;==================================================;HUD 1;==================================================set kCHUDC.label1 to sv_Construct "Weapon Charge" set kCHUDC.container1 to sv_Construct "%zcontainer.png" kCHUDC.stringValue set kCHUDC.bar1 to sv_Construct "%zblack.jpg" kCHUDC.stringValue set kCHUDC.evaluateString1 to sv_Construct "Player.GetEquippedCurrentCharge 9" set kCHUDC.maxValue1 to sv_Construct "100" set kCHUDC.showValueInLabel1 to 0 set kCHUDC.showCode1 to 1 set kCHUDC.removeWhenZero1 to 1 set kCHUDC.removeWhenFull1 to 0 set kCHUDC.scale1 to 0.44 set kCHUDC.x1 to 15 set kCHUDC.y1 to 570 set kCHUDC.xContainer1 to 15 set kCHUDC.yContainer1 to kCHUDC.y1 + 15 set kCHUDC.xBar1 to kCHUDC.xContainer1 + 13 * kCHUDC.scale1 set kCHUDC.yBar1 to kCHUDC.yContainer1 + 1 * kCHUDC.scale1 set kCHUDC.xBar1 to Ceil kCHUDC.xBar1set kCHUDC.yBar1 to Ceil kCHUDC.yBar1set kCHUDC.opacity1 to 100
The way I see it, that should work. Is it a limitation of the mod's script? I may just use HUD Status Bars. But there is no text for those. I like text.