an issue with reznos mannequins

Post » Wed Mar 30, 2011 11:57 am

hey all.

I've been using reznod mannequins for a long time now, it's fantastic for displaying looted armor. But recently I can no longer grab the armors back from their inventories! I activate the mannequin and select "modify inventory" and the option screen just pops back up. Then when I exit the option menu I can't activate anything and my cursor/crosshair disappears unless I hit escape. I've had no issue with this mod until now. Is there a maximum number of mannequins you can have? I have about a dozen of them set up in the main hall of Glenvar castle. I tried setting up some new ones in Battlehorn castle but I can't place into their inventory either....I run into the same issue as above.

I would love to hear any advice, or if anyone has run into this before. Thanks for reading everyone!

Here's my LO if anyone wants to see it

Spoiler
00 Oblivion.esm
01 underdark.esm
02 GTAesgaard_2.esm
03 Windfall.esm
04 Jog_X_Mod.esm
05 EnhancedWeather.esm [Version 1.4]
06 Francesco's Leveled Creatures-Items Mod.esm
07 Francesco's Optional New Items Add-On.esm
08 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
09 Mart's Monster Mod.esm [Version 3.7b3p3]
0A Enhanced Daedric Invasion.esm
0B TamrielTravellers.esm [Version 1.39c]
0C FCOM_Convergence.esm [Version 0.9.9MB3]
0D Armamentarium.esm [Version 1.35]
0E Artifacts.esm [Version 1.1]
0F Kvatch Rebuilt.esm
10 BetterMusicSystem.esm
11 A_Bloody_Mess.esm
12 CM Partners.esm
13 HorseCombatMaster.esm
14 TRoN.esp
15 Unofficial Oblivion Patch.esp [Version 3.2.9]
16 DLCShiveringIsles.esp
17 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
18 Shivering OOO.esp
19 MOBS SI.esp [Version 1.2.2a]
1A Francesco's Optional Chance of Stronger Bosses.esp
1B Francesco's Optional Chance of Stronger Enemies.esp
1C Francesco's Optional Chance of More Enemies.esp
1D Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
1E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
++ LoadingScreens.esp
1F LoadingScreensAddOn.esp
20 EnhancedWeather.esp [Version 1.3.5]
++ EnhancedWeather - Darker Nights, 50.esp [Version Final]
21 MIS.esp
22 MIS New Sounds Optional Part.esp
23 Atmospheric Oblivion.esp
24 Storms & Sound.esp
25 WindowLightingSystem.esp
26 AliveWaters.esp
27 AliveWaters - Koi Addon.esp
28 AliveWaters - Slaughterfish Addon.esp
29 ClocksOfCyrodiil.esp
2A BetterMusicSystem(SI).esp
2B Personality Idles 4 - Cleanned version.esp
2C Reznod_Mannequin.esp
2D Enhanced Economy.esp [Version 4.2]
2E Crowded Roads Revisited.esp [Version 1.1]
2F Streamline 3.1.esp
30 DLCHorseArmor.esp
31 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
32 DLCOrrery.esp
33 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
34 DLCVileLair.esp
35 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
36 DLCMehrunesRazor.esp
** DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
37 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ MaleBodyReplacerV4.esp
38 Menno's Merged Plugin.esp
39 Menno's 2nd Merged Plugin.esp
3A KohdiBladesofAnkewan.esp
3B KohdiArmoryofAnsephaer.esp
++ Kohdi Ankewan-Anesphar Delayer.esp
3C Thieves Arsenal.esp
++ Thieves_Arsenal_Patch_033010.esp
3D XiaNewAmuletsV1.esp
3E kuerteeHorseCommands.esp
3F Dude Wheres My Horse.esp
40 Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp [Version 1.0]
41 DLCThievesDen.esp
42 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
43 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
44 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
45 Slof's Oblivion Robe Trader.esp
46 Bob's Armory Oblivion.esp
47 FCOM_BobsArmory.esp [Version 0.9.9]
48 Oblivion WarCry EV.esp
