I don't see why they can't have both (OB's descriptions & MW's numbers). Some players like one and some the other. If it really bothers some having the numbers making it less immersive then have a hide/show option for the numbers or a seperate tab. (though I don't quite understand if someone says the numbers make it less immersive then starts hitting buttons to make their nose, eyes, ears, etc... smaller or bigger). It seems like the numbers were more useful though, when you had to consider classes and major and/or minor skills as it had some effect early on. Without classes, and I assume no need for Major skills these racial bonuses may be moot. As an above poster said later in the game it is all irrelivent anyway.
Agreed, for the most part. But I doubt Bethesda will let the race bonuses ever become "moot". More than likely they are going to implement a better race modifier system anyway. There would be no sense in suddenly removing the race differences that have been staples in TES lore and gameplay since the beginning. Do they need major adjustment, yes. See the
race multiplier thread if you want to know all the arguments for/against improvement there.
As for attributes, based on what Todd has said in some info releases, they seem to be keeping some form of attribute implementation. It is unclear how/where, however. Classes being gone is not nearly as large of a change as some people seem to think, since it's just the inevitable conclusion to the advancements in "do it, get better at it" gameplay that Beth has been pushing for since Oblivion.