WTF missing from merged plugin

Post » Fri Mar 18, 2011 6:06 pm

I merged Clocks of Cryodiil, Improved Signs, and Improved Soulgems.

In tes4edit no red/orange lines/text showed up but upon playing I found some WTF signs. It looks like the soulgems laying about in shops aren't showing up.

Improved Soulgems uses a bsa. How do I go about correcting this? I figure somewhere inside the esp there is a pointer to the original bsa name?
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Tarka
 
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Post » Fri Mar 18, 2011 1:19 pm

I'd totally tell you if had used an official thread. :wink_smile:
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Charlotte X
 
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Post » Fri Mar 18, 2011 6:09 pm

You know what, I'll give you a hint...

What is your merged plugin's name?
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natalie mccormick
 
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Post » Fri Mar 18, 2011 11:15 am

Unless there is an esp with a corresponding name or you add the BSA to your ini file this is to be expected. You need to merge all the meshes and textures from your merges mods as well, and then build a new BSA with the same name as the merged ESP.
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Alex Blacke
 
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Post » Fri Mar 18, 2011 12:55 pm

You could also just unpack the Improved Soul Gems BSA.
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Hussnein Amin
 
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Post » Fri Mar 18, 2011 6:27 pm

You know what, I'll give you a hint...

What is your merged plugin's name?


ClocksofCyrodiil+ImprovedSigns(complete)+ImprovedSoulgems Merged Plugin.esp

I wasn't very creative there.


Unless there is an esp with a corresponding name or you add the BSA to your ini file this is to be expected. You need to merge all the meshes and textures from your merges mods as well, and then build a new BSA with the same name as the merged ESP.


Do you mean bsa?
Improved Soulgems seems to be the only mod affected that I have noticed. All clocks I have seen in Chorrol, IC, and AU are visible. I already extracted the bsa and ran pfyyi on it while I was at it. I just wasn't sure what to do next.

You could also just unpack the Improved Soul Gems BSA.


I thought about doing this as well with just remaking the archive but limited knowledge past all this. I would prefer to keep it as-is.

Let me get this straight. I should now repack uncompressed into a bsa with the above name and that is all?
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Jennifer Munroe
 
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Post » Fri Mar 18, 2011 2:50 pm

Do you mean bsa?


No, ESP.
The game won't read a BSA unless it has an ESP with a corresponding name.
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Yvonne Gruening
 
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Post » Fri Mar 18, 2011 2:04 pm

No, ESP.
The game won't read a BSA unless it has an ESP with a corresponding name.

...Or if the .bsa is registered in the .ini.
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Stephy Beck
 
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Post » Fri Mar 18, 2011 7:46 pm

So I will just rename the newly repacked bsa then...

edit: Perhaps not understanding all or didn't do it right. I took the original bsa from the archive, used obmm to unpack it, repacked it uncompressed with new name above using Add Folders (Meshes and Textures from temp extract folder) Create, placed in Data folder, started game:

See http://i36.photobucket.com/albums/e7/brygdom/Oblivion/015f8e94.jpg.

edit: creating an archive and installing with WB fixed it. I guess the process of creating a bsa that is correctly accessed is above my head. Tomalong's merging guide didn't cover this.
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Annick Charron
 
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Post » Fri Mar 18, 2011 10:35 am

BSAs are loaded as such through Plugins:

For single BSA mods...

All Natural.BSA
All Natural.ESP

The ESP has an identical name to the BSA, therefore the game will load the BSA along with the ESP.

For Multi-BSA mods...

DLCShiveringIsles - Meshes.BSA
DLCShiveringIsles - Textures.BSA
DLCShiveringIsles - Voices.BSA
DLCShiveringIsles - Sounds.BSA
DLCShiveringIsles.ESP

So long as you have an ESP with an identical prefix to the BSAs, the game will load them.
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Monique Cameron
 
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Post » Fri Mar 18, 2011 11:30 pm

So long as you have an ESP with an identical prefix to the BSAs, the game will load them.


Too bad it doesn't work with ESMs. Had to rename the Armementarium.bsa to DLCShiveringIsles.bsa for it to work.
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Julie Ann
 
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Post » Fri Mar 18, 2011 8:30 pm

Well I did rename the bsa to the merged plugin name but as you can see, it only brought the shapes into the world, not the proper colors/textures/meshes what ever the term is.

The bsa consisted of the same meshes and texture folders I installed the archive way (from Improved Soulgems), it just didn't work as I hoped.
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Louise Lowe
 
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Post » Fri Mar 18, 2011 10:04 pm

If you are running Windows 7, use OBMM's BSA packer and unpacker, not BSA commander. There's something wrong with BSA commander under Win 7. I think you indicated that you were using OBMM, so that should be fine. Next, make sure the paths to the meshes include the Meshes folder as the root and similarly the textures are in the Textures folder. This can be a pain with OBMM - getting the directory levels correct. Thirdly, I'm not sure if there is an issue with certain characters in file names. You might try renaming your esp to not have any +'s in it and then rename the BSA to match. Lastly, I presume you've done archive invalidation of some sort already.
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Eilidh Brian
 
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Post » Fri Mar 18, 2011 11:21 pm

If you are running Windows 7, use OBMM's BSA packer and unpacker, not BSA commander. There's something wrong with BSA commander under Win 7. I think you indicated that you were using OBMM, so that should be fine. Next, make sure the paths to the meshes include the Meshes folder as the root and similarly the textures are in the Textures folder. This can be a pain with OBMM - getting the directory levels correct. Thirdly, I'm not sure if there is an issue with certain characters in file names. You might try renaming your esp to not have any +'s in it and then rename the BSA to match. Lastly, I presume you've done archive invalidation of some sort already.


OBMM yes.

After running through another creation, I extracted the resulting bsa and it didn't have the textures and meshes folders. It only had the folders under those (clutter, menus, etc).

I guess I should make a data folder and click on that.

I use Wrye Bash so that archive invalidation is BSA Redirection checked in the installers tab.


...and it worked. I assumed clicking on the folders themselves would include them, but now I know I have to click a folder above them to include them.
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Nienna garcia
 
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