Can I merge DLCHorseArmor + Unofficial DLCHorseArmor patch?

Post » Sun May 01, 2011 1:15 am

(edited OP)

Two problems:

1. I can't name merged plugins as the name of the main DLC

2. DLCHorseArmor may have a problem. I don't know. I deactivate the original DLC and patch while they are still in the LO, activate the Merged - DLCHorseArmor.esp, and I get the pop up box reactivating DLCHorseArmor.esp as the master of the merged plugin. I don't know if hiding the original two will mess it up if I did something wrong in the merge.



Also add to this Mehrunes Razor. I merged, hid the two files, changed the name in my data folder of Merged - DLCMehrunesRazor.esp, taking off the "Merged -" part to make it easier for BOSS sorting, and tried to check the mod to activate:


Traceback (most recent call last):
File "E:\Steam\steamapps\common\oblivion\Mopy\basher.py", line 1490, in OnLeftDown
self.checkUncheckMod(self.items[hitItem])
File "E:\Steam\steamapps\common\oblivion\Mopy\basher.py", line 639, in checkUncheckMod
self.data.select(fileName)
File "E:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 8480, in select
self.select(master,False,modSet,children)
File "E:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 8475, in select
raise BoltError(_('Circular Masters: ')+' >> '.join(x.s for x in children))
bolt.BoltError: Circular Masters: DLCMehrunesRazor.esp >> DLCMehrunesRazor.esp


It did it for Battlehorn too:

Traceback (most recent call last):
File "E:\Steam\steamapps\common\oblivion\Mopy\basher.py", line 1490, in OnLeftDown
self.checkUncheckMod(self.items[hitItem])
File "E:\Steam\steamapps\common\oblivion\Mopy\basher.py", line 639, in checkUncheckMod
self.data.select(fileName)
File "E:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 8480, in select
self.select(master,False,modSet,children)
File "E:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 8475, in select
raise BoltError(_('Circular Masters: ')+' >> '.join(x.s for x in children))
bolt.BoltError: Circular Masters: DLCBattlehornCastle.esp >> DLCBattlehornCastle.esp


It seems I can't name the merged plugin Merged - XXXX.esp, hide the two plugins, then go to the Data folder and rename it to the main esp.


I thought starting off small and simple as the guides have said (merging DLC + patch) would be easy, and the first one was, but these last two aren't.


Where can I easily start off in this list?

