'Unique Oblivion Realms'?

Post » Fri Apr 08, 2011 4:14 pm

Hey all,

Is there any mod that improves, changes or adds to the Oblivion realms? They are a bit monotonous as is. My search of TESNexus revealed nothing promising.

Asterai
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Richus Dude
 
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Post » Sat Apr 09, 2011 6:46 am

There was a project that aimed to do this a while back, IIRC - but I haven't heard anything from it for a while so I don't think it's still being worked on.

It's a shame - more diverse realms would certainly relieve the tedious nature of the main quest!
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I’m my own
 
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Post » Fri Apr 08, 2011 5:07 pm

There was a project that aimed to do this a while back, IIRC - but I haven't heard anything from it for a while so I don't think it's still being worked on.


There was a http://www.invision.tesalliance.org/forums/index.php?/topic/1384-wipz-the-oblivion-realms-project/ going on TESA, but there hasn't been any activity in a long time. I hope somebody picks it up again, it looked promising.
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Roberto Gaeta
 
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Post » Sat Apr 09, 2011 9:09 am

There is Damarask, which adds a 'new' Oblivion realm and quests for same.
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Imy Davies
 
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Post » Sat Apr 09, 2011 4:21 am

There was a http://www.invision.tesalliance.org/forums/index.php?/topic/1384-wipz-the-oblivion-realms-project/ going on TESA, but there hasn't been any activity in a long time. I hope somebody picks it up again, it looked promising.


We're on hold for the next while. XD I do intend to pick this back up again but my current load just doesn't leave room for it. I did actually have a realm started, sadly it was lost when my HDD died a couple months ago so, starting from scratch. Hopefully we'll be able to generate more interest in the project the next time around. Good to know there's still a want for it.

:foodndrink:
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Motionsharp
 
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Post » Sat Apr 09, 2011 3:12 am

I'm glad to see there's still some activity. I apologize for the shameless plug, but I'd love to include new realms in one of my mods ("Open All the Gates", which allows you to control how many gates open during the Crisis). There's not much point to allowing 100+ gates to open if they're all pretty much the same.
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Chris Ellis
 
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Post » Sat Apr 09, 2011 5:10 am

We're on hold for the next while. XD I do intend to pick this back up again but my current load just doesn't leave room for it. I did actually have a realm started, sadly it was lost when my HDD died a couple months ago so, starting from scratch. Hopefully we'll be able to generate more interest in the project the next time around. Good to know there's still a want for it.

:foodndrink:


I was actually thinking about this a little while ago after it was mentioned, was thinking of making some new custom resources just for the project, would help make the realms created for it more unique :D
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trisha punch
 
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Post » Sat Apr 09, 2011 1:21 am

+1 for "there's still a want for it". :)
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Madison Poo
 
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Post » Sat Apr 09, 2011 7:56 am

Add me to the chorus of people who want it. After all, for a game with so much focus on the realms of Oblivion... you'd think we'd have more than just Dagon's realm.
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Maddy Paul
 
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Post » Fri Apr 08, 2011 11:23 pm

Aye, Oblivion realms are in need of a serious overhaul.

+1 to support Red and a want for her mod :hugs:
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Batricia Alele
 
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Post » Sat Apr 09, 2011 8:28 am

Yet another vote for more Oblivion realms.
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Neko Jenny
 
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Post » Sat Apr 09, 2011 9:42 am

It's great to see people wanting it, but to be honest just putting a "vote" in is kinda useless :P, One of the reasons ORP was put on hold was the lack of willing participants, afterall it is a community project :D
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Haley Cooper
 
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Post » Sat Apr 09, 2011 2:32 am

Add my +1 too!

