Riddles/Puzzles

Post » Sun Mar 20, 2011 6:55 pm

In Arena, most of the main quest dungeons had little riddles and puzzles that you had to answer in order to advance further inside the dungeon. I think if these returned to dungeons in Skyrim, then it'd add more fun and depth to the game and dungeons in general. The dungeons in Oblivion were drab, as most of the time you could just waltz straight in, get whatever "epic lewtz" the dungeon had to offer and escape.

What do you guys think?
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Vincent Joe
 
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Post » Sun Mar 20, 2011 3:26 pm

Yes, but not as an absolute necessary for continuing the dungeon. If for an awesome item or spell, then yes that would be cool. It would be more interesting than those big stones in Obilivion that only gave you powers if you were known or hated enough.
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Taylor Bakos
 
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Post » Sun Mar 20, 2011 2:01 pm

Yes, but not as an absolute necessary for continuing the dungeon. If for an awesome item or spell, then yes that would be cool. It would be more interesting than those big stones in Obilivion that only gave you powers if you were known or hated enough.


Well, perhaps the riddles/puzzles that you HAVE to do can only be in main-quest dungeons, and not all of them. If there was riddles/puzzles in other dungeons, they could just be protecting some sort of special treasure.
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alyssa ALYSSA
 
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Post » Sun Mar 20, 2011 10:27 pm

Oh Gods yes!
I [censored] love riddles and puzzles!
The main reason why I started to play Silent Hill and fell in love with the series is because of riddles and puzzles.
Me want them!
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katsomaya Sanchez
 
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Post » Sun Mar 20, 2011 11:34 pm

This is a great idea, I didn't play Arena so I wouldn't know but if the puzzles are somewhat similar to the ones in adventure games they must be really entertaining especially if they open doors to hidden treasures :rock:
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Angel Torres
 
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Post » Sun Mar 20, 2011 8:31 am

Not for everything of course, but there were a couple puzzles in DA:O that were interesting.
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Cool Man Sam
 
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Post » Sun Mar 20, 2011 10:04 am

Yes. There was a thread on this before and I was in great support for it. I really love puzzles since they provide a nice respite from the hack and slash in addition to adding unique charm and flavour to the dungeon. Some people don't like to do them, so they shouldn't be necessary to beat the game or anything, but they would certainly be fun. Remember how awesome Trials of the Luremaster was? It would be nice to see a sidequest like (a smaller version of) that in the game.

Not for everything of course, but there were a couple puzzles in DA:O that were interesting.


Not the game I would have used as an example... The bridge puzzle was terrible.
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Monika
 
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Post » Sun Mar 20, 2011 7:26 pm

Yes indeed, fantastic idea. Riddles, puzzles, the works. Said on a similar thread that I was bored, had a go at the Curious Village on my son's DS, and thought that just a few, not too many, examples of this sort of thing would be wonderful in TES.
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KRistina Karlsson
 
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Post » Sun Mar 20, 2011 7:22 pm

Hmmmmmm...... I think it would certainly be interesting!
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Felix Walde
 
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Post » Sun Mar 20, 2011 5:43 pm

I love puzzles and as long as they are not annoyingly difficult. I like an easy to medium puzzles......nothing that has me wanting to break my controller or checking gamefaqs after an hour of frustration. Personally, Oblivion was too easy but then again I do not want puzzles like braid either. Just make them a little more involved then Oblivion had them and I will be happy.
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Richus Dude
 
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Post » Sun Mar 20, 2011 1:57 pm

I love good puzzles and riddles. I played most of the Myst games and loved them all! :D Not that I think TES should become like Myst, but I just like good puzzles coupled with great story and atmosphere.

The only trouble with puzzles and riddles is that there is little replay value. Once you got the riddle right, it's nothing the next time around (Mount Kand, anyone? :) ). Great memories from the first time through, though! :D
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Brooke Turner
 
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Post » Sun Mar 20, 2011 3:52 pm

The only trouble with puzzles and riddles is that there is little replay value. Once you got the riddle right, it's nothing the next time around (Mount Kand, anyone? :) ). Great memories from the first time through, though! :D


That's why I think there's no need to make them difficult or time-consuming. As long as they break up the monotony of walk-kill-loot, they serve their purpose quite well. Bonus points if they are funny or entertaining in another way as well.
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Chantelle Walker
 
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Post » Sun Mar 20, 2011 10:59 pm

I enjoy good puzzles and would like to see some in the game.
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GLOW...
 
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Post » Sun Mar 20, 2011 9:44 am

We have random quests, why not a random riddle chosen from an in-game pool, in certain situations? Not perfect, but still gives an increase to replay value.
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OTTO
 
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Post » Sun Mar 20, 2011 8:58 am

I love puzzles and as long as they are not annoyingly difficult. I like an easy to medium puzzles......nothing that has me wanting to break my controller or checking gamefaqs after an hour of frustration. Personally, Oblivion was too easy but then again I do not want puzzles like braid either. Just make them a little more involved then Oblivion had them and I will be happy.


