and some rain (if you're lucky int can rain a lot here too. last summer rained for about a month)
fall wich is 2 month is quite cold, and it's not much rain at this time, and of course the the forests look beautiful with all those colors

Don't forget the never ending snowy as H winter we are having right now :down:
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A Dardzz
 
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Post » Sat Mar 05, 2011 4:19 am

lmfao, the grammar trolls are funny as hell sometimes. Who gives a crap if someone spells it armor, or armour, pronounces it Fall or Autumn, or has imperfect grammar? Do you people know just how petty things like that are? I'm offended that anyone acually got offended.

My posts on the subject were supposed to show the irony of the grammar pedants making grammatical errors in their corrections.
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roxanna matoorah
 
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Post » Sat Mar 05, 2011 12:46 pm

Even in early mods for Oblivion they had seasons, and it was great. I defeinately knew when it was the rainy season. And the weather would change over the game calendar, and it was good.

But I want weather/seasons that was linked to the RL date. So I wouldnt have to start at day 0 every time I started a new character.
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Bedford White
 
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Post » Sat Mar 05, 2011 4:52 am

i like yore idea. here is my mapping of the seasons up north

i live in Norway, so i can tell pretty much exactly the seasons, and weather with it.
5 months of winter with snow/rain and a lot of wind
autumn last for 2 months here we ha A LOT of rain and storm likke winds
summer is 3 months and its sunny, warm and some rain (if you're lucky int can rain a lot here too. last summer rained for about a month)
fall wich is 2 month is quite cold, and it's not much rain at this time, and of course the the forests look beautiful with all those colors


Cool. Hehe, in Bergen (Norway) we can see all the seasons in less than an hour :P the weather is so unstable...
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Claudz
 
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Post » Sat Mar 05, 2011 11:23 am

I would love seasons as a thing to deal with weather climate and daylight length. But without affecting textures, as it's simply not feasible to do. Means that fall forest will look like fall, even if it's sunshine and clear during the summer or darker and snowing during winter. With a tendency towards daylight:
Winter - 8 hour daylight, 12 hour night, and 4 hour twilights (2 each).
Summer - 16 hour daylight, 2 hour night, and 4 hour twilights (2 each).
Spring and autumn - 14 hour daylight, 8 hour night, 2 hour twilights (1 each).

That places Skyrim pretty far north, but still south of the polar circle (north of which the sun never sets during the summer and winter daylight is very sparse). Night is then made darker than Oblivion to make it all feel more restrictive, but the added day length doesn't make it all that restrictive. I think its safe to assume that most players prefer daylight over night, especially if nights were tougher to handle.

So, kinda like Faroe Islands or Iceland. But for *anything* allowing seasons in any way, form, or shape, to be included, the game needs one massively important ingredient - game mechanics to pass time. It has no purpose if I can't play the game and be done with it in a couple of months time as the situation is today. One such method could be leveling, but more obviously presents themselves in a hardcoe mode. So:

If you get the go-ahead from the game to increase your level, you have to get a room where you rest and study for a week - let's just say that you increase skills by doing them and perks by studying the - makes sense to me. By this alone, I get to play at least 50 weeks ingame by the time I'm level 50, and I have experienced all seasons. There is no sense in having seasons if the majority of players will be done with the game in 50-100 game days, touching one, maybe two, seasons. At level 50 in Oblivion, I've done everything I know that can be done, in around 100 days (varies of course).
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Monika Fiolek
 
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Post » Sat Mar 05, 2011 4:45 am

Skyrim shouldn't have Arctic seasons, because it's the Northernmost part of Tamriel, not of the whole world. The continent of Atmora, and the island of Roscrea, lie to the North of Skyrim.
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Genocidal Cry
 
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Post » Sat Mar 05, 2011 3:36 pm

2 hour nights? Seriously? And if so, why does Winter have an 8 hour day? Winter and Summer, being opposite angles of the world in relation to the sun, should be have the same lengths in reverse.
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Jessica Colville
 
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Post » Sat Mar 05, 2011 4:35 pm

2 hour nights? Seriously? And if so, why does Winter have an 8 hour day? Winter and Summer, being opposite angles of the world in relation to the sun, should be have the same lengths in reverse.


