how did they choose

Post » Wed Mar 16, 2011 9:18 pm

how did they choose the engine?
why not choose the best?
is it money?
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-__^
 
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Post » Thu Mar 17, 2011 1:46 am

They developed the engine themselves while designing the game.
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Love iz not
 
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Post » Wed Mar 16, 2011 11:57 pm

the best engine is the engine most suited for the game.

clearly they thought their own engine would be the best engine for the game, seeing as they've got a lot of experience with it and they're familiar with how things work.
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Sophie Miller
 
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Post » Wed Mar 16, 2011 11:45 pm

They have experience already they know what they need. I have the impression that Bethesda is rich, Oblivion sold well, Fallout sold well, I think if the team asked to buy a new engine, the company would have bought.
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Britney Lopez
 
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Post » Thu Mar 17, 2011 12:34 am

At a very basic level Bethesda seems to want an engine that can maintain a large open world and a fairly high level of interactive clutter. Most games don't do both, they either have a large world that's relatively low detail (with most objects nailed down as scenery) or they have a high level of interactivity and clutter but with the game world split in to small levels and maps.

Even with Morrowind and Oblivion their engines were largely home grown, NetImmerse/GameBryo was primarily a graphical engine and it was specifically stripped down to allow developers to modify it and build upon it to meet their personal requirements.
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Victoria Bartel
 
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Post » Wed Mar 16, 2011 5:32 pm

how did they choose the engine?
why not choose the best?
is it money?


the best won't run on xbox360 or ps3.
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Clea Jamerson
 
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Post » Wed Mar 16, 2011 6:49 pm

How does one declare which engine is the best?
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Rachie Stout
 
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Post » Wed Mar 16, 2011 7:28 pm

There is no 'best' engine. It's the same reason everybody own different clothes.
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Gill Mackin
 
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Post » Wed Mar 16, 2011 6:55 pm

*Cough* cryengine 3 would have been pretty cool to see *Cough*
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Jeneene Hunte
 
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Post » Thu Mar 17, 2011 1:10 am

as long as its not gamebryo, i dont care what engine they use!
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Neliel Kudoh
 
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Post » Wed Mar 16, 2011 8:58 pm

Its simple.. todd and gang had a big wiffle bat to the ouchie duel... winner got to pick.
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SaVino GοΜ
 
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Post » Thu Mar 17, 2011 6:48 am

how did they choose the engine?
why not choose the best?
is it money?

So what engine is the "best" for large explorable worlds that can handle thousands of NPCs and generate random quests, among other things?
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Tamara Dost
 
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Post » Wed Mar 16, 2011 8:48 pm

*Cough* cryengine 3 would have been pretty cool to see *Cough*

Not suited for big open worlds.
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Ridhwan Hemsome
 
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Post » Thu Mar 17, 2011 8:08 am

So what engine is the "best" for large explorable worlds that can handle thousands of NPCs and generate random quests, among other things?


Hopefully the Creation Engine. :smile:
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CHangohh BOyy
 
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Post » Thu Mar 17, 2011 6:59 am

*Cough* cryengine 3 would have been pretty cool to see *Cough*

Crysis 2 doesn't look all that spectacular to me, not nearly as much as Crysis 1 did. It might even look worse?

Games developed with the Cryengine 3 also need to adhere to the specs of the hardware it needs to run on.
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Hayley Bristow
 
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Post » Thu Mar 17, 2011 1:07 am

They did not choose, they made it themselves.

And there's no "best" engine.
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Angel Torres
 
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Post » Thu Mar 17, 2011 6:40 am

They have experience already they know what they need. I have the impression that Bethesda is rich, Oblivion sold well, Fallout sold well, I think if the team asked to buy a new engine, the company would have bought.

They may be rich, but all that money goes to the people who invested into the game, paying for the next, and R&D. I doubt the employees and owners are 1/10th as rich as most people assume.
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Danny Blight
 
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Post » Wed Mar 16, 2011 10:07 pm

They may be rich, but all that money goes to the people who invested into the game, paying for the next, and R&D. I doubt the employees and owners are 1/10th as rich as most people assume.

Tru.dat. I work at Dell, and I probably make more than the average Bungie employee that worked on Halo: Reach, for example.
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Jordyn Youngman
 
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Post » Thu Mar 17, 2011 8:19 am

So what engine is the "best" for large explorable worlds that can handle thousands of NPCs and generate random quests, among other things?

i was just saying there might be better ones in the market
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Teghan Harris
 
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Post » Wed Mar 16, 2011 7:01 pm

i was just saying there might be better ones in the market

I doubt it. There's one thing that's universally known in the game industry: You always have a better engine for your game if it was made in-house.
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Jinx Sykes
 
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Post » Thu Mar 17, 2011 7:39 am

In my opinion the real competition this year is The Witcher, not Crysis.
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Mizz.Jayy
 
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