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]06  Cobl Main.esm  [Version 1.72]07  Qarls_Harvest.esm08  Harvest[Containers].esm09  CyrodiilUpgradeResourcePack.esm0A  BetterMusicSystem.esm0B  CURP_Controller.esm0C  Progress.esm  [Version 2.2]0D  HorseCombatMaster.esm0E  Unofficial Oblivion Patch.esp  [Version 3.3.1]0F  Oblivion Citadel Door Fix.esp10  Merged - DLCShiveringIsles.esp11  All Natural.esp  [Version 1.0]12  All Natural - SI.esp  [Version 1.0]13  Immersive Interiors.esp  [Version 0.7]14  Immersive Interiors - Lights Addon.esp  [Version 0.7]15  AmbientTownSounds.esp16  Distant Chapel Bells.esp17  Side's EAX Control.esp  [Version 1.0]18  Diverse Voices.esp  [Version 0.1a]19  Storms & Sound.esp1A  All Natural - Real Lights.esp  [Version 1.0]1B  Cities Alive At Night.esp1C  CampfireBehavior.esp  [Version 3.0]1D  WindowLightingSystem.esp1E  300_Lore_Dialogue_Updated.esp1F  BookTrackerOBSE.esp20  ClocksOfCyrodiil.esp21  Chapel Tithe.esp22  DarNifiedUI Config Addon.esp23  Display Stats.esp  [Version 1.2.2]24  Fishing in Cyrodiil.esp25  ImprovedSigns.esp26  kuerteeSittableRocks.esp27  P1DseeYouSleep.esp28  Portable Campsite.esp29  Purge Cell Buffers - Loading.esp  [Version 1.0.0]2A  Q - More and Moldy Ingredients v1.1.esp2B  Qarls_Harvest.esp2C  Qarls_Harvest addon.esp2D  Quest Log Manager.esp  [Version 1.3]2E  SoT_Holiday.esp2F  Willful Resistance.esp  [Version 4.0]30  Wyverex - Deployable Traps.esp31  Harvest[Containers].esp32  Enhanced Economy.esp  [Version 4.3.1]33  Crowded Roads Revisited.esp  [Version 1.1]34  Crowded Roads Revisited_ChorrolCheydinhal_5.esp35  Crowded Roads Revisited_GoldRoad_10.esp36  Crowded Roads Revisited_GreenRoad_10.esp37  Crowded Roads Revisited_YellowRoad_10.esp38  PTRoamingNPCs.esp39  FF_Real_Thirst.esp3A  Choices and Consequences.esp  [Version 2.1]3B  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]3C  Map Marker Overhaul.esp  [Version 3.7]3D  Map Marker Overhaul - SI additions.esp  [Version 3.5]3E  Improved Hotkeys_Extended.esp  [Version 1.1]3F  DLCHorseArmor.esp40  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]41  DLCOrrery.esp42  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]43  DLCVileLair.esp44  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]45  P1DseeYouSleep - DLCVileLair.esp46  DLCMehrunesRazor.esp47  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]48  DLCSpellTomes.esp49  ACCCGR SI.esp4A  WarriorBandages_V2.0.esp4B  Thieves Arsenal.esp4C  Slof's Horses Base.esp4D  kuerteeHorseCommands.esp4E  DLCThievesDen.esp4F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]50  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]51  Francesco's Optional Files 1.esp52  Francesco's Optional Files 2.esp53  Francesco's Optional Files 4.esp54  Cobl Glue.esp  [Version 1.72]55  Cobl Si.esp  [Version 1.63]56  FF_Real_Thirst, Cobl.esp57  Bob's Armory Oblivion.esp58  Creatures Alive v1.3.esp59  kuerteeWanderingEncounters.esp5A  TIE.esp  [Version 1.37]5B  TIE+Frans NPC Inventory.esp  [Version 1.0]5C  Lock Bash Omega.esp  [Version 1.5]5D  Enhanced Quest Roleplaying.esp  [Version 2.03]5E  Cyrodiil transportation network 1.3.esp5F  BHC_Expanded.esp  [Version 1.2]60  Cyrodiil Training Center.esp61  Duke Patricks - Bottle Shoot Archery Practice.esp62  Extended Imperial City Version 1.0.esp63  FuseSnailRacing.esp64  Kragenir's Death Quest.esp65  KDQ - Rural Line Additions.esp66  Corpse_Kvatch.esp67  LetThePeopleDrink.esp  [Version 2.5]68  KragenirsDeathQuest-LetThePeopleDrink patch.esp69  Region Revive - Lake Rumare.esp6A  Region_Revive_-_Lake_Rumare_FuseSnailRacing_Patch.esp6B  TheElderCouncil.esp6C  TheElderCouncil_TempleOfTheOne.esp6D  TEC_4ERA_Dialog_Filter.esp6E  thievery.esp6F  thievery - EE patch.esp  [Version 4.2]70  Travelers Inns.esp71  VaultsofCyrodiil.esp72  Window Entrances 1.0.esp73  za_bankmod.esp74  DLCBattlehornCastle.esp75  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]76  BattlehornCastleEnhanced.esp77  Lynges_Thieves_Highway-10256.esp78  DLCFrostcrag.esp79  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]7A  Knights.esp7B  Knights - Unofficial Patch.esp  [Version 1.0.9]7C  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 2.0]7D  AFK_Weye.esp  [Version 2.1.COBL]7E  Rumare-AFK_Weye Patch.esp  [Version 2.0]7F  ElsweyrAnequina.esp80  road+bridges.esp  [Version 4.5.7]81  Feldscar.esp  [Version 1.0.4]82  Vergayun.esp  [Version 