Inventory packs?

Post » Tue Apr 26, 2011 3:51 pm

Look at images of player characters. Then look at their belts.

They are carrying packs. Actual physical packs.

Are we likely to see more realistic inventories this time around?
Perhaps some sort of RE4-style inventory pack where you have to actually fit oddly-shaped items in between all your other stuff?

Example:

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-43-21-49-Attached+Files/5086.resident_2D00_evil_2D00_4_2D00_75527_5F00_423945.jpg
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Killer McCracken
 
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Post » Tue Apr 26, 2011 4:29 pm

I certainly hope so, but sadly I doubt it.
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Shaylee Shaw
 
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Post » Tue Apr 26, 2011 11:14 am

I'm really unsure about it, myself. I mean, it would certainly give me a more immersive experience and make houses more useful for storing our stuff, but it would also mean having to leave behind a whole lot of loot when pillaging dungeons...
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Danny Warner
 
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Post » Tue Apr 26, 2011 2:09 pm

not to mention we lack a proper character screen that has slots for wearing stuff like diablo or heros5 or wow

all we have is lame highlighted item names to tell us we are wearing something, and God forbid you want to swap rings
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J.P loves
 
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Post » Tue Apr 26, 2011 2:15 pm

Look at images of player characters. Then look at their belts.

They are carrying packs. Actual physical packs.

Are we likely to see more realistic inventories this time around?
Perhaps some sort of RE4-style inventory pack where you have to actually fit oddly-shaped items in between all your other stuff?

Example:

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-43-21-49-Attached+Files/5086.resident_2D00_evil_2D00_4_2D00_75527_5F00_423945.jpg

The offical info states that the inventory is cascading, whatever that means. :shrug:
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Robyn Howlett
 
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Post » Tue Apr 26, 2011 9:01 am

I think it would be impossible to have a realistic inventory system that only lets you carry the stuff you'd be able to carry in real life, to be honest. Just imagine - it would mean taking every single cuirass to your house or a merchant immediately, because in real life it would be impossible to carry anything else if you already have a cuirass in your hands (and you can't just put that away in a bag!), or to fight while carrying that. And what would you do if you find a watermelon and a pumpkin...?

A realistic inventory system may work in a shooter, where the only things you have to carry are one set of armor (or similar protective clothing), a gun and some ammo, but I don't think it would work for a TES game,
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BethanyRhain
 
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Post » Tue Apr 26, 2011 4:10 am

The offical info states that the inventory is cascading, whatever that means. :shrug:



scroll down !!!!????

noOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :swear:
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MatthewJontully
 
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Post » Tue Apr 26, 2011 1:40 pm

Look at images of player characters. Then look at their belts.

They are carrying packs. Actual physical packs.

Are we likely to see more realistic inventories this time around?
Perhaps some sort of RE4-style inventory pack where you have to actually fit oddly-shaped items in between all your other stuff?

Example:

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-43-21-49-Attached+Files/5086.resident_2D00_evil_2D00_4_2D00_75527_5F00_423945.jpg

Dear god no. That was one of the most frustrating inventory systems I've ever had the misfortune of playing with. Never again, please.

scroll down !!!!????

noOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :swear:

Not quite, although I'm sure it will involve scrolling. I believe, by cascading, they mean the items are separated by types, which are then clicked to open expand a greater menu system containing those items.
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Kanaoka
 
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Post » Tue Apr 26, 2011 10:06 am

If our packs do not become "bags of holding," then when necessary, I hope it will be possible to use something like http://cdn.zenimax.com/akqacms/files/tes/concept_art/WhiterunCityTundra.jpg or, with a cart.

That way, one can carry more, when required, and maintain your desired "realism."
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Lisa Robb
 
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Post » Tue Apr 26, 2011 7:30 am

...


PACK GUARS, EVERYONE.
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WTW
 
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Post » Tue Apr 26, 2011 11:26 am

The cascading system was created to get rid of the clutter from Oblivion's list. Items are categorized more approprietly, and it is way more organized and clean. Plus, they've added a quick menu where you can assign any item/spell.etc you want to it. Not hotkey, but an actual quick menu with as many things as you want in it; you just press up on the d-pad or something like that for Xbox users.
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gemma king
 
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Post » Tue Apr 26, 2011 7:27 pm

I think it would be impossible to have a realistic inventory system that only lets you carry the stuff you'd be able to carry in real life, to be honest. Just imagine - it would mean taking every single cuirass to your house or a merchant immediately, because in real life it would be impossible to carry anything else if you already have a cuirass in your hands (and you can't just put that away in a bag!), or to fight while carrying that. And what would you do if you find a watermelon and a pumpkin...?