Well, few uber hard puzzles wouldn't hurt in my opinion.
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Everardo Montano
 
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Post » Sun Mar 20, 2011 11:48 am

I read somewhere i cant remember that some weapons have clues engraved on them as to were a chest would be or something like that. :celebration:
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Angus Poole
 
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Post » Sun Mar 20, 2011 5:44 pm

I think I remember Todd confirming puzzle is certain dungeons
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candice keenan
 
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Post » Sun Mar 20, 2011 5:55 pm

OK, who's the wise guy who voted 'No'? :stare:
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Bambi
 
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Post » Sun Mar 20, 2011 11:48 am

Yes, but not as an absolute necessary for continuing the dungeon. If for an awesome item or spell, then yes that would be cool. It would be more interesting than those big stones in Obilivion that only gave you powers if you were known or hated enough.


Well, perhaps the riddles/puzzles that you HAVE to do can only be in main-quest dungeons, and not all of them. If there was riddles/puzzles in other dungeons, they could just be protecting some sort of special treasure.

I would only want puzzles where it made sense to have them. A dungeon where areas are guarded by a puzzle that only those that are supposed to be in there are supposed to know the answer... and so yes, I'd want it mandatory for continuing into the dungeon areas ~protected by the puzzle.

Other places might have a puzzle that wasn't really meant to be one, but has become so... like a sewer with levers that open and close passages (that were once filled with water, and the levers behavior well known to the operators ~but not to the PC; hundreds of years later).

Others could just be some wild whim of an NPC

*** One thing though...

With the advent of mass internet, puzzles with fixed answers are rendered pointless. What needs to be done, is to have the game generate solutions, or changing the path to the answer; on a per game basis (and not just picking from three paths or so). This would discourage (and /or make difficult) having a common solutions list being passed around on the web.
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Sara Lee
 
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Post » Sun Mar 20, 2011 11:53 pm

What are you talking about? They already have returned. Well at least puzzles we know for sure.

I'm guessing riddles as well.

And yes, both of these are great, as long as they aren't meant for a 5-year-old. You should have to think... but at the same time not too much, because then it just gets frustrating.
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Bambi
 
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Post » Sun Mar 20, 2011 8:19 pm




I would only want puzzles where it made sense to have them. A dungeon where areas are guarded by a puzzle that only those that are supposed to be in there are supposed to know the answer... and so yes, I'd want it mandatory for continuing into the dungeon areas ~protected by the puzzle.

Other places might have a puzzle that wasn't really meant to be one, but has become so... like a sewer with levers that open and close passages (that were once filled with water, and the levers behavior well known to the operators ~but not to the PC; hundreds of years later).

Others could just be some wild whim of an NPC

*** One thing though...

With the advent of mass internet, puzzles with fixed answers are rendered pointless. What needs to be done, is to have the game generate solutions, or changing the path to the answer; on a per game basis (and not just picking from three paths or so). This would discourage (and /or make difficult) having a common solutions list being passed around on the web.


Oblivion actually went some way to add puzzles to certain areas, it was good for that.
Unfortunately it was quite rare.
The imperial sewers had a mini pully puzzle to raise grates up or down to allow or deny access to areas.
There was a dungeon above Chorral that had hidden access to to an area with a unique encounter that was easy to miss.
One mage guild quest had a large ward guarding an area that relied on a series of spell effects being cast in order to open.
A ew other ares had hidden access or ambush sites.
Some had a maze effect where going one way would allow you to go around others.
It was very well handled for the game style.

However I hope more effort is to placed in this for Skyrim.
It does not have to be in every area but a large percentage of areas would be nice.

As for riddles, I hope they have some aslo.
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Katy Hogben
 
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Post » Sun Mar 20, 2011 8:55 am

That's why I think there's no need to make them difficult or time-consuming. As long as they break up the monotony of walk-kill-loot, they serve their purpose quite well. Bonus points if they are funny or entertaining in another way as well.


True. :) And I'm not opposed to actual difficult puzzles, or even better yet, these random puzzles people have been talking about!
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rebecca moody
 
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Post » Sun Mar 20, 2011 10:27 pm

Yes, more puzzles.

And make them more than just figuring out what lever to push when, what eyes to shoot, etc.

Make the solutions researchable or revealed in the game via...gasp...reading! A payoff for those who read instead of slash.

Or even something as simple as "contra dextra avenue" at the appropriate place.

But I'm not going to hold my breath.

Rumbly

P.S. Trebor sux
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ijohnnny
 
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Post » Sun Mar 20, 2011 6:47 pm

I vote YES, but i I prefer that the puzzles are not difficult to not become the game boring. And I think there should be an option to clear each puzzle without having to deal with them, like a secret passage around, and that truly was hard to find.

About the riddles, only if the answers are in books around Skyrim (see quote) because for many people english is hard.

(...)
Make the solutions researchable or revealed in the game via...gasp...reading! A payoff for those who read instead of slash.
(...)

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Sophie Payne
 
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