Voice for player character?

Post » Sun Apr 24, 2011 12:42 am

A voice set for battle shouts/wound alerts etc would be nice to see. A mass effect type voiced character? I'd rather every Bethesda employee each took a turn to punch me in the groin then see that happen.

While I agree entirely, are you sure about that last part? Several of Bethesda's employees (including the lead animator) apparently train martial arts. :pinch:
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Sat Apr 23, 2011 8:52 pm

I think it's a good idea.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sun Apr 24, 2011 1:43 am

Choice of several voices based on race. Some voices can be used by multiple races. Oh, for SPEAKING? No, impossible, you'd have to make voice for every part of every single quest for male and female of every single voice (not all races will sound the same, and there will hopefully be much variety even within them). Also, some people, such as myself, would not enjoy it.

Say they have 5 actors for each gender of each race, for example. You'd have to record and store 5x10x2=100 different versions of EVERY INTERACTION IN THE GAME. Plus, it would make modding extra hard, because you can't create consistent speech for the player. You'd change voice part way through when speaking to certain NPCs.


IF they do have it like Mass Effect that'd e great. That'd mean they haven't been sitting on their thumbs the past five years working on the engine and game, but voice acting as well. To be honest if any company could pull that off it would be Bethesda.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Sun Apr 24, 2011 10:25 am

Just .... no. 10 races. 2 sixes. Characters with an infinite variety of RP. No way are they going to come up with sound files that match the voice I hear in my head.

In Mass Effect you can play 1 race. 2 sixes. The price you pay for a voiced character is the developer pre-defining your character to a much greater extent than Bethesda has done in the Elder Scrolls, and I don't want them to do that.
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Sun Apr 24, 2011 9:58 am

Not sure about the voice thing. I think player characters mostly listen, anyway. Usually pc speech is like. "Drats, missed again."

I did play DA:O, though, and I had forgotten about the voice choices. Later, while adventuring, I heard this strange speech. It was my character talking, lol.

Play your characters how you want, but MY characters will have a face, a gender, and an age, and perhaps even some cultural, or racial influences.

I like to move the camera a lot, so I do want to see my character, a lot. But sometimes I just want to view what is upfront.

It might be interesting, though, if my characters could say, "Hey, Good Lookin'..."
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat Apr 23, 2011 7:40 pm

I wouldn't be out right opposed to it, but I don't see it happening anytime soon, at least not on this generation of consoles, simply due to technical and resource issues trying to voice this many variations of a main protagonist.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Sun Apr 24, 2011 4:33 am

Nah,

I use my imagination.

A voiceover wouldn't be able to add the inflectin like I do, doesn't sound like how I'd want it, etc.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sat Apr 23, 2011 10:33 pm

Although i like the sound of a voice for your charecter i dont think its that great. having played the demo for mass effect the voice chats all turned into cinematics which was not that enjoyable.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sat Apr 23, 2011 9:59 pm

I'm not a fan of that. Then all my characters sound the same. I like being able to imagine how they sound, how they say a certain line, things like that.


Absolutely this. Big NO to voice for the player character from me.
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Sat Apr 23, 2011 10:07 pm

It's cool in games where there's only 1 race to choose, because they are done well cause they only need 2 VA for the PC. But in TES... Just no, It's not that kind of game really, I think it would ruin it. But in other games, Like DA2, ME, I kind of enjoyed having a voiced pc.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sun Apr 24, 2011 2:42 am

Sorry, but "immersion" and "realism" are meaningless buzzwords in this context, and voicing the PC, for a game like Skyrim, is a ludicrous notion.

Even if it was technically, financially or artistically viable, it's not going to happen for as long as the protagonist is defined by us and not the developer.

This! For example most of the time in Mass Effect and Mass Effect 2 I feel I "am" Shephard (your character). Every now and then though I click an option and he will say something in a tone I totally did not intend to convey. With Mass Effect that's fine since I am directing him what to do but he is not an avatar for myself. In TES, however, that would be incredibly... spare me the outrageously overused term, "immersion breaking."

Dragon Shouts are obviously voiced though.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Sun Apr 24, 2011 6:51 am

No, never. If they must, give me a very large selection of voices.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sat Apr 23, 2011 9:42 pm

Though I don't mind player voices, the problem I have with it is I don't like reading a line, selecting it and have one of three things happen.

