Should guilds give members loads of free stuff?

Post » Mon Mar 07, 2011 9:02 pm

In Oblivion, when you join, say, the mages guild, suddenly, everything in the guild (save a couple of items) is publiv property and you have access to it all. This basically meant that I could take all these alchemy tools (they're pretty valuable for lower level characters) off the shelves and sell them to the guy standing right in front at the counter, and they were his in the first place! Do you think they should remove this from Skyrim? See poll for more details.
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Terry
 
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Post » Tue Mar 08, 2011 5:37 am

Ah what a great way to earn some coin, cleaning up the mages guild always paid well. The cases needed cleaning out every three days.

Voted: Highest ranks.
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Camden Unglesbee
 
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Post » Mon Mar 07, 2011 6:16 pm

You shouldn't be able to grab all the alchemical equipment lying around the Mages Guild and sell it to the Mages Guild alchemist. :P

Some kind of 'member chest' with some free goodies is fine.
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Invasion's
 
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Post » Tue Mar 08, 2011 2:03 am

The could give you like beginner gear when you first join, and upgraded gear as you progress, unique gear for each guild of course. Give me a reason to join other than some cash and a title.
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Travis
 
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Post » Mon Mar 07, 2011 4:58 pm

I don't mind it if you get some stuff once in a while, but one thing is for sure: it was way too easy to just nick stuff off the shelves in guilds in Oblivion!
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Hearts
 
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Post » Tue Mar 08, 2011 6:06 am

Only to highest ranks. In Morrowind it was too easy to make money out of this. So easy that money lost their role in my character's feeling of accomplishment too soon. Since I start as a convict, I want to feel things being difficult money wise in the begining so I could feel the satisfaction later. And guild members should always keep an eye on new members especially when their past is shady.
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Emily abigail Villarreal
 
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Post » Tue Mar 08, 2011 5:33 am

If you're the Arch Mage, I can see you being allowed to take whatever you want but for everyone else, no. Ingredients should be the alchemist's property, soul gems should belong to the enchanter, etc. Same goes for all guilds.
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Kaley X
 
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Post » Mon Mar 07, 2011 9:08 pm

You shouldn't be able to grab all the alchemical equipment lying around the Mages Guild and sell it to the Mages Guild alchemist. :P

I hope the equipment is gone and we need a table for alchemy. I'd miss brewing potions everywhere I go :blink: but I hated the weight of that equipment.
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Raymond J. Ramirez
 
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Post » Mon Mar 07, 2011 6:48 pm

If you're the Arch Mage, I can see you being allowed to take whatever you want but for everyone else, no. Ingredients should be the alchemist's property, soul gems should belong to the conjurer, etc. Same goes for all guilds.

Soul gems should belong to the enchanter, that being their primary usage.
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Kelsey Hall
 
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Post » Tue Mar 08, 2011 4:13 am

"Thanks for your help in clearing up our little problem, you have proven your worth to the College time and again. I am pleased too be able to offer you a promotion, and with your new rank, you now have free access to the library and chironasium. Also take this key to the stores, you may need some supplies if we need to call on your services in future."
How much better is that, compared to
"Welcome to the guild, help yourself, take what you want, we may have a job or two for you, but that's your choice, don't feel under any obligation to be useful in any way."
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Pixie
 
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Post » Tue Mar 08, 2011 6:06 am

Soul gems should belong to the enchanter, that being their primary usage.

Correct...

I fixed it. :P
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pinar
 
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Post » Tue Mar 08, 2011 6:16 am

After 2 or 3 advancements. That'd be good!
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Brittany Abner
 
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Post » Tue Mar 08, 2011 2:06 am

Only if you've earned some ranks, yes. Otherwise it'll be an easy shortcut for the early game.
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Krystal Wilson
 
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Post » Mon Mar 07, 2011 11:19 pm

I would say that the guilds should give a free bed to start with and then get more things as you progress. Also what would be nice is if you could "rent/borrow" guild items, so they are flagged up as a guild item meaning that they don't belong to the player, but if you are a part of the guild you can use/hold those items without it being counted as theft. Also maybe using that to block trading such items to vendors, and if you over sell them to fences you risk getting punished by the guild (as they'd know what you borrowed and what is missing, perhaps what is also on the black market too).
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OJY
 
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Post » Mon Mar 07, 2011 7:24 pm

I would say that the guilds should give a free bed to start with and then get more things as you progress. Also what would be nice is if you could "rent/borrow" guild items, so they are flagged up as a guild item meaning that they don't belong to the player, but if you are a part of the guild you can use/hold those items without it being counted as theft. Also maybe using that to block trading such items to vendors, and if you over sell them to fences you risk getting punished by the guild (as they'd know what you borrowed and what is missing, perhaps what is also on the black market too).