At the moment my modding knowledge is zero.. my moral support is all I can give :)
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Nany Smith
 
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Post » Sat Apr 09, 2011 11:31 am

I was actually thinking about this a little while ago after it was mentioned, was thinking of making some new custom resources just for the project, would help make the realms created for it more unique :D


Some new Oblivion resources would be amazing IS. :thumbsup: One of the problems with the Oblivion realms is making them look unique while still keeping them lore-friendly.
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Lisa Robb
 
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Post » Sat Apr 09, 2011 2:43 am

Aww you guys make great cheerleaders! :foodndrink:

It's great to see people wanting it, but to be honest just putting a "vote" in is kinda useless :P, One of the reasons ORP was put on hold was the lack of willing participants, afterall it is a community project :D


+1 for this! :D Ideally we want ORP to work like the Unique Landscapes Project which has had so much success. In a way these are UL's. :lmao: For Oblivion realms.
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Damien Mulvenna
 
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Post » Sat Apr 09, 2011 12:42 am

i always wondered what had happened to this, and now i see! Hopefully this can get picked up again, this was an awesome project and i hope it comes back! Oblivion Realms were just to lackluster, they really deserved better than they got.
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jessica robson
 
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Post » Sat Apr 09, 2011 4:53 am

I think the Deadlands were one of the weakest parts in Oblivion. Going through the gates got boring really quickly. I think there is definitely potential for a great improvement with the right kind of modding. I'd tackle this myself but I would probably never get it finished.
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Sophie Louise Edge
 
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Post » Sat Apr 09, 2011 6:25 am

One thing that will make this difficult is that the "random door" mechanism isn't very expansion-friendly. You can edit the list of target doors for an Oblivion gate, but then nobody else can do it. It's the leveled list problem again, but there's no OBSE fix for it. So we could build a whole lot of new Deadlands and everybody could use at most one of them, unless a specific gate is tied to a specific mod world, but then if the right gate isn't randomly opened, you can't get there. Making all new worldspaces available to all players will be nasty.

Revamping the seven random worlds just leaves you with the same repeating experience, even if it would be fresh the first time through each one.

The same problem comes back again with the doors to the Sigil Towers, and the connecting doors for tunnel sections. Those also have random lists that can be edited only by one mod. That means that new Deadlands worldspaces can't use random towers or tunnels.

I've had all these problems just trying to produce a clone of a specific random world for a quest, and had to remove all random doors to get it to work.
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Emily Rose
 
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Post » Sat Apr 09, 2011 4:46 am

Well if you want 'unique' Oblivion realms you simply turn one Oblivion gate into a normal door to your unique realm and make 100 Oblivion realms (there are 100 possible gate locations). Have fun with that though.

Although, to be honest, I doubt that any other mod will add more random Oblivion realms, so just making a bunch more random ones would probably be fine.
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ashleigh bryden
 
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Post » Sat Apr 09, 2011 7:44 am

Now that is an interesting and challenging bit of information, ghastley. It would explain why little to zip has been done so far in expanding the Oblivion realms.

When you say there is no OBSE fix for it, does this imply it's impossible to fix, or that OBSE has just not attempted to deal with this issue as yet?
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Andy durkan
 
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Post » Fri Apr 08, 2011 10:12 pm

When you say there is no OBSE fix for it, does this imply it's impossible to fix, or that OBSE has just not attempted to deal with this issue as yet?

That OBSE hasn't gone there yet. There are functions to locate the target of a door once it's established, but no way to dynamically add to that list, so that mods can merge. My request got buried under the heap of more popular things to do.
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Joey Avelar
 
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Post » Sat Apr 09, 2011 12:38 am

Well, the random door thing honestly sounds like an easy fix - not because I know of a technical answer, it just seems socially easy to solve. Have a community project going, like UL, have realms submitted there and vetted. Make one joined mod that adds them all to the random list.

This might leave out a few realms that for whatever reason don't get accepted, but this isn't a problem until there are realms to accept/reject. :) Also, it would probably not be too hard to make a patch that links the lot - the accepted realms and whatever realms the user might additionally want - and instructions to do so could be included with the community-vetted version.

Although, I thought Wrye Bash did a good job of merging leveled lists in general, leaving aside the odd interaction. Is there a special reason it doesn't work here?
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George PUluse
 
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Post » Fri Apr 08, 2011 9:46 pm

Well, the random door thing honestly sounds like an easy fix - not because I know of a technical answer, it just seems socially easy to solve. Have a community project going, like UL, have realms submitted there and vetted. Make one joined mod that adds them all to the random list.




This is actually the format the Oblvion Realms Project is meant to function under. :lmao: When there are interested modders to contribute.
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Amysaurusrex
 
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