1.0.5]83  Faregyl.esp  [Version 1.0.10]84  Faregyl+Anequina Patch.esp85  Molapi.esp  [Version 1.0]86  xuldarkforest.esp  [Version 1.0.5]87  xulStendarrValley.esp  [Version 1.2.2]88  xulTheHeath.esp89  XulEntiusGorge.esp8A  xulFallenleafEverglade.esp  [Version 1.3.1]8B  xulColovianHighlands_EV.esp  [Version 1.2.1]8C  xulChorrolHinterland.esp  [Version 1.2.2]8D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]8E  KragenirsDeathQuest-LostCoast patch.esp8F  xulBravilBarrowfields.esp  [Version 1.3.2]90  xulLushWoodlands.esp  [Version 1.3]91  xulAncientYews.esp  [Version 1.4.3]92  xulAncientRedwoods.esp  [Version 1.6]93  xulCloudtopMountains.esp  [Version 1.0.3]94  KragenirsDeathQuest-CloudtopMountains patch.esp95  xulArriusCreek.esp  [Version 1.1.3]96  xulPatch_AY_AC.esp  [Version 1.1]97  xulRollingHills_EV.esp  [Version 1.3.2]98  KragenirsDeathQuest-RollingHills patch.esp99  xulPantherRiver.esp9A  xulRiverEthe.esp  [Version 1.0.2]9B  xulBrenaRiverRavine.esp  [Version 1.1]9C  xulImperialIsle.esp  [Version 1.6.5]9D  Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp9E  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]9F  xulBlackwoodForest.esp  [Version 1.1.0]A0  xulCheydinhalFalls.esp  [Version 1.0.1]A1  xulAspenWood.esp  [Version 1.0.2]A2  xulSkingradOutskirts.esp  [Version 1.0.1]A3  xulSnowdale.esp  [Version 1.0]A4  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]A5  bartholm.espA6  bartholm - EE patch.esp  [Version 4.2]A7  NRB4+RR Patch.esp  [Version 2.1]A8  Harvest [Flora].esp  [Version 3.0.0]A9  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]AA  HUD Status Bars.esp  [Version 1.0.1]AB  DecoratorAssistant with OBSE v1.1.espAC  DropLitTorchOBSE.esp  [Version 2.4]AD  DS Storage Sacks.esp  [Version 1.21]AE  Dungeon Actors Have Torches 1.6 CT.espAF  Exterior Actors Have Torches 1.3 CT.espB0  GP_Lockpicks.esp  [Version 1.5]B1  ImprovedSoulgems.esp  [Version 1.11]B2  kuerteeInventoryIsABackpack.espB3  P1DkeyChain.esp  [Version 5.00]B4  PersuasionOverhaul.esp  [Version 1.43]B5  Potable Pastiche.espB6  ReneerNPCNameMod.espB7  RenCorpseMod.espB8  kuerteeGoldIsAnInventoryItem.espB9  Salmo the Baker, Cobl.esp  [Version 3.08]BA  SetsunaDummyTraining.espBB  Storms & Sound - AFK_Weye.espBC  Storms & Sound - Bank of Cyrodiil.espBD  Storms & Sound - Bartholm.espBE  talkwithyourhands2.espBF  Toggleable Quantity Prompt.esp  [Version 3.1.1]C0  kuerteeAlternativesToDeathAndReload.espC1  Enhanced Economy - House prices.esp  [Version 1.0]C2  Roleplaying Dialogues.espC3  Quest Award Leveling.espC4  Quest Award Leveling SI.espC5  Alternate Start Revamped.espC6  RealisticFatigue.espC7  RealisticHealth.espC8  RealisticForceMedium.espC9  ReneerKeyLockMod.espCA  RealSleepExtended.esp  [Version 2.5]CB  Duke Patricks - Nosferatu Class Vampires.esp  [Version y]CC  RefScope.esp  [Version 2.0.2]CD  RshAlchemy.espCE  RshAlchemyRecipes.espCF  Lightweight Potions.esp  [Version 1.1]D0  Realistic Sneak for NPCs.esp  [Version 1.04]D1  StealthOverhaul.espD2  ZumbsLockpickingMod - OBSE.espD3  ZumbsLockpickingMod - Hide Difficulty Addon.espD4  RenGuardOverhaul.espD5  sycSHOUT.esp  [Version 1.02]D6  kuerteeClothingMatters.espD7  Enhanced Grabbing.esp  [Version 0.5]D8  Duke Patricks - Combat Archery.esp  [Version 3.2]D9  Duke Patricks - Double Arrow Nock Shot.esp  [Version 1.5.1a]DA  MagicDefence.espDB  Deadly Reflex 5 - Timed Block with no damage or durability changes.espDC  DeadlyReflex 5 - Combat Moves.espDD  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]DE  Duke Patricks - Actors Can Miss Now.espDF  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]E0  MM_AlchemyPotions.espE1  BFG's Enhanced Armory.espE2  ExperienceBasedTraining.espE3  Intelligence Overhaul.espE4  nGCD.espE5  ProgressGSD.esp  [Version 2.0]E6  ProgressMBSP.esp  [Version 2.0]E7  ProgressSBSP.esp  [Version 1.0]E8  ProgressRBSP.esp  [Version 1.0]E9  ProgressRacial.espEA  ProgressArmorer.esp  [Version 1.0]EB  immersive_caves_auto.espEC  Stat Restore.espED  Cobl Races.esp  [Version 1.52]EE  NoEncumberedSwimming.espEF  NoMoreIFoundMessages.espF0  MM_TrainingCost2.espF1  Really Immersive Messages.espF2  Visual Enchantments LessFire.espF3  Real Hunger, Cobl.esp  [Version 1.6.1]F4  Cobl Silent Equip Misc.esp  [Version 01]F5  LandMagicPatch.espF6  Colored Map for Elsweyr 1.1.espF7  kuerteeCleanUp.espF8  Oblivion Graphics Extender Support.esp  [Version 0.2]

