Summoning and Worship

Post » Sun Apr 24, 2011 6:46 pm

It has been a while since I have posted here, and my lore-buffness has waned, so bare with me!

I have been doing some reading into the Daedric princes and the ways they are worshipped. Each Daedric prince has a specific summoning day. However, I have not been successful in finding the summoning day for Mephala. UESP has summoning days listed for all other princes, but not Mephala. Jyggalag doesn't technically have one either, but that's understandable. I could use some info to point me in the right direction.

In addition, in what way do summoning days for specific Daedric princes vary from normal summoning/worship? Is it only possible to summon the aid of a Daedroth on a summoning day, or is the summoning day a special day where it is extra likely the Daedric princes will appear? In Oblivion there didn't seem to be any restriction on dates. Is this a lore oopsy?

Further addition, is there any text pointing to specifically how Daedra worshippers worship? There is the bowing and the candles and whatnot, but are there any real rituals/rules/etc? I have been unsuccessful in finding anything like this.

Thanks! :biggrin:
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jesse villaneda
 
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Post » Sun Apr 24, 2011 4:29 pm

I cant help with most questions, but I think the summoning day of Mephala is the 13th of Frostfall.
The UESP lists this as the day on wich you can do Mephala's quest in Daggerfall.

In Morrowind and Oblivion you did not summon the princes.
I always thought that you payed your respects or brought an offering to their statue/ temple and that you being a great and powerful hero, the Daedra decides he can use you and contacts you for his quest. So its not so much summoning him, as him contacting you.
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Alina loves Alexandra
 
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Post » Sun Apr 24, 2011 4:22 pm

Quoted from UESP "1. Summon Mephala on the 13th of Frostfall"
Here is the link>> http://www.uesp.net/wiki/Daggerfall:Mephala%27s_Quest
And Daggerfall also has an UESP calender if it would help you>> http://www.uesp.net/wiki/Daggerfall:Calendar
I think you can only summon mephala on the 13th of frostfall like once a year as I read about it
I hope this helps :)
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Skivs
 
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Post » Sun Apr 24, 2011 11:40 am

I cant help with most questions, but I think the summoning day of Mephala is the 13th of Frostfall.
The UESP lists this as the day on wich you can do Mephala's quest in Daggerfall.

In Morrowind and Oblivion you did not summon the princes.
I always thought that you payed your respects or brought an offering to their statue/ temple and that you being a great and powerful hero, the Daedra decides he can use you and contacts you for his quest. So its not so much summoning him, as him contacting you.

That is correct. If you talk to the followers of the Daedric Prince you make an offering to after receiving His quest, they'll usually mention how lucky and blessed you are for receiving a task and for obtaining the artifact. After all, if everyone who left an offering got an artifact, the world would either be filled with Daedric artifacts such as the Mace of Molag Bal and the Spell Breaker, or else those artifacts would only be in the possession of someone for no longer than a day.

And as said, the Daedric Princes in Morrowind and Oblivion aren't actually summoned as they are in Daggerfall. Those rules still apply, to the best of my knowledge. For example, in The Trial of Vivec, which was written between Morrowind and Oblivion, they still must respect the summoning day in order to summon Azura.
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Amysaurusrex
 
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Post » Sun Apr 24, 2011 8:37 pm

According to one history the daedra can only be summoned at that time because of a pact with Sotha Sil.

Any more input on this part of the question would be appreciated.
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gandalf
 
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Post » Sun Apr 24, 2011 7:45 pm

There are definitely rituals. http://imperial-library.info/content/oblivion-purloined-shadows-2 has one of the Nocturnal summoning. http://www.imperial-library.info/content/morrowind-invocation-azura also describes some of the rituals and cult atmosphere in general, including summonings.

Merari is also right on both accounts.

According to one history the daedra can only be summoned at that time because of a pact with Sotha Sil.

That pact is broken by Dagon in the very same story. I suppose some Daedra still hold to it, but its by no means a hard-set law.
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Gavin boyce
 
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Post » Sun Apr 24, 2011 10:40 am

Would the summoning ritual be similar for Jyggalag and Sheogorath? They're technically the same Daedra, just representing different sides of a personality, in a Jekyll/ Hyde kind of way. At least that's my interpretation but I may well be oversimplifying things.
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Rebekah Rebekah Nicole
 
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Post » Sun Apr 24, 2011 7:56 pm

Would the summoning ritual be similar for Jyggalag and Sheogorath? They're technically the same Daedra, just representing different sides of a personality, in a Jekyll/ Hyde kind of way. At least that's my interpretation but I may well be oversimplifying things.

I think it was previously impossible to summon Jyggalag because he was always Sheogorath, and at the end of the eras when he'd change to Jyggalag, he was too busy reclaiming his realm to answer the call of mortals. Now, though, I imagine he probably has the same summoning day as Sheogorath had, but it's hard to say given that we don't really know exactly what happened to Sheogorath and if the player became him and anything like that. It's just a complicated subject matter at the moment that doesn't have any clear answers.
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Phillip Hamilton
 
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Post » Sun Apr 24, 2011 3:51 pm

Strangely the summoning dates only apply to the mages guild and temples of the divines who summon daedra lords. The witch covens can summon them all the time.
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Johanna Van Drunick
 
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Post » Sun Apr 24, 2011 8:09 am

Presumably because the guilds and the temples have to follow regulations that the covens don't. I know how TES lore can be, but the summoning day thing is looking increasingly political rather than mythic.
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Harinder Ghag
 
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Post » Sun Apr 24, 2011 3:09 pm

Thank's for all of the replies. I guess I was confused between the difference between "summoning" and "communicating with". The summoning date of Mephala..thank you!

