This right here. Reading the Gameinformer article detailing magic found http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=2, it does give the impression that the magic school of destruction has done away with touch spells. But, with the variety in casting techniques, context sensitive targeting is a possibility. And would be really cool, I might add.
Agreed. I also seem to remember from a podcast that you can charge spells by holding down the button. So my problem with magic is how you might have 15 different fire spells; Different power, touch vs. target vs. now rune. I want one fire spell. How this could be done.
Fire spell
Power/damage based on perks, destruction level, willpower and length of time button is held before casting.
You cast while on the ground looking down it becomes a fire rune
You cast while touching someone it is on touch and cost less magicka
Other wise cast is ranged.
The more a spell is charged the more magika it consumes and higher rate of fail.
Failure ranges form spell fizzing out to epic fail, you just burnt your fine new robe and maybe more.
This would add a lot of game play such that a rouge with low destruction could consume all his magika in a last ditch fire or heal spell. Probably won't work but there would be a chance. On the opposite side a high level mage dedicated to fire and destruction perks could blast fire balls left and right. This would make managing spells so much easier IMO.