The longer day period is probably because most non stealth/thief based character would prefer daylight.
Two hours of night is not that strange for a location north of the continent, on the North and South Pole in real life the sun doesn't set at all for half a year and doesn't come up for the other half.

I think it's a pretty cool idea, though mostly in Northern Skyrim, around the Southern border with Cyrodiil it should have (almost) the same night/day ratio as Cyrodiil has in Oblivion.
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Taylor Bakos
 
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Post » Sat Mar 05, 2011 4:52 am

The longer day period is probably because most non stealth/thief based character would prefer daylight.
Two hours of night is not that strange for a location north of the continent, on the North and South Pole in real life the sun doesn't set at all for half a year and doesn't come up for the other half.

I think it's a pretty cool idea, though mostly in Northern Skyrim, around the Southern border with Cyrodiil it should have (almost) the same night/day ratio as Cyrodiil has in Oblivion.


Yeah, but there still is at least one whole continent north of Skyrim, so I doubt it's an equivalent of the Arctic region :)
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Michelle Chau
 
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Post » Sat Mar 05, 2011 2:45 am

The longer day period is probably because most non stealth/thief based character would prefer daylight.
Two hours of night is not that strange for a location north of the continent, on the North and South Pole in real life the sun doesn't set at all for half a year and doesn't come up for the other half.

I think it's a pretty cool idea, though mostly in Northern Skyrim, around the Southern border with Cyrodiil it should have (almost) the same night/day ratio as Cyrodiil has in Oblivion.

I don't think it's quite that far North. And honestly, I wouldn't want the whole way a season and a day night cycle works being twisted just because some people think day is better than night.
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Kari Depp
 
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Post » Sat Mar 05, 2011 7:49 am

2 hour nights? Seriously? And if so, why does Winter have an 8 hour day? Winter and Summer, being opposite angles of the world in relation to the sun, should be have the same lengths in reverse.

Where I Live (65.5N) the shortest day of the year is technically 2 hours 50 minutes. However this is misleading. On either side of sunrise and sunset are very extended periods of dawn and dusk, which illuminate the sky and given the amount of snow make it perfectly easy to see, even if there is no direct sunlight shining on the ground. Even up at our winter cabin, over several hundred kilometres north of the Arctic Circle it still doesn't get totally dark for the entire 24 hours.

Conversely during summer it never gets dark at all, even though we are supposed to have the same 2h50m period between sunset and sunrise. All that happens is that the sun rolls along just blow the horizon and keeps the sky brightly illuminated. Even if its heavily overcast with clouds, the ambient light drops to a slightly grey dimness. You can literally read a book outside during the middle of the 'so-called' night.

Thus whilst in mid-winter you still get some daylight, in mid summer you get no darkness at all. Hence the strange dichotomy of mismatched subjective periods of illumination.
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quinnnn
 
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Post » Sat Mar 05, 2011 9:05 am

Well I made it "twisted for gameplay reasons", as the real deal is too harsh making everyone complain about seasons. Especially if darker nights was also a factor. You want full realism? Try Arma2 at night without a moon. It just doesn't work very well, but there I actually want it to be real because it affects gameplay differently. BGS runs brighter nights for a reason, but I do think it's done too far. Note that I *am* a realism freak, but one cannot ignore gameplay. A vampire at summer is made inconvenient but still possible (he ignores twilight). Also you don't get horrible gameplay during winter due to all the darkness. Keep in mind that without seasons earlier we got a nice even day/night cycle without night being all that dark. I want nights to be darker, but the inconveniences by this lessened by making them shorter. Which is true up north during the summer (as the sun never sets it never even goes twilight), but of course not so much during the winter (I made night longer than daylight, but twilight will make up for it and it becomes kinda equal compared to the horrors of real life).