49 FCOM_WarCry.esp [Version 0.9.9MB3]
4A Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO_XiaNewAmulets Addon - LLOnly.esp [Version 0.5]
4B Alluring Potion Bottles v3.esp
4C Alluring Wine Bottles.esp
++ ArmamentariumLLVendors.esp [Version 1.35]
4D ArmamentariumArtifacts.esp [Version 1.35]
4E FCOM_Convergence.esp [Version 0.9.9Mb3]
4F FCOM_RealSwords.esp [Version 0.9.9]
50 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
51 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
52 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
53 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
54 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
** LoadingScreens-OOO.esp
55 Enhanced Quest Roleplaying.esp
56 EM_CompInnsleeping.esp
57 Ivellon.esp [Version 1.8]
58 AdenseEpicDungeon.esp
59 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
5A BladeOfTheHaunted.esp [Version 2.1]
5B Bottomless Cavern.esp
5C BrotherhoodRenewed.esp [Version 1.0.5]
5D CastleEltz.esp
5E GTAesgaard.esp
5F GTAesgaard_2.esp
++ GTAesgaard 1and2 Delayer.esp [Version 3.0]
60 ImpeREAL City Unique Districts - Lightless - All the Districts - Merged.esp
61 ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp
62 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
63 Klarre Forestheart.esp
64 Feudal Empire 300.esp
65 Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
66 GlenvarCastle.esp
67 Malevolent.esp
68 Vampire Hunting - Order Of The Virtuous Blood.esp
69 Shivering Isles Root System.esp
6A Steve - Thieves Guils HQ.esp
6B The Duelists.esp
6C thievery.esp
6D thievery - EE patch.esp [Version 4.2]
6E VaultsofCyrodiil.esp
6F VHBloodlines 1.2.esp [Version 1.4]
70 Windfall.esp
71 Cyrodiil Travel Services.esp [Version 2.0.3]
72 za_bankmod.esp
73 DLCBattlehornCastle.esp
74 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
75 BattlehornCastleEnhanced.esp
76 DLCFrostcrag.esp
77 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
78 Knights.esp
79 Knights - Unofficial Patch.esp [Version 1.0.9]
7A SM Plugin Refurbish(Merged).esp [Version 1.30]
7B TOTF.esp
++ TOTF Delayer.esp
7C RTT.esp
++ Enhanced Weather - Ruined Tail's Tale Patch.esp [Version Final]
7D The Lost Spires.esp
7E The Lost Spires_delayer.esp [Version 1.1]
7F Blood&Mud.esp
80 Blood&Mud - EE patch.esp [Version 4.2]
81 FCOM_Blood&Mud.esp [Version 0.9.9]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
82 Enhanced Daedric Invasion.esp
++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
83 ElsweyrAnequina.esp
84 BetterMusicSystem(Elsweyr).esp
++ ElsweyrAnequina - Races HGEC-Robert.esp
85 Tales from Elsweyr Anequina.esp
86 road+bridges.esp
87 HeartOftheDead.esp [Version 6.2]
++ HOD_delayer.esp
88 xuldarkforest.esp [Version 1.0.4]
89 LostSpires-DarkForest patch.esp
8A xulStendarrValley.esp [Version 1.2.2]
8B xulTheHeath.esp
8C MMMMWL-TheHeath patch.esp
8D XulEntiusGorge.esp
8E xulFallenleafEverglade.esp [Version 1.3.1]
8F LostSpires-Everglade patch.esp
90 Anequina-Fallenleaf-Patch.esp
91 xulColovianHighlands_EV.esp [Version 1.2.1]
92 xulChorrolHinterland.esp [Version 1.2.2]
93 mythsandlegends.esp
94 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
95 xulBravilBarrowfields.esp [Version 1.3.2]
96 Tales Elsweyr Anq Bravil Barrowfields Patch.esp
97 xulLushWoodlands.esp [Version 1.3]
98 xulAncientYews.esp [Version 1.4.2]
99 xulAncientRedwoods.esp [Version 1.6]
9A xulCloudtopMountains.esp [Version 1.0.3]
9B xulArriusCreek.esp [Version 1.1.3]
9C xulPatch_AY_AC.esp [Version 1.1]
9D HeartoftheDead-ArriusCreek patch.esp
9E xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]
9F MMMMWL-RollingHills patch.esp
A0 xulPantherRiver.esp
A1 Blood&Mud-PantherRiver patch.esp
A2 xulRiverEthe.esp [Version 1.0.2]
