Race Selection Menu

Post » Sat Apr 23, 2011 6:25 pm

One thing i noticed about oblivions race selection menu was that it did not tell you anything about racial abilities and racial stats and bonus to skills.

In Morrowind they told you everything the construction set would tell you

To me this was a humongous problem and annoyed me greatly when i was picking my race. do you think this should be fixed? (Race menu should show you everything about the race and the female/male bonuses and minuses but not just the lore and the face.) :sadvaultboy:
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Sat Apr 23, 2011 9:19 pm

Lol, that's funny, because I just referred to the game manual the entire time I went through the tutorial process :deal: ;)
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Sat Apr 23, 2011 8:43 am

I thought Oblivion's menu was better for roleplaying. Who needs skill in numbers if you've got it in your mind?
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Sat Apr 23, 2011 7:00 am

I thought Oblivion's menu was better for roleplaying. Who needs skill in numbers if you've got it in your mind?

You don't HAVE TO read it. But its character creation, you're not going to be roleplaying while you're creating your character are you?
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sat Apr 23, 2011 5:58 pm

I thought Oblivion's menu was better for roleplaying. Who needs skill in numbers if you've got it in your mind?

I like options. If I was roleplaying, I would just pick the race I wanted and go. But sometimes I do like to know what I'm getting out of it, and them not telling me INSIDE THE GAME is really, really counter intuitive.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Sat Apr 23, 2011 6:08 pm

Agreed. I found myself switching races and checking my stats a number of times. When I've got the game loaded up, sitting in my comfortable chair, with a glass of Cyrodillic Brandy, only to realize I have no idea where the manual is, the last thing I want to do is get up.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sat Apr 23, 2011 8:59 am

No reason it can't list the little stat changes. It would help a lot more than "Wood Elves are nimble and quick, making them good scouts and thieves, and there are no finer archers in all of Tamriel. Their ability to command simple creatures is well-known." I mean I get the idea but actual numbers would help.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Sat Apr 23, 2011 5:09 pm

Quite honestly I've never based my characters' races on the stats and perks that come with each. It was really more of a whimsical choice than anything. I feel like making a bulky warrior! Nord it is! Maybe I should make a spellcaster... Breton! Etc.
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sat Apr 23, 2011 10:49 am

A little description of the races in-game would be enough for me (like Wood Elves are good with a bow, High Elves are good at magic, Argonians can breath underwater).

I don't really need to know every number, just the bonus ones.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Sat Apr 23, 2011 4:37 pm

Meh I like the old daggerfall/arena way. You pick on your province and you get what you get.
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Sat Apr 23, 2011 7:23 pm

Oh look, another OMGOBLIVIONSUXLOL thread.

Seriously, is it THAT important to you? This is the most minor thing I've seen a thread whinging about.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sat Apr 23, 2011 12:21 pm

Although it would be a nice thing to have them prsent, there is a small book called MANUAL.

Oh look, another OMGOBLIVIONSUXLOL thread.

Seriously, is it THAT important to you? This is the most minor thing I've seen a thread whinging about.


I agree. There are tons of topics whining about every single thing in Oblivion. About the matter we are talking about, I found far more problematic having to choose a class in Morrowind, or creating one, without the chance of proving the different skills...
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Sat Apr 23, 2011 1:43 pm

He probably pirated the game and so he didn't have a manual.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Sat Apr 23, 2011 4:45 pm

I think it would be awsome if you could see the race in diffrent stages of life, so in the womb, baby, child, teenager and advlt. you should be able to rotate around the hole character aswell. But even though you can see all the stages you can only choose advlt obviously. seeing them as children would work aswell because there will be children in the game anyway, so just use those character models.
apart from specific bonus' like argonian breathing underwater and redgaurds being good with a sword i dont think there should be much variation between stats.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sat Apr 23, 2011 10:59 pm

Oh look, another OMGOBLIVIONSUXLOL thread.

Seriously, is it THAT important to you? This is the most minor thing I've seen a thread whinging about.


You sir have obviously never read any of my posts :whistling:

Sometimes it's the minor things that can frustrate a player trying to create a character. Especially when previous games in the series had it and then was removed for no obvious reason. Examples: Being able to name your saved games (MW had it, OB didn't), Allowing more letters in your custom class name (custom class names I used in MW I couldn't use in OB because it didn't allow enough letters, like Arcane Assassin), and yes, seeing stat bonuses for a given race while you are creating it (MW had it, OB didn't).