As for "not that far north", I think Skyrim is further north than where I placed it, given it has arctic region with Glaciers. North of the polar circle (latitude N66.5°) includes northern Scandinavia, most of Greenland, but not Iceland, and parts of northern Siberia. Faroe islands are at lat N62°.

Now, we're "allowed" to tweak the rules a bit compared to the Earth, given that this is another planet. Consider Venus rotates in a retrograde fashion, and Uranus' massive tilt completely altering how seasons "work". It doesn't have to be exactly like Earth, yet you don't break any lore either.

Check out this http://www.asc-csa.gc.ca/eng/educators/resources/stars/details1.asp (at the bottom), and you'll notice that sun never sets only a few days at the polar circle (N66.5°), but the twilight extends all the way down to Vancouver/Canada or (N48°). Use Google Earth with sun enabled if you need to take a deeper look at how daytime works for different regions of the earth during the year.
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Joe Bonney
 
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Post » Sat Mar 05, 2011 4:05 am

Well I made it "twisted for gameplay reasons", as the real deal is too harsh making everyone complain about seasons. Especially if darker nights was also a factor. You want full realism? Try Arma2 at night without a moon. It just doesn't work very well, but there I actually want it to be real because it affects gameplay differently. BGS runs brighter nights for a reason, but I do think it's done too far. Note that I *am* a realism freak, but one cannot ignore gameplay. A vampire at summer is made inconvenient but still possible (he ignores twilight). Also you don't get horrible gameplay during winter due to all the darkness. Keep in mind that without seasons earlier we got a nice even day/night cycle without night being all that dark. I want nights to be darker, but the inconveniences by this lessened by making them shorter. Which is true up north during the summer (as the sun never sets it never even goes twilight), but of course not so much during the winter (I made night longer than daylight, but twilight will make up for it and it becomes kinda equal compared to the horrors of real life).

As for "not that far north", I think Skyrim is further north than where I placed it, given it has arctic region with Glaciers. North of the polar circle (latitude N66.5°) includes northern Scandinavia, most of Greenland, but not Iceland, and parts of northern Siberia. Faroe islands are at lat N62°.

Now, we're "allowed" to tweak the rules a bit compared to the Earth, given that this is another planet. Consider Venus rotates in a retrograde fashion, and Uranus' massive tilt completely altering how seasons "work". It doesn't have to be exactly like Earth, yet you don't break any lore either.

Check out this http://www.asc-csa.gc.ca/eng/educators/resources/stars/details1.asp (at the bottom), and you'll notice that sun never sets only a few days at the polar circle (N66.5°), but the twilight extends all the way down to Vancouver/Canada or (N48°). Use Google Earth with sun enabled if you need to take a deeper look at how daytime works for different regions of the earth during the year.



I think that REAL darkness significantly IMPROVES gameplay. Being of a race with good night vision, buying night vision potions, or carrying around torches would then make A LOT of difference. Otherwise, being stuck in a cave (or out at night in a forest on a moonless night) without a torch or a potion is just a very minor inconvenience.
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Elisha KIng
 
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Post » Sat Mar 05, 2011 2:59 pm

2 hour nights? Seriously? And if so, why does Winter have an 8 hour day? Winter and Summer, being opposite angles of the world in relation to the sun, should be have the same lengths in reverse.


2 hour nights during the longest day of the year, yes. This is when the sky is *completely dark*. On each side of these two hours are 2 hours of twilight where you start getting light from the now lighting up atmosphere. http://www.youtube.com/watch?v=Xm_Cn8-DCNc, but this wouldn't be nice to the vampires, would it? :D But even this far north, during the darkest day of the month, it would not be complete darkness all day. So no, the time isn't equal in reverse, and twilight also produce daylight long before the sun even shows up.