User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Sat Apr 30, 2011 8:51 pm

Ok first off you need to do some homework

http://www.gamesas.com/?showtopic=1068317
http://www.gamesas.com/index.php?/topic/898653-a-guide-to-merging-with-tesivgecko/ ... and probably you can read my mind about using official threads.
Nevermind third link - it was about Morrowind merging.

Next your opening post is far from clear - describe what esp your trying to merge to what other esp. Outline clearly.

From what I can see it looks like you are trying to merge the DLCs with their Unofficial Patches and SM plugin refurbishes. Correct?

If not then I don't get it. What are you merging?
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Sat Apr 30, 2011 4:29 pm

Edited OP.

I was already reading the links from Tomalong's website:

http://tesivpositive.animolious.com/?page=plugin_merging

http://www.gamesas.com/?showtopic=898653&hl=TES4Gecko

http://www.gamesas.com/index.php?/topic/1084965-how-do-i-merge-mods/

http://www.gamesas.com/index.php?/topic/1090968-quick-q-about-which-plugins-can-be-merged-with-tes4gecko/

DLCs + patches.
I want to merge then rename the merged plugin the same as the original esp for BOSS ordering but I get those error messages in Wrye Bash once I do.

I would like to not have to go into the masterlist.txt and figure out where to put the entry for the non-renamed, merged plugin so I want to have it the same name as the original which I hide before renaming.


Just like it says here on that forum thread:


Now I suggest you name the MergedPlugin.esp to one of the 2 mods you just merged so it can go to that mod's place in the load order when you use (BOSS/BOMM) FCOM helper.

User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Sat Apr 30, 2011 7:53 pm

Well I would advise against it - especially considering your lack of experience with mods - no offense meant.

Most merging experiments I've engaged in have been failures. the best things to merge are simple game tweaks and mods without masters or much reference to the Oblivion.esm.