The trouble with this idea is that, in Oblivion at least, objects that become yours ( such as Jauffre's chest ) are given to you by having their ownership transferred to the player faction, which would remove ownership by the guild faction, enabling you to sell them. Unless they change this, the only way to lend would seem to be flagging all borrowed items as essential, requiring a type of 'quest completed' script on their return, and, again unless there is a change in how they work, rendering them weightless.
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Wayne W
 
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Post » Mon Mar 07, 2011 7:58 pm

I don't care, I don't clean out the halls, I rarely even clean out houses simply because I like to see them cluttered, I like it when it feels like someone lives there, an empty house removes that feeling. If I break in and rob someone (Rare, I almost never play thieves, i steal plenty but that's almost never my focus, just a thing I do on the side :P ) then I only grab a select few items that look valuable, such as some silverware, any gems I see and quality weapons or armor, everything else I leave. Unless the inhabitant is a bloody mess on the floor, then i strip the place clean, no need to trouble the new tenants with throwing out all the old stuff.
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Jade MacSpade
 
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Post » Mon Mar 07, 2011 10:27 pm

In my first Oblivion game, I cleaned them all out...every book, all the equipment. Later, I decided I didn't like the way the guild halls looked. It taught me a lesson and now I only take from cupboards and chests - things you wouldn't see anyway. I'll still take an occasional book that you wouldn't notice was missing. The guild halls look better now and it added an element of difficulty that I didn't have before while trying to make some Septims. :)
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Rinceoir
 
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Post » Mon Mar 07, 2011 3:54 pm

If you're the Arch Mage, I can see you being allowed to take whatever you want but for everyone else, no. Ingredients should be the alchemist's property, soul gems should belong to the enchanter, etc. Same goes for all guilds.

Agreed.
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Alexx Peace
 
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Post » Tue Mar 08, 2011 7:04 am

The trouble with this idea is that, in Oblivion at least, objects that become yours ( such as Jauffre's chest ) are given to you by having their ownership transferred to the player faction, which would remove ownership by the guild faction, enabling you to sell them. Unless they change this, the only way to lend would seem to be flagging all borrowed items as essential, requiring a type of 'quest completed' script on their return, and, again unless there is a change in how they work, rendering them weightless.


Or you just add an extra flag called "guild ownership", then if owned by the guild set to true, if you want it to go fully over to the players ownership flag it as false.
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Lillian Cawfield
 
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Post » Mon Mar 07, 2011 11:43 pm

Yes or make them less valuable or the free stuff should be less powered like ''Used alchemy tools'' that are not as good.
Then the other quilds should give you like the basic stuff and armor and send u away
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Allison C
 
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Post » Tue Mar 08, 2011 12:33 am

Only when you get rank, few but usefull stuff.
Can even be discount at services like staves recharges, armor repair, specific training, potions, a kind of container for you to use (empty but you got the key for example.)
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Neliel Kudoh
 
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Post » Mon Mar 07, 2011 10:37 pm

I think that the quality and quantity of items available should increase as you progress through the ranks.

I would also like to see some shopkeepers give you small discounts (eg. 10% price decrease) if the guild you're in has helped them.
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Jonathan Egan
 
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Post » Tue Mar 08, 2011 7:59 am

To be honest, I am kind of split on this question. Personally I always liked the ability to take everything off the shelves and sell back out to the dude up front. It's just easy money. At the same time however, it kind of bothered me. I think that a middle standpoint should be taken. Once you reach a HIGH rank, this should be allowed. But until then, it is all still off limits.
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Bloomer
 
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Post » Tue Mar 08, 2011 1:09 am

In Oblivion, when you join, say, the mages guild, suddenly, everything in the guild (save a couple of items) is publiv property and you have access to it all. This basically meant that I could take all these alchemy tools (they're pretty valuable for lower level characters) off the shelves and sell them to the guy standing right in front at the counter....



That has always seemed silly. (Didn't stop me from using it to get my initial cash in the game, but still...... I would not mind if they came up with a "smarter" system.)
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[Bounty][Ben]
 
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Post » Tue Mar 08, 2011 8:47 am

Onlt to highly ranked members. New members should simply have acces to better prices for items and spells sold at the guild. Maybe also the ability to buy unique spells/items.
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Amelia Pritchard
 
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