So if you count the twilight hours, you would have a 6 hour "night" between sunset and sunrise, of which only 2 hours will be really really dark. I gave this a test in Arma2 where I moved Takistan (has better modeled twilight than Chernarus) to Torshavn in the Faroe islands (approx lon W6.75° lat N62°). At July 1st, despite being south of the polar circle, I'm getting a decrease in scene brightness, but not enough to cause any problems playing in it. At midnight, it's still bright enough to fight without any night vision. The sky is still pretty bright but I'm able to make out about 10 stars. At January 1st, it will be in complete darkness from 6 in the evening to 6 in the morning, and *then* the twilight kicks in. At 5pm I can make out about 50-60 stars, easily identifying the big dipper, but objects on the ground are still hard to see. At 5am it's a little bit brighter with about 30-40 stars visible, ground objects also clearly visible. 3:15pm in winter is as bright as it is midnight in summer.

So to conclude, 12 hours in complete darkness during winter does not correspond equally to the 22 hours of almost complete brightness during the summer. Proven with a game that tries to model this fairly accurately, and without any "twists" added to it. However, 12 hours in complete darkness during winter (6pm-6am), 6 hours of daytime (9am-3pm), and 3 hours of twilight on either side, will not be welcomed well with the majority of players. Which is why I lengthened the day and stretched the twilight. Sunrises and sunsets in the game will be awesome, but the game speed prevents us from really enjoying it. Believe me, there is some thought to this that goes beyond my own personal preference.
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CHangohh BOyy
 
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Post » Sat Mar 05, 2011 5:49 am

Ahhhhhh. You can't beat running across the hills at night with the rain and thunder swooshing around you. I LOVED the weather in Oblivion and hope it's varied in Skyrim, although I don't want the rain or snow to fall 'through roofs' :hubbahubba: . I also hope you can see that moon/planet (someone please tell me) when it's a beautiful clear night. Priceless!
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Isabel Ruiz
 
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Post » Sat Mar 05, 2011 3:42 pm

Well making of dynamic seasons is hard work for developers now, but there is can be areas with different climate like it was in Oblivion
Nice to see some areas with Autumn falls like
http://www.youtube.com/watch?v=GPjYXJ7-MOs
Autumn Trees
http://tesnexus.com/downloads/file.php?id=36561
and better grass thats doesn't have tiling effects on ground and have more graphical variations not only green one
Lush and Gaudy Landscape and Grass and Tree Mod
http://tesnexus.com/downloads/file.php?id=37336
Since wind now has become more visible nice to add some leaves thats dance in air by touch of wind
http://www.youtube.com/watch?v=qhnqQhGh6C8
(no need to be PhysX one, thats still can be animated meshes like butterflies in Oblivion)

Rain thats doesn't come trough solid objects, and flow down of roof
Reneers Rain Mod
http://tesnexus.com/downloads/file.php?id=29508
have storms with lightings and thunder
Storms and Sound v3 lightning for all weathers
http://tesnexus.com/downloads/file.php?id=8711
and rainbow after rain
Rainbows in Tamriel v3
http://tesnexus.com/downloads/file.php?id=8927
Get wet in rain and catch hypothermia
Get Wet Update
http://tesnexus.com/downloads/file.php?id=10803
Clothes Get Wet
http://tesnexus.com/downloads/file.php?id=29188
Duke Patricks Basic Hypothermia II
http://tesnexus.com/downloads/file.php?id=32752

Waves at shores and at sea
http://www.youtube.com/watch?v=gyyVdHcqO10
And ships thats rock on this waves
http://www.youtube.com/watch?v=OQ0he5fzszQ

Snowy areas with icicle at edges
http://tesnexus.com/downloads/images/36524-1-1294517094.jpg
Blizzard storms thats blind and freeze

This features isn't hard to be done, many of games already have them and even modded oblivion have some of them, so why not add them?
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Amelia Pritchard
 
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