If covens can summon the Daedra lords at any time, then it might follow that these summoning dates are in fact more political than anything else, as the mages guild and temples are in the limelight, so must follow the "regulations." That is speculation, though.
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Aliish Sheldonn
 
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Post » Sun Apr 24, 2011 1:25 pm

I also want to know how a soul is goes into Oblivion?

When using Mehrunes Razor, for example. You kill someone with it and you get a message saying "Through the Razor, Mehrunes Dagon has claimed this soul".

Or when you kill in the name of Sithis you send souls to the void. And also Hircine, the Sacrifice of mortals who also accepts souls. As seen in a letter from the Witch of Glenmoril: "But I do understand the sensitive nature of the ritual, and realize it may not be possible to perform it again and again, if the Lord Hircine claims more than one soul."

But what if say a worshipper of Azura get's killed by someone who is in the Dark Brotherhood. Where would their soul go to? How is the concept of the afterlife in Realms of Oblivion? Don't say anything about that Dreamsleave stuff because I am not asking about it.
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Johanna Van Drunick
 
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Post » Sun Apr 24, 2011 9:04 pm

But what if say a worshipper of Azura get's killed by someone who is in the Dark Brotherhood. Where would their soul go to?

If they have dedicated their soul to Azura, they would go to Azura's Realm. The Dark Brotherhood is very mislead in their concept of worshiping Sithis and so the idea that the souls of those they kill go to the void is probably just plain wrong.

I assume each Daedric Prince uses the souls of their followers differently, but I think it would be considered an afterlife for the most part. In TESA: Redguard, Clavicus Vile states: "When your soul is mine, your will may defy me, but you do what I want."
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tiffany Royal
 
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Post » Sun Apr 24, 2011 2:52 pm

And if a soul dies in Oblivion? Say Big-head the Argonian died in Nirn and he goes to the Shivering Isles, what if we kill him there what happens? He becomes a ghost?
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tegan fiamengo
 
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Post » Sun Apr 24, 2011 12:51 pm

The soul probably goes to the dreamsleeve.
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Silencio
 
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Post » Sun Apr 24, 2011 8:20 am

And if a soul dies in Oblivion? Say Big-head the Argonian died in Nirn and he goes to the Shivering Isles, what if we kill him there what happens? He becomes a ghost?

Technically I think he'd go to the Madhouse, as the Shivering Isles are just part of Sheogorath's realm, which is actually infinite, and the inhabitants we meet in SI are alive, save for the spirits on the Hill of Suicides. But if his spirit was destroyed, then I'd guess that either he'd return to the Dreamsleeve or he would just stop existing.
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Angela Woods
 
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Post » Sun Apr 24, 2011 7:32 pm

Thanks. Now one more question: We all know Daedra cannot invade the mortal realm because of Alessia's choices in the Ayleid period. And after Martin died in the Temple of one, Daedra cannot enter the mortal realm, but rather people can go into the Realm such as the Shivering Isles.

But before Uriel was killed, everything was fine and dandy. But how do you explain Hircine's apperance in the mortal realm? We had to fight him in Nirn inside of a glacier. Does he have a free pass to Nirn because of his little ritual he does every era?
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kyle pinchen
 
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Post » Sun Apr 24, 2011 6:20 am

But before Uriel was killed, everything was fine and dandy. But how do you explain Hircine's apperance in the mortal realm? We had to fight him in Nirn inside of a glacier. Does he have a free pass to Nirn because of his little ritual he does every era?

The fight with Hircine's Aspect supposedly takes place inside an area of his realm, not on Nirn. The player gets kidnapped by werewolves and taken to the glacier, but technically enters the Hunting Grounds by his/her own free will, which I suppose makes it acceptable.

"You and the others are to find your way to my Hunting Grounds.
Take great care, as only one of you will earn the glory of facing the Hunter himself in battle while the Bloodmoon lights the sky."

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brenden casey
 
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Post » Sun Apr 24, 2011 8:19 pm

As one of the biggest fan of Lycanthropy and vampism, I can't believe I missed that. Oh the embarrasment.
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Laura-Lee Gerwing
 
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Post » Sun Apr 24, 2011 9:25 pm

Wait a minute. I reread some stuff:

"It is time we spoke of this. The legend tells of a time that occurs once in each era, when a demon god will walk the land in the company of his Hounds, creatures of terrible might. He is The Hunter, and his coming is preceded by three signs. I had prayed that I had misread the signs, misunderstood the prophecy, but I am sure it is not so."
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danni Marchant
 
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Post » Sun Apr 24, 2011 11:12 am

If a Daedric Prince is his sphere, then it makes sense. For Hircine to walk on Nirn, Nirn (or at least part of it) has to become the Hunting Grounds.

It's similar to what you see in Oblivion with Dagon. The area around the gates, particularly where Dagon himself entered, became the Deadlands (not completely since he wasn't here long, but it was changing; things being broken, catching on fire, etc).

As for what allowed Hircine to come to Nirn, I can't say. Maybe a deep, sub-conscious belief among the mortals that he will, was what allows him to. It's also not like Hircine was here to do anything particularly bad... just get 4 of the top hunters, set things in his own favor, and play a game. He wasn't trying to do any kind of take-over of Nirn or anything.
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james tait
 
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