» Thu Mar 17, 2011 1:28 pm
For my immersive map, I use Darnified UI to turn off the quest marker in the HUD.
I then use Map Marker Overhaul (of course) to turn off quest markers from the local map, but keep them enabled on the world map. And I also use Map Marker Overhaul to disable the player-you-are-here marker, and to prevent the map from auto-opening centered on the player. And I use MMO to shorten the distance map markers get visible in the HUD and on the map.
Combined, those settings make the map work much more like a real paper map would work. It doesn't auto-centre on the player, so you cannot see from the map exactly where you are. But having the quest marker visible on the world map is quite similar to marking the position you're going to on a paper map, so that one is quite realistic. Especially since the local map is still without quest marker, so you're completely on your own inside a cave or similar, since the world map quest marker only points to the entrance.
Btw, as soon as OBSE 19 goes official, Map Marker Overhaul will let you disable the quest marker from the HUD as well, through a new ini setting. The function is implemeted, but requires some new OBSEv19 functions.