4. Wrye Bash includes the "Archive Invalidation Invalidated!" mod. I have a question concerning this mod. As far as I know it makes the Oblivion Engine "implement" or "read" all the texture replacements in the according textures folder. But what`s about replacement of meshes, sounds, etc.? Does this mod apply to all files? If not, is this maybe the reason OBMM covers those files beside the textures in its Archive Invalidation tool?
5. Is it possible to install stuff outside (!) the data folder with a OMODs and is it possible to install files with OMODs even in completely different places, for example in the "My Games" Oblivion folder, where the oblivion.ini is?
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OLD questions people already answered for me, IGNORE them please!!!
1. I`ve read on the UESP Wiki that the load order is determined by the date modified of the esps. If that is true, you could theoretically uninstall OBMM or Wrye Bash or BOSS after having it sort your load order and the engine would still load up all the data on the correct order? (Don`t worry, I don`t have any plans to delete those programs, it`s just a theoretical question)
2. I`m wondering now: What happens if I deactivate an esp in OBMM/Wrye Bash? How do those programs prevent the esp from loading?
3. Again a theoretical question: You have to have Wrye Bash installed to (re)build the Bashed Patch. Let`s say I`m never going to rebuild a bashed patch anymore: I could uninstall Wrye Bash and use the Bashed esp without Wrye Bash? (Again, I don`t have any plans to do this)