A3 xulBrenaRiverRavine.esp [Version 1.0.2]
A4 xulImperialIsle.esp [Version 1.6.3]
A5 UL Imperial Isle Adense Epic Dungeon Patch.esp
A6 xulBlackwoodForest.esp
A7 xulCheydinhalFalls.esp [Version 1.0.1]
A8 Blood&Mud-CheydinhalFalls patch.esp
A9 TearsOfTheFiend-CheydinhalFalls patch.esp
AA KvatchRebuilt-CheydinhalFalls patch.esp
AB DungeonsOfIvellon-CheydinhalFalls patch.esp
AC xulAspenWood.esp [Version 1.0.1]
AD xulSkingradOutskirts.esp
AE xulSnowdale.esp [Version 1.0]
AF NRB4+UL-II Patch.esp [Version 5.0]
B0 bartholm.esp
B1 Bartholm-Panther River Patch.esp [Version 1.0]
B2 bartholm - EE patch.esp [Version 4.2]
B3 BarrowFields-Blood&Mud-Patch.esp [Version 1.3]
B4 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
B5 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
B6 Bloody_Mess - Bloody_Fights.esp
B7 Cliff_BetterLetters.esp [Version 1.1]
++ more books teach.esp
B8 OBGate Partner bugfix.esp
B9 ReneersGoldMod.esp
BA Side's Backpacks.esp
BB Storms & Sound - Bank of Cyrodiil.esp
BC Storms & Sound - Bartholm.esp
BD Storms & Sound - Blood&Mud.esp
BE Storms & Sound - The Lost Spires.esp
BF Enhanced Economy - House prices.esp [Version 1.0]
C0 Roleplaying Dialogues.esp
C1 Cliff_Roleplayingcharacter.esp [Version 2.1]
C2 RealisticMagicForceHigh.esp
C3 StarX Vanilla Vampires Revised.esp
C4 StarX VVR_OOO_FCOM Patch.esp
++ Starx-OVB Patch.esp
C5 attack and hide medium v2.1.esp
C6 DeadlyReflex 5 - Combat Moves.esp
C7 GalerionLeveling-v11.esp
++ Level_Rates_Modified_x5.esp
C8 Capucines Character Expansion.esp
C9 1em_Vilja.esp
CA Saerileth.esp
CB No More Annoying Comments.esp
++ [GFX]_Initial_Glow-all.esp
CC Get Wet.esp
CD qazFingerSnap.esp
** Enhanced Economy - Soulgems.esp [Version 4.2]
CE FCOM_Archery.esp [Version 0.9.9]
CF StokerWolff.esp
D0 UnderdarkSaga.esp
++ OOO Harvest Containers Filter patch for mods.esp [Version 1.00]
D1 Bashed Patch, 0.esp

User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Mar 30, 2011 10:21 am

No idea what the problem may be, but I had more than a dozen mannequins in my previous game and never had any problems.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Wed Mar 30, 2011 4:41 am

No idea what the problem may be, but I had more than a dozen mannequins in my previous game and never had any problems.


rats.....thanks for letting me know, though
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Wed Mar 30, 2011 4:51 am

IIRC there IS an upper limit on how many mannequins you can have, but I'm sure the mod stops you from buying another once you hit it. I don't believe the count will cause the effect you have.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Wed Mar 30, 2011 12:23 pm

I remember something like this from awhile ago. It has something to do with how you take the mannequin out of your inventory. Once you drop it; jump. Have your character jump and then try activating the mannequin again; it should work this time.

Edit: When you've reached the maximum amount of mannequins, instead of getting a mannequin you'll just get a wooden head that drops to the floor.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Wed Mar 30, 2011 3:53 am

I remember something like this from awhile ago. It has something to do with how you take the mannequin out of your inventory. Once you drop it; jump. Have your character jump and then try activating the mannequin again; it should work this time.

Edit: When you've reached the maximum amount of mannequins, instead of getting a mannequin you'll just get a wooden head that drops to the floor.

User avatar
MarilĂș
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am


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