Many reasons not to merge mods or rename them. Such as patches that may come later, mistakes that show up in game but may not show up for weeks at a time. Updates to the mods you merge, etc. If you really read those threads then you would have read these warnings.

But I won't leave you empty handed. If you really want to try. Your OP still extremely vague though.

Your apparent problem is that you are trying to merge two esp where one is the master of another. The problem being that after you merge one esp to the master it still wants to look for the records and therefore still has the master as a requirement - this will never work. Try like this:
1. With Gecko change the esp that is the master to an esm.
2. Wtih Gecko then merge the esp that is dependent on the the above esp with the function merge to master.
2.5) change the result back to an esp (forgot the step until reading Vargr below).
2. Probably best to rename the resultant esp the same as the DLC (but not required).

I don't know if you can merge the SM plugin refurbishes - in fact I don't know if this will work at all, but I'm sure you will let us know.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sat Apr 30, 2011 1:59 pm

(edited OP)

Two problems:

1. I can't name merged plugins as the name of the main DLC

2. DLCHorseArmor may have a problem. I don't know. I deactivate the original DLC and patch while they are still in the LO, activate the Merged - DLCHorseArmor.esp, and I get the pop up box reactivating DLCHorseArmor.esp as the master of the merged plugin. I don't know if hiding the original two will mess it up if I did something wrong in the merge.

This shouldn't be that difficult (nope; just did it myself to check):

First I would recommend copying both files to a safe location BEFORE starting, just in case you find you made a mistake and need them back.

Open TES4Gecko
Select "Merge To Master"
Select the Master file. In this case that will be DLCHorseArmor.esp (You will have to change the "File of type" to "All files")
Then Select the Plugin. In this case DLCHorseArmor - Unofficial Patch.esp.
Let the program run through.
...
One more thing left to do: Espify the resulting new DLCHorseArmor.esp.
It will be in blue text in Wyre Bash. It won't work until you:
Right click on the file and select "Espify Self"
This will change the text back to black.

You can now delete the DLCHorseArmor - Unofficial Patch.esp file.


It seems I can't name the merged plugin Merged - XXXX.esp, hide the two plugins, then go to the Data folder and rename it to the main esp.

Renaming isn't necessary with the above method. What you are doing is merging the patch data into the "master" file. Ridding yourself of the need for the patch.


Where can I easily start off in this list?

