» Tue Apr 26, 2011 11:07 am
1. Thread on forum
2. Using Bash (Wrye added BAIN, a manager) : http://tesivpositive.animolious.com/?page=guides_mod_installation&subpage=fcom_installation_guide for how to use Wrye Bash's BAIN manager to install, cross-reference with http://www.gamesas.com/index.php?/topic/1119325-50steps-to-stable-fcom/ for making other mods play nice, and obey the UFCOM thread when it comes to install order for FCOM itself http://www.gamesas.com/index.php?/topic/1122753-relz-fcom-convergence-and-ufcom/. It's UFCOM because dev_akm is afk for a while.
3. TESIVEdit, TESIVGecko, TEIVLODGen. See http://tesivpositive.animolious.com/ for guides. They (respectively) allow conflict resolution, merging, and generation of LOD data for new meshes. Also, PyFFI is your friend - it optimizes meshes for framerate gains. Latest versions (2.15 / 2.16) have some claimed issues, read the http://www.gamesas.com/index.php?/topic/1123756-inforelz-pyffi-python-file-format-interface/ and use 1.14 if you're unsure.
4. So many . . . I don't know what things were like 2 years ago, I wasn't around, but some good ones are, in no particular order:
Deadly Reflex 6, which is going into Beta potentially this weekend.
Oblivion Graphics Extender (OBGE), adding effects like Depth of Field, Screen Space Ambient Occlusion, God Rays, and more.
Unnecessary Violence, it's sequel is forthcoming but the author has been afk a while.
Fearsome Magicka, a D&D style of magic with great effects and power that NPCs use as well.
Unique Landscapes (UL), Really Almost Everything Visible When Distant (RAEVWD), All Natural (AN), Enhanced Seasons (ES); they make the world much more lively.