Well it doesn't really matter that much as I'm back with some new textures for you to enjoy, anyway :foodndrink: .
Feedback is very much appreciated
http://tesnexus.com/downloads/file.php?id=32709
The Readme:
The sequel to "Smaller and Better-looking Qarl's LOD Normal Maps"
by Deathb0rn
Description
After creating "SBLQLNM" I still wasn't really satisfied with my work
and after a long time I came up with a new idea to improve it.
I mixed up Qarls Normal Maps and Normal Maps generated with TES CS to "wipe out" DXT compression artifacts
and saved them as 4.4.4.4 .dds to prevent new ones.
As this may be a bit too technical for the "normal" mods-user to understand, I recommend checking the screenshots.
Now you might ask yourself why I have put up a new page instead of updating the old one.
The answer is simple:
I have included new texture options which will decrease performance on older systems.
The options so far are:
* 512*512 683kB per texture (Vanilla size;a bit more detailed than SBLQLN)
* 1024*1024 2.66MB per texture (same size as Qarls 2048)
* 2048*2048 10.9MB per texture (same size as Qarls 4096)
Installation
Either use BAIN, make an OMOD
or just drag and drop the included Textures folder into your [...]\Oblivion\Data\ folder.
Credits
Thanks to:
Qarl for the original normals
dev_akm for TOTO
Bethesda for the game
Adobe for Photoshop
Nvidia for the .dds-Plugin
The Elder Scrolls CS Wiki for all tutorials I used
by Deathb0rn
Description
After creating "SBLQLNM" I still wasn't really satisfied with my work
and after a long time I came up with a new idea to improve it.
I mixed up Qarls Normal Maps and Normal Maps generated with TES CS to "wipe out" DXT compression artifacts
and saved them as 4.4.4.4 .dds to prevent new ones.
As this may be a bit too technical for the "normal" mods-user to understand, I recommend checking the screenshots.
Now you might ask yourself why I have put up a new page instead of updating the old one.
The answer is simple:
I have included new texture options which will decrease performance on older systems.
The options so far are:
* 512*512 683kB per texture (Vanilla size;a bit more detailed than SBLQLN)
* 1024*1024 2.66MB per texture (same size as Qarls 2048)
* 2048*2048 10.9MB per texture (same size as Qarls 4096)
Installation
Either use BAIN, make an OMOD
or just drag and drop the included Textures folder into your [...]\Oblivion\Data\ folder.
Credits
Thanks to:
Qarl for the original normals
dev_akm for TOTO
Bethesda for the game
Adobe for Photoshop
Nvidia for the .dds-Plugin
The Elder Scrolls CS Wiki for all tutorials I used