Look at images of player characters. Then look at their belts.
They are carrying packs. Actual physical packs.
Are we likely to see more realistic inventories this time around?
Perhaps some sort of RE4-style inventory pack where you have to actually fit oddly-shaped items in between all your other stuff?
Example:
http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-43-21-49-Attached+Files/5086.resident_2D00_evil_2D00_4_2D00_75527_5F00_423945.jpg
Of course, that's still not a terribly "realistic" inventory. I see one heavy weapon, at least two longarms, several sidearms, and then all the other crap......
Also, remember, the Resident Evil games are "survival" games. Limiting your resources is a central part of the gameplay (which, apparently, RE4 tossed out, given how much junk that guy's lugging around). Whereas the ES games have always been more "loot the world" treasure hunting games.
....thinking about it, if there aren't attributes, how will I jack up my Strength to carry more loot? :blink: Maybe some "packrat" Perks you can pick on leveling, like Strong Back in Fallout? /ponder
Hopefully, they'll also have figured out a better way to deal with higher-quality weapon materials instead of just jacking the weight up. 44lb Ebony longswords FTL.