I've been using version 4 with Nehrim (Combat archery does not work with Nehrim) and I found it actually harder than Duke's mod in some regards.
If this were updated I would ask for a setting to up the damage for archery (not the whole damage formula for all weapons a la Phitts). With Duke's mod there is a setting for this but it only affects the damage of archery.
For those that find pincushion foes a bit umimmersive.
thanks
So I always played FCOM, so when I updated the FCOM archery files I added a "Deadly" version.
The files can be found here http://www.mediafire.com/?2ummkwc5hhm
For those that run other mods, there are only two options.
Option 1 of course is to edit the weapon damages (Wrye Bash makes this "fairly" easy).
Option 2 is to use OBSE to modify the weapons damage.
I would love to create an Option 2 for people so that they could balance all sorts of mods, but its a bit tricky.
I haven't looked into this for 6 months or so so perhaps there are new ideas or tools to do this.
Its very easy to modify weapon damage with OBSE, its much harder to track which weapons and arrows have already been modified, especially on NPC and when using mods that equip/unequip without running the on equip/unequip scripts.
The last thing you want is to increase weapons damage for a particular arrow 100% and then pick it up again and double the damage again.
Anyone got any bright ideas to solve this problem and how to manage the damage for NPC Bow/Arrows as well? I'd love to hear em.
-dan