Not on the level of the Level Scaling/Efficient Leveling issues in OB, but issues none the less.

And I like both Morrowind and Oblivion.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sat Apr 23, 2011 9:02 am

what you mean, YOU GUYS SHOULD STOP THAT STUPID STEREOTYPE, THAT OBLIVION ITS A WORTLESS PIECE OF A GAME AND THAT MORROWIND SHOULD ONLY BE REDONE, both were fine, i kinda liked oblivion's tough, we had more information about the race's position on the lore, and in the same time, we got information about what this race was good at, without showing us numbers, " argonians are pretty good with a lockpick, and because of their poor nature, they are skilled in the art of sneaking" id prefer that piece of text then LOCKPICK: + 15, SNEAK: +15
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Sat Apr 23, 2011 9:43 am

A little description of the races in-game would be enough for me (like Wood Elves are good with a bow, High Elves are good at magic, Argonians can breath underwater).

I don't really need to know every number, just the bonus ones.

thats in oblivion, if you didn't notice... and if you did notice and you are critisizing the thread , than I AGREE WITH YOU MY FRIEND
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Sat Apr 23, 2011 6:20 pm

This is starting to turn aggressive... Guys can we keep on topic? Its not about one game being better than another, its about a feature people may or may not like,

I personally wouldn't mind knowing the abilities and stats that each race offers when I'm making it, but it's not a big deal.
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sat Apr 23, 2011 7:46 pm

It's never been a series issue for me because I don't pay too much attention to the racial attribute and skill bonuses. A bit of practice or training will render them largely irrelevant anyway. Still, there's certainly no reason the game shouldn't tell you these things. Some players might want to know them, and considering the information is readily available in the manual, it's not like it would be game breaking to reveal it in the game as well.

Meh I like the old daggerfall/arena way. You pick on your province and you get what you get.


Seems like a pointlessly indirect method if you ask me, it will just confuse people who are new to the series, not a problem for me, of couse, and I suspect most other posters here, but I don't see anything gained by confusing those who it is a problem for, it's just the game taking a pointlessly indirect approach to a choice that doesn't need to be indirect. Besides, it interferes with role-playing. What if you want to play a Dunmer who was born in Cyrodiil? You can't if you choose your race by choosing where you come from. Not everyone who comes from Skyrim is automatically a Nord, yet I can't have a Redguard born in Skyrim if it's done that way.
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Sat Apr 23, 2011 11:54 pm

I had no troubles with it, I guess it really matters when you are trying to squeeze as much out of a character for when you first come out of the gate.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sat Apr 23, 2011 3:38 pm

I never have a problem cause i only pick nords
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Sat Apr 23, 2011 9:34 pm

I don't see why they can't have both (OB's descriptions & MW's numbers). Some players like one and some the other. If it really bothers some having the numbers making it less immersive then have a hide/show option for the numbers or a seperate tab. (though I don't quite understand if someone says the numbers make it less immersive then starts hitting buttons to make their nose, eyes, ears, etc... smaller or bigger). It seems like the numbers were more useful though, when you had to consider classes and major and/or minor skills as it had some effect early on. Without classes, and I assume no need for Major skills these racial bonuses may be moot. As an above poster said later in the game it is all irrelivent anyway.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Sat Apr 23, 2011 9:55 am

I don't see why they can't have both (OB's descriptions & MW's numbers). Some players like one and some the other. If it really bothers some having the numbers making it less immersive then have a hide/show option for the numbers or a seperate tab. (though I don't quite understand if someone says the numbers make it less immersive then starts hitting buttons to make their nose, eyes, ears, etc... smaller or bigger). It seems like the numbers were more useful though, when you had to consider classes and major and/or minor skills as it had some effect early on. Without classes, and I assume no need for Major skills these racial bonuses may be moot. As an above poster said later in the game it is all irrelivent anyway.


Agreed, for the most part. But I doubt Bethesda will let the race bonuses ever become "moot". More than likely they are going to implement a better race modifier system anyway. There would be no sense in suddenly removing the race differences that have been staples in TES lore and gameplay since the beginning. Do they need major adjustment, yes. See the race multiplier thread if you want to know all the arguments for/against improvement there.

As for attributes, based on what Todd has said in some info releases, they seem to be keeping some form of attribute implementation. It is unclear how/where, however. Classes being gone is not nearly as large of a change as some people seem to think, since it's just the inevitable conclusion to the advancements in "do it, get better at it" gameplay that Beth has been pushing for since Oblivion.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am


Return to V - Skyrim