1. I sit there and listen to the line I already read.
2. The line is said differently then what I read.
3. The line is said differently then what I read AND in a different tone then I imagined AND the outcome is not what I wanted.

The main problem I had in Mass Effect 1 and 2 was that some lines I though were jokes, given the light mood of the current situation, ended up backfiring because the line I wanted was not said.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sun Apr 24, 2011 3:53 am

Short answer: No.

Long answer: Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo. For all the reasons mentioned above and several others yet to come.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Sun Apr 24, 2011 12:22 pm

no no no,
if you have voices for player characters then you can only have a certain number of different voices available, most probably only 1,
and that RUINS replay value, plus it RUINS roleplay, plus it just RUINS everything,
gad, so sick of this fully voiced crap, seriously.
mass effect would be a good game if every time i played it I wasn't Captain Obvious Von Shepherd the Loser [censored] who can't Shut the [censored] Up.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Sun Apr 24, 2011 1:49 am

I'd prefer to imagine my own characters voice. One of the things I like the least about the Mass Effect games are the fact that you're stuck with the name 'Shepard' and you have a voice. Really don't like things like this in RPG's. If it was in Skyrim I'd probably play with the sound off.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Sun Apr 24, 2011 9:12 am

I agree I would not like having a voice pasted on a character I designed.


in additon to the Dragon shouts, I really hope they are reverbed and inhumane sounding to highlight their Magical Origins among Dragons, not a deep verson of the race's voice.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Sat Apr 23, 2011 8:30 pm

In The Witcher I did not notice it at first. Then, man, I really like my voice. I have a voice? Damn I'm good.

But that is one guy following a path.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sun Apr 24, 2011 12:42 am

I hate it when they just suddenly add a voice to the PC after consistently not doing in the last couple games. That is what happen to Fable3 and I absolutely didn't like it.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Sun Apr 24, 2011 12:27 am

Past games have had terrific voice acting for the NPCs - any word on whether Bethesda is going to implement voice acting for the player character?

In my opinion, giving a voice on the player character would add more realisim and immersion to the game, as I found that the one-sided conversations we have in oblivion and morrowind were very unnatural.

There's voices for things like grunts usually based on gender. As for full out voice acting by the players character, well thats a no. It isn't that type of game like Mass Effect. There's a multitude of RPGs that either voice the character or leave it an empty shell for the player. I like Mass Effect or one of the hundreds of japanese RPGs but in these type of games I'm against it. There's Cost reasons at the forefront as there's much more dialogue and content than a linear RPG like ME or open yet linear as Deus Ex. Second is that a lot of people enjoy roleplaying their character. In a game like Skyrim especially if they had a main character voice and wanted it well acted we'd be confined to one male and female voice for all races without serious money and using very nameless voice actors. A lot of peoples roleplays might be diminished by a voice they dislike.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Sat Apr 23, 2011 11:21 pm

doG damn DA2 and ME2 fanboyz. Keep your finkers outta mai Skairim! :brokencomputer: I like the OB system so many hundred times more than DA2s, I even stopped playing it just because of that.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Sun Apr 24, 2011 9:34 am

no bad idea alltough it would be real awkward if the dragon shouts arent voiced just my opinion tough
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Sun Apr 24, 2011 1:16 am

Voices for your character takes heavily away from that character being yours. Text only dialogue options are restricting enough in that regard. With voices you lose control of the attitude and mannerisms and half the time what you pick to say isn't even what comes out.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sun Apr 24, 2011 3:13 am

Sorry, but "immersion" and "realism" are meaningless buzzwords in this context, and voicing the PC, for a game like Skyrim, is a ludicrous notion.


I don't think it can be said any better than this.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sun Apr 24, 2011 2:05 am

A voice set for battle shouts/wound alerts etc would be nice to see. A mass effect type voiced character? I'd rather every Bethesda employee each took a turn to punch me in the groin then see that happen.

This. So no for player voiced dialogue. If you could choose your voice for battle cry/pain etc. sounds that would be great. A totally silent player could be one of the options for those who don't want to hear their character's voice at all. At least I like it that my character has at least a pain and dying sound.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Previous

Return to V - Skyrim