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.0]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]06  Cobl Main.esm  [Version 1.72]07  Qarls_Harvest.esm08  Harvest[Containers].esm09  CyrodiilUpgradeResourcePack.esm0A  BetterMusicSystem.esm0B  CURP_Controller.esm0C  Progress.esm  [Version 2.2]0D  HorseCombatMaster.esm0E  Unofficial Oblivion Patch.esp  [Version 3.3.1]0F  Oblivion Citadel Door Fix.esp10  Merged - DLCShiveringIsles.esp11  All Natural.esp  [Version 1.0]12  All Natural - SI.esp  [Version 1.0]13  Immersive Interiors.esp  [Version 0.7]14  Immersive Interiors - Lights Addon.esp  [Version 0.7]15  AmbientTownSounds.esp16  Distant Chapel Bells.esp17  Side's EAX Control.esp  [Version 1.0]18  Diverse Voices.esp  [Version 0.1a]19  Storms & Sound.esp1A  All Natural - Real Lights.esp  [Version 1.0]1B  Cities Alive At Night.esp1C  CampfireBehavior.esp  [Version 3.0]1D  WindowLightingSystem.esp1E  300_Lore_Dialogue_Updated.esp1F  BookTrackerOBSE.esp20  ClocksOfCyrodiil.esp21  Chapel Tithe.esp22  DarNifiedUI Config Addon.esp23  Display Stats.esp  [Version 1.2.2]24  Fishing in Cyrodiil.esp25  ImprovedSigns.esp26  kuerteeSittableRocks.esp27  P1DseeYouSleep.esp28  Portable Campsite.esp29  Purge Cell Buffers - Loading.esp  [Version 1.0.0]2A  Q - More and Moldy Ingredients v1.1.esp2B  Qarls_Harvest.esp2C  Qarls_Harvest addon.esp2D  Quest Log Manager.esp  [Version 1.3]2E  SoT_Holiday.esp2F  Willful Resistance.esp  [Version 4.0]30  Wyverex - Deployable Traps.esp31  Harvest[Containers].esp32  Enhanced Economy.esp  [Version 4.3.1]33  Crowded Roads Revisited.esp  [Version 1.1]34  Crowded Roads Revisited_ChorrolCheydinhal_5.esp35  Crowded Roads Revisited_GoldRoad_10.esp36  Crowded Roads Revisited_GreenRoad_10.esp37  Crowded Roads Revisited_YellowRoad_10.esp38  PTRoamingNPCs.esp39  FF_Real_Thirst.esp3A  Choices and Consequences.esp  [Version 2.1]3B  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]3C  Map Marker Overhaul.esp  [Version 3.7]3D  Map Marker Overhaul - SI additions.esp  [Version 3.5]3E  Improved Hotkeys_Extended.esp  [Version 1.1]3F  DLCHorseArmor.esp40  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]41  DLCOrrery.esp42  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]43  DLCVileLair.esp44  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]45  P1DseeYouSleep - DLCVileLair.esp46  DLCMehrunesRazor.esp47  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]48  DLCSpellTomes.esp49  ACCCGR SI.esp4A  WarriorBandages_V2.0.esp4B  Thieves Arsenal.esp4C  Slof's Horses Base.esp4D  kuerteeHorseCommands.esp4E  DLCThievesDen.esp4F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]50  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]51  Francesco's Optional Files 1.esp52  Francesco's Optional Files 2.esp53  Francesco's Optional Files 4.esp54  Cobl Glue.esp  [Version 1.72]55  Cobl Si.esp  [Version 1.63]56  FF_Real_Thirst, Cobl.esp57  Bob's Armory Oblivion.esp58  Creatures Alive v1.3.esp59  kuerteeWanderingEncounters.esp5A  TIE.esp  [Version 1.37]5B  TIE+Frans NPC Inventory.esp  [Version 1.0]5C  Lock Bash Omega.esp  [Version 1.5]5D  Enhanced Quest Roleplaying.esp  [Version 2.03]5E  Cyrodiil transportation network 1.3.esp5F  BHC_Expanded.esp  [Version 1.2]60  Cyrodiil Training Center.esp61  Duke Patricks - Bottle Shoot Archery Practice.esp62  Extended Imperial City Version 1.0.esp63  FuseSnailRacing.esp64  Kragenir's Death Quest.esp65  KDQ - Rural Line Additions.esp66  Corpse_Kvatch.esp67  LetThePeopleDrink.esp  [Version 2.5]68  KragenirsDeathQuest-LetThePeopleDrink patch.esp69  Region Revive - Lake Rumare.esp6A  Region_Revive_-_Lake_Rumare_FuseSnailRacing_Patch.esp6B  TheElderCouncil.esp6C  TheElderCouncil_TempleOfTheOne.esp6D  TEC_4ERA_Dialog_Filter.esp6E  thievery.esp6F  thievery - EE patch.esp  [Version 4.2]70  Travelers Inns.esp71  VaultsofCyrodiil.esp72  Window Entrances 1.0.esp73  za_bankmod.esp74  DLCBattlehornCastle.esp75  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]76  BattlehornCastleEnhanced.esp77  Lynges_Thieves_Highway-10256.esp78  DLCFrostcrag.esp79  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]7A  Knights.esp7B  Knights - Unofficial Patch.esp  [Version 1.0.9]7C  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 2.0]7D  AFK_Weye.esp  [Version 2.1.COBL]7E  Rumare-AFK_Weye Patch.esp  [Version 2.0]7F  ElsweyrAnequina.esp80  road+bridges.esp  [Version 4.5.7]81  Feldscar.esp  [Version 