nGCDv2 vs RealisticLeveling

Post » Thu Apr 21, 2011 11:38 am

Hey, I am just wondering what the major differences are that distinguish both leveling mods from each other. I have read the descriptions and played with them a bit, but you cant really grasp anything noticeable at the start.

So... I thought I might try to get some idea from people who have actually used either or both. Could you kind of give me an idea of what to expect.

Thanks
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Erich Lendermon
 
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Post » Thu Apr 21, 2011 4:17 pm

My experience is that nGCD is geared more towards players who want to play a conventional, dungeons-and-dragons-style "class"...and stick to that class for the duration of a game. Realistic Leveling tends to be geared more toward players who want to play either a jack-of-all trades character, or a character whose skill set changes during the course of a game. I alternate between the two mods regularly, depending on what type of character I plan to play.

That said, both mods are very configurable, via .ini files.

With either mod I always use http://www.tesnexus.com/downloads/file.php?id=14304 Progress allows the player to have complete control over how fast skills level up. It also offers new ways for skills to level (missed spells add a percentage to advancement, etc).
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Laura Cartwright
 
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