What does the term "OOO" mean?

Post » Fri Mar 11, 2011 12:30 am

It may be because I'm a newbie on these forums (not a newbie to playing though), it could be the fact that I play on PS3 and have no playing experience on pc, or it could be because I'm not too bright ... hoping its not the last one :P

Anyway I have seen the term OOO used in conversations involving the PC game. What in the h3ll does this mean?! Is it a mod or something? Please enlighten me on the topic somebody.
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luis ortiz
 
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Post » Fri Mar 11, 2011 11:13 am

http://tesnexus.com/downloads/file.php?id=15256
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Scott Clemmons
 
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Post » Fri Mar 11, 2011 5:53 am

Oscuro's Oblivion Overhaul. Completely changes how you play Oblivion. Enemies are no longer leveled with you and neither is the loot. Highly recommended.
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Matthew Aaron Evans
 
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Post » Fri Mar 11, 2011 2:43 am

http://tesnexus.com/downloads/file.php?id=15256


Thank you!
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barbara belmonte
 
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Post » Fri Mar 11, 2011 11:40 am

Enemies are no longer leveled with you and neither is the loot.

Leveling (both of enemies and loot) continues to occur in OOO. Scaling is present in OOO also. It is just handled differently.
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Jessica Thomson
 
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Post » Fri Mar 11, 2011 12:53 am

Leveling (both of enemies and loot) continues to occur in OOO. Scaling is present in OOO also. It is just handled differently.


What's scaling?
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Angus Poole
 
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Post » Thu Mar 10, 2011 8:59 pm

What's scaling?

Oblivion uses four systems to determine how and when certain things happen. These four systems are:

Loot Leveling - this controls when loot appears
Enemy Leveling - this controls when enemies appear
Loot Scaling - this controls the strength of loot once it has appeared
Enemy Scaling - this controls the strength of enemies once they have appeared

There are a few enemies (not many) that gain levels as the player gains levels. There are also a few quest items in the game that are stronger if you finish those quests at a higher level. These are examples of scaling.
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Sarah Evason
 
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Post » Fri Mar 11, 2011 1:31 am

Oblivion uses four systems to determine how and when certain things happen. These four systems are:

Loot Leveling - this controls when loot appears
Enemy Leveling - this controls when enemies appear
Loot Scaling - this controls the strength of loot once it has appeared
Enemy Scaling - this controls the strength of enemies once they have appeared

There are a few enemies (not many) that gain levels as the player gains levels. There are also a few quest items in the game that are stronger if you finish those quests at a higher level. These are examples of scaling.


Thank you. This explains a lot.
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hannaH
 
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Post » Fri Mar 11, 2011 7:42 am

Sounds cool. Does it work with existing save games? Cause I don't want to have to start over again =/
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Natalie J Webster
 
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Post » Fri Mar 11, 2011 12:35 am

Sounds cool. Does it work with existing save games? Cause I don't want to have to start over again =/


It should do, I played around on it before starting fresh with a new character a while back and had no issues, as the newer versions come with a saved game updater.
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Ludivine Dupuy
 
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Post » Fri Mar 11, 2011 6:36 am

Leveling (both of enemies and loot) continues to occur in OOO. Scaling is present in OOO also. It is just handled differently.


Ya I've figured that out. But its not as drastically consistent across the board.
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Pixie
 
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Post » Fri Mar 11, 2011 10:41 am

To the OP: Welcome to modded Oblivion on the PC. http://tesivpositive.animolious.com/?page=intro_to_mods I recommend that you read to keep up with what goes on in this forum.
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MARLON JOHNSON
 
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Post » Fri Mar 11, 2011 5:53 am

"Your google-fu is weak."
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Killer McCracken
 
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Post » Fri Mar 11, 2011 10:35 am

Oscuro's Oblivion Overhaul.
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Roisan Sweeney
 
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Post » Fri Mar 11, 2011 1:20 am

Sounds cool. Does it work with existing save games? Cause I don't want to have to start over again =/


Make sure you follow the update instruction in OOO when adding to existing game (save game). You have to update NPC levels using Wrye Bash.
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lucile davignon
 
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Post » Fri Mar 11, 2011 1:01 pm

Your all wrong - Its Open Office Org http://www.openoffice.org/ :P :) (Yeah I know theres always one)
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Richard
 
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Post » Fri Mar 11, 2011 5:35 am

OOO... Can we call it O's? Sorry, I can't help writing it. XD
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Spencey!
 
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Post » Fri Mar 11, 2011 1:52 pm

Wasn't there a thread of acronyms somewhere?
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Floor Punch
 
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Post » Fri Mar 11, 2011 2:27 pm

There's http://www.uesp.net/wiki/Tes4Mod:Acronyms UESP page but it's a mere sampling and somewhat out of date. Would have helped the OP though :)
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louise tagg
 
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