1.0.4]82  Vergayun.esp  [Version 1.0.5]83  Faregyl.esp  [Version 1.0.10]84  Faregyl+Anequina Patch.esp85  Molapi.esp  [Version 1.0]86  xuldarkforest.esp  [Version 1.0.5]87  xulStendarrValley.esp  [Version 1.2.2]88  xulTheHeath.esp89  XulEntiusGorge.esp8A  xulFallenleafEverglade.esp  [Version 1.3.1]8B  xulColovianHighlands_EV.esp  [Version 1.2.1]8C  xulChorrolHinterland.esp  [Version 1.2.2]8D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]8E  KragenirsDeathQuest-LostCoast patch.esp8F  xulBravilBarrowfields.esp  [Version 1.3.2]90  xulLushWoodlands.esp  [Version 1.3]91  xulAncientYews.esp  [Version 1.4.3]92  xulAncientRedwoods.esp  [Version 1.6]93  xulCloudtopMountains.esp  [Version 1.0.3]94  KragenirsDeathQuest-CloudtopMountains patch.esp95  xulArriusCreek.esp  [Version 1.1.3]96  xulPatch_AY_AC.esp  [Version 1.1]97  xulRollingHills_EV.esp  [Version 1.3.2]98  KragenirsDeathQuest-RollingHills patch.esp99  xulPantherRiver.esp9A  xulRiverEthe.esp  [Version 1.0.2]9B  xulBrenaRiverRavine.esp  [Version 1.1]9C  xulImperialIsle.esp  [Version 1.6.5]9D  Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp9E  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]9F  xulBlackwoodForest.esp  [Version 1.1.0]A0  xulCheydinhalFalls.esp  [Version 1.0.1]A1  xulAspenWood.esp  [Version 1.0.2]A2  xulSkingradOutskirts.esp  [Version 1.0.1]A3  xulSnowdale.esp  [Version 1.0]A4  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]A5  bartholm.espA6  bartholm - EE patch.esp  [Version 4.2]A7  NRB4+RR Patch.esp  [Version 2.1]A8  Harvest [Flora].esp  [Version 3.0.0]A9  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]AA  HUD Status Bars.esp  [Version 1.0.1]AB  DecoratorAssistant with OBSE v1.1.espAC  DropLitTorchOBSE.esp  [Version 2.4]AD  DS Storage Sacks.esp  [Version 1.21]AE  Dungeon Actors Have Torches 1.6 CT.espAF  Exterior Actors Have Torches 1.3 CT.espB0  GP_Lockpicks.esp  [Version 1.5]B1  ImprovedSoulgems.esp  [Version 1.11]B2  kuerteeInventoryIsABackpack.espB3  P1DkeyChain.esp  [Version 5.00]B4  PersuasionOverhaul.esp  [Version 1.43]B5  Potable Pastiche.espB6  ReneerNPCNameMod.espB7  RenCorpseMod.espB8  kuerteeGoldIsAnInventoryItem.espB9  Salmo the Baker, Cobl.esp  [Version 3.08]BA  SetsunaDummyTraining.espBB  Storms & Sound - AFK_Weye.espBC  Storms & Sound - Bank of Cyrodiil.espBD  Storms & Sound - Bartholm.espBE  talkwithyourhands2.espBF  Toggleable Quantity Prompt.esp  [Version 3.1.1]C0  kuerteeAlternativesToDeathAndReload.espC1  Enhanced Economy - House prices.esp  [Version 1.0]C2  Roleplaying Dialogues.espC3  Quest Award Leveling.espC4  Quest Award Leveling SI.espC5  Alternate Start Revamped.espC6  RealisticFatigue.espC7  RealisticHealth.espC8  RealisticForceMedium.espC9  ReneerKeyLockMod.espCA  RealSleepExtended.esp  [Version 2.5]CB  Duke Patricks - Nosferatu Class Vampires.esp  [Version y]CC  RefScope.esp  [Version 2.0.2]CD  RshAlchemy.espCE  RshAlchemyRecipes.espCF  Lightweight Potions.esp  [Version 1.1]D0  Realistic Sneak for NPCs.esp  [Version 1.04]D1  StealthOverhaul.espD2  ZumbsLockpickingMod - OBSE.espD3  ZumbsLockpickingMod - Hide Difficulty Addon.espD4  RenGuardOverhaul.espD5  sycSHOUT.esp  [Version 1.02]D6  kuerteeClothingMatters.espD7  Enhanced Grabbing.esp  [Version 0.5]D8  Duke Patricks - Combat Archery.esp  [Version 3.2]D9  Duke Patricks - Double Arrow Nock Shot.esp  [Version 1.5.1a]DA  MagicDefence.espDB  Deadly Reflex 5 - Timed Block with no damage or durability changes.espDC  DeadlyReflex 5 - Combat Moves.espDD  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]DE  Duke Patricks - Actors Can Miss Now.espDF  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]E0  MM_AlchemyPotions.espE1  BFG's Enhanced Armory.espE2  ExperienceBasedTraining.espE3  Intelligence Overhaul.espE4  nGCD.espE5  ProgressGSD.esp  [Version 2.0]E6  ProgressMBSP.esp  [Version 2.0]E7  ProgressSBSP.esp  [Version 1.0]E8  ProgressRBSP.esp  [Version 1.0]E9  ProgressRacial.espEA  ProgressArmorer.esp  [Version 1.0]EB  immersive_caves_auto.espEC  Stat Restore.espED  Cobl Races.esp  [Version 1.52]EE  NoEncumberedSwimming.espEF  NoMoreIFoundMessages.espF0  MM_TrainingCost2.espF1  Really Immersive Messages.espF2  Visual Enchantments LessFire.espF3  Real Hunger, Cobl.esp  [Version 1.6.1]F4  Cobl Silent Equip Misc.esp  [Version 01]F5  LandMagicPatch.espF6  Colored Map for Elsweyr 1.1.espF7  kuerteeCleanUp.espF8  Oblivion Graphics Extender Support.esp  [Version 0.2]