A realistic inventory system may work in a shooter, where the only things you have to carry are one set of armor (or similar protective clothing), a gun and some ammo, but I don't think it would work for a TES game,

Alright, it's been quite a while since I played Neverwinter Nights, but didn't that game have a "size" inventory where each item took up, say, 4 squares of space?

I liked it because I couldn't carry 10 bows and 3 sets of armor.

It might have been in the X-Coms as well?
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Kevan Olson
 
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Post » Tue Apr 26, 2011 8:23 pm

That kind of inventory system would work in a game where anything you can't carry you won't need anyway, or in a multiplayer game where you can trust your friends to help carry some loot back to your house. Unless Skyrim is going to have multiplayer, or is going to allow you to recruit a guy to carry a crate on his back and store what you yourself can't carry ("Nodwick, stay here until we return"), then this isn't going to happen.

Let's face it that system only works in games where the only thing that you can loot from dead enemies worth taking is their gold or any armour they have that is better than yours, albeit you'll have to drop your current armour.
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City Swagga
 
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Post » Tue Apr 26, 2011 11:46 am

Alright, it's been quite a while since I played Neverwinter Nights, but didn't that game have a "size" inventory where each item took up, say, 4 squares of space?

I liked it because I couldn't carry 10 bows and 3 sets of armor.

It might have been in the X-Coms as well?

It was in NWN, you are correct. It is a classic system but where it differs is you don't have multiple characters at once to use as mules in a game like TES. in NWN you would have a party of like 4 people so if you found a big item you wanted you would just pass it to an ally. It's similar with MMOs like WoW or Rift but instead of multiple party members you just have bags similar to DnD
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Sam Parker
 
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Post » Tue Apr 26, 2011 3:59 pm

Look at images of player characters. Then look at their belts.

They are carrying packs. Actual physical packs.

Are we likely to see more realistic inventories this time around?
Perhaps some sort of RE4-style inventory pack where you have to actually fit oddly-shaped items in between all your other stuff?

Example:

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-43-21-49-Attached+Files/5086.resident_2D00_evil_2D00_4_2D00_75527_5F00_423945.jpg


Of course, that's still not a terribly "realistic" inventory. I see one heavy weapon, at least two longarms, several sidearms, and then all the other crap......


Also, remember, the Resident Evil games are "survival" games. Limiting your resources is a central part of the gameplay (which, apparently, RE4 tossed out, given how much junk that guy's lugging around). Whereas the ES games have always been more "loot the world" treasure hunting games.





....thinking about it, if there aren't attributes, how will I jack up my Strength to carry more loot? :blink: Maybe some "packrat" Perks you can pick on leveling, like Strong Back in Fallout? /ponder

Hopefully, they'll also have figured out a better way to deal with higher-quality weapon materials instead of just jacking the weight up. 44lb Ebony longswords FTL.
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Emilie Joseph
 
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Post » Tue Apr 26, 2011 1:51 pm

I'd rather not have a sized-based inventory. Sure its more realistic. But its a game and I like having 123124 swords and 5 sets of armor. If you want to play realistically. Do so. Limit your self to 1 main weapon, a alternate weapon, one set of armor (the one your wearing) 10 or so potions, etc.
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DarkGypsy
 
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Post » Tue Apr 26, 2011 10:56 am

I'd rather not have a sized-based inventory. Sure its more realistic. But its a game and I like having 123124 swords and 5 sets of armor.

Me too. I almost always would keep a silver weapon on me just in case I ran into a ghost of some sort. It's also nice to go into a ruin and be able to carry all the stuff out.
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Hope Greenhaw
 
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Post » Tue Apr 26, 2011 4:46 am

....thinking about it, if there aren't attributes, how will I jack up my Strength to carry more loot? :blink: Maybe some "packrat" Perks you can pick on leveling, like Strong Back in Fallout? /ponder

Hopefully, they'll also have figured out a better way to deal with higher-quality weapon materials instead of just jacking the weight up. 44lb Ebony longswords FTL.


There's no confirmation yet, to my knowledge, that attributes have been tossed out of the window.

As for higher quality weapons, I agree with you there. Not all higher quality materials were heavier, even back in the general time TES was set in.
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Roisan Sweeney
 
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