The Imperial Cult

Post » Tue Apr 19, 2011 5:23 pm

Oblivion presents the Empire's official religion as an odd mix of medieval Catholicism and the Roman state cult, as least stylistically, so I always found it odd how there seems to be little in the way of ritual or hierarchy, I recall reading somewhere that they gather in the chapels of Sundas, but nothing beyond that save the odd Dragon-fire lighting. This made sense for games like Daggerfall, where the Empire was of the Holy Roman variety and largely powerless; but in the edifice-worshiping Pax Augusta sans pax type of Empire that we're presented with in Oblivion, it's a tad incongruous.

So is there some scant reference to a sort of Dragon-Pope in the lore somewhere?
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Tue Apr 19, 2011 9:24 pm

The emperor is the Dragon-Pope
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Wed Apr 20, 2011 12:34 am

Oblivion did a dreadful job of depicting the Imperial Cult, in my opinion. One of its greatest short-comings in the way of lore/world.
I wish there'd been more to see.

I remember a quest in Morrowind that dealt briefly with a sort of revolutionary, cloak-and-dagger group of Talos cultists.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Tue Apr 19, 2011 10:13 pm

they gather in the chapels on Sundas

That sounds like Oblivion.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Tue Apr 19, 2011 6:03 pm

I thought the Morrowind and Oblivion portrayal were a bit contradictory. In MW they were a unified and fully backed force of the Empire, in Oblivion I can't even remember if they had their own quest lines before KotN. I can't speak to Daggerfall.

I remember a quest in Morrowind that dealt briefly with a sort of revolutionary, cloak-and-dagger group of Talos cultists.

That was one of the last Legion Quests in Gnisis. Those were the days... :shakehead:
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Wed Apr 20, 2011 12:00 am

I can't speak to Daggerfall.


Neither can I. But man, wouldn't that be awesome?
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Wed Apr 20, 2011 3:02 am

I thought the Morrowind and Oblivion portrayal were a bit contradictory. In MW they were a unified and fully backed force of the Empire, in Oblivion I can't even remember if they had their own quest lines before KotN.


In MW they were "arising" religion with foothold in only few places around the place while in Cyrodill they had their time to sat on their butt and be lazy, they were main religion of the area.

In MW Temple's attitude towards Nine Divines could also have given bit more energy to Cult's actions. I remember that Triune, ancestors and even Daedra were seen as much more active and helping force than absent Nine Divines. So maybe Cult tried to prove Temple and rest of Dunmer wrong.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Tue Apr 19, 2011 10:25 pm

In MW they were "arising" religion with foothold in only few places around the place while in Cyrodill they had their time to sat on their butt and be lazy, they were main religion of the area.

In MW Temple's attitude towards Nine Divines could also have given bit more energy to Cult's actions. I remember that Triune, ancestors and even Daedra were seen as much more active and helping force than absent Nine Divines. So maybe Cult tried to prove Temple and rest of Dunmer wrong.


That's a good way to explain it. Expats often uphold tradition of the old country much more than those who stayed behind.

Cyrodiil was a land of plenty for the Imperials since they controlled all other provinces. Imperials and other westerners were a minority in Morrowind and as such band together they often band together in institutions they know from the old country.

In a similar way, it is interesting how the Thieves Guild was 'allowed' by the Legion, even going as far as allowing them to run Inns near Legion enclaves like Sadrith Mora or Ebonheart.

In that way it seems more of a ploy from imperial government to protect Imperial and western-tamrielic populations from Dunmer run monopolies and institutions where people from the west weren't allowed. Something which obviously wasn't an issue in Cyrodiil. In fact, it seemed there weren't even glass ceilings for non-western non-imperial races in Cyrodiil.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Wed Apr 20, 2011 6:30 am

Oblivion did a dreadful job of depicting the Imperial Cult, in my opinion.
That's because there is no Imperial Cult in the homeland, it's the official religion, silly. It's not like we're in some backwater country, where people worship ghosts.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Wed Apr 20, 2011 5:59 am

Still,I think the religion should have been atleast slightly more grander in Cyrodiil,but I guess it could be explained by,after the destruction of Kvatch and chapel murders in KotN,people had less and less faith in the gods?
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Wed Apr 20, 2011 12:28 am

Religion was simply ignored. Cyrodiil was a land of a 1008 cults, not a one was represented.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Wed Apr 20, 2011 1:57 am

Yeah the Imperial City was supposed to have cult gatherings on every street corner in previous lore. The Eight Divines and the Temple of the One were the most popular religions but Cyrodill is a very cosmopolitan and open-minded place.

And others have rightly pointed out that the Emperor, at least of the Septim line, traditionally also acted as a conduit between the mortal and Divine realms. Their Dragon Blood helps them see things other mortals can not, and to read portents in the heavens. In a lot of ways, especially talented Emperors like Uriel Septim are likely among the leading religious authorities in Cyrodill as well.
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Tue Apr 19, 2011 9:26 pm

I thought the Morrowind and Oblivion portrayal were a bit contradictory. In MW they were a unified and fully backed force of the Empire, in Oblivion I can't even remember if they had their own quest lines before KotN. I can't speak to Daggerfall.
In Daggerfall they had sixteen factions for the divines, two per divine. They weren't unified, and often didn't like each other.
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Tue Apr 19, 2011 10:52 pm

In Daggerfall they had sixteen factions for the divines, two per divine. They weren't unified, and often didn't like each other.

That's in the Iliac Bay, though. It's like a fandom up there: everyone hates everything. And it's been said here that in Morrowind the fact that it was not the primary religion made it into a unified missionary arm more than the full religion. Although I agree that in Oblivion it didn't get enough screen time to be the sort of obstructive corrupt, stagnant organization we were expecting. I mean, if you wanted to you could say that the proximity to the emperor and the opening of the gates caused a temporary cease-fire of the infighting factions, but that's more like a handwave than anything.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am


Return to The Elder Scrolls Series Discussion