Start with these two:
AE Dungeon Actors Have Torches 1.6 CT.esp
AF Exterior Actors Have Torches 1.3 CT.esp

Replace them with this already merged version:
http://www.tesnexus.com/downloads/file.php?id=26524 :D
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Sat Apr 30, 2011 10:57 pm

Well if the esp to merge to is another esp need to make the master and esm as I described above.

Oh yeah forgot the merge to master will mean the final result is an esm - so convert back to esp.

Thanks for reminder Vargr
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Sat Apr 30, 2011 1:07 pm

If the unoffical patch is small it's probably easier to just use TES4EDIT to manually drag all the changed records from the patch to the DLC.
Using this method is more time consuming, but you have full control.
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Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sun May 01, 2011 1:38 am

Coolness. BM this thread and thanks.
I once read about that espify thing but didn't understand it.
I don't care about the files' safety since I can just validate my installation over Steam and it redownloads what is missing/altered (which means most of the time I have to be in offline mode or it changes my 4gb patched exe).

(I don't know enough to do that with TES4Edit yet)
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Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Sun May 01, 2011 2:40 am

I don't care about the files' safety since I can just validate my installation over Steam and it redownloads what is missing/altered (which means most of the time I have to be in offline mode or it changes my 4gb patched exe).

That sounds like a royal pain - would make BAIN and steam be in tug of war - be nice if STEAM only altered what you say is ok.

I'd rather have the originals in a BAIN package that I can then anneal in - Always have it locally backed up too.
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Sun May 01, 2011 12:03 am

What about merging the Quest Award Leveling with Quest Award Leveling SI?

I just saw this in the dlc mod patch readme:

NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! The UOMP plug-ins must load after the official plug-ins that they patch and the official plug-ins must be present if the UOMP patch ESP's are activated, or Oblivion WILL crash on launch or load of a save.

The one exception to merging is that the DLCThievesDen - Unofficial Patch.esp and DLCThievesDen - Unofficial Patