Best, Worst, And The Musts

Post » Sat Apr 23, 2011 10:45 am

Let me start by saying Brink is a great game. Brink was almost an insta buy because i wanted to support Bethesda, because i love their style. The best thing in brink is the customization, making it the king of team style shooters.
This is also what i believe is one of Brink's largest problems. The guns in Brink are basic, and honestly there's far too few, this isn't an xbox arcade game it should have launched with more period. I would have also liked to see a little more creativity, i understand the wanting to keep weaponry realistic but some other attachments just should have been there... laser site... ect. Also why cant i just use two pistols? not dual wield, just use have two?
Now for some obvious DLC content. Weapon color augmentation (this should have also been in launch to increase customization possibilities, there really isn't that many choices feels lazy as is). Lots MORE weapons, there is one gun for each basic type besides light and heavy machine guns (examples the sniper riffles and the shotgun) Lots MORE class abilities (Like a hang line. or something that would have really set the game apart would be upgradable skills as in caltrops can turn into poison caltrop or marking caltrop) Levels: i would love some high structures and more chances for S.M.A.R.T to play it's role. All In all this game is at the top of it's class but really falls short of a full game. not to mention other people's lag makes the multiplayer unbearable. Don't get me wrong i love Brink but it's in dire need of some changes i hope that this post is read.

Feel free to leave your comments on what iv'e said

Also leave a post if you agree so the devs will pay attention thanks.
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Vickytoria Vasquez
 
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Post » Sat Apr 23, 2011 12:51 pm

I would have liked something that required the actual climbing of the exterior of THE ARK. I have not finished the campaign, so I am assuming that this is not in the gameplay, as of yet. It would have a couple of heavy routes, medium and some light routes. Maybe a little helicopter fire from both sides. The goal to set or disarm charges at the top of the ARC or the activation of communication satellites. Feel free to flesh it out some.
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Chloe Yarnall
 
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Post » Sun Apr 24, 2011 12:08 am

I would have liked the campaign to be more in-depth. Honestly I felt nothing on either side, and hell... I don't even know anyone's name.
There's the Resistance dude Chen, then like... Natoyiovichkatar and.... yeah.
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Felix Walde
 
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Post » Sat Apr 23, 2011 5:03 pm

Let me start by saying Brink is a great game. Brink was almost an insta buy because i wanted to support Bethesda, because i love their style. The best thing in brink is the customization, making it the king of team style shooters.
This is also what i believe is one of Brink's largest problems. The guns in Brink are basic, and honestly there's far too few, this isn't an xbox arcade game it should have launched with more period. I would have also liked to see a little more creativity, i understand the wanting to keep weaponry realistic but some other attachments just should have been there... laser site... ect. Also why cant i just use two pistols? not dual wield, just use have two?
Now for some obvious DLC content. Weapon color augmentation (this should have also been in launch to increase customization possibilities, there really isn't that many choices feels lazy as is). Lots MORE weapons, there is one gun for each basic type besides light and heavy machine guns (examples the sniper riffles and the shotgun) Lots MORE class abilities (Like a hang line) Levels: i would love some high structures and more chances for S.M.A.R.T to play it's role. All In all this game is at the top of it's class but really falls short of a full game. not to mention other people's lag makes the multiplayer unbearable. Don't get me wrong i love Brink but it's in dire need of some changes i hope that this post is read.

Feel free to leave your comments on what iv'e said


I didn't read all your post but I imagine I agreed with the rest too. Brink's customization is cool, but there aren't enough guns, or at least variety in the guns. The biggest variety is maybe the one burst gun and one single shot rifle (not counting the light rifles which are snipers basically).

And the SMART system doesn't seem as fleshed out as I thought it would be. There are a few certain paths that are obvious to take on maps, but that's really it. And since they're so clear it's as if they are just a corridor. I wanted to be able to move in unexpected ways to get to objectives and around maps.
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Kayleigh Mcneil
 
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Post » Sat Apr 23, 2011 10:18 pm

Brink was developed by Splash Damage. Why do people forget this.
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kyle pinchen
 
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Post » Sat Apr 23, 2011 12:14 pm

I would have liked the campaign to be more in-depth. Honestly I felt nothing on either side, and hell... I don't even know anyone's name.
There's the Resistance dude Chen, then like... Natoyiovichkatar and.... yeah.


I absolutely agree with you here. But to stay consistant to what I've said in another post, It didn't really bother me to much because I bought the game for the unique play style and the multiplayer :D.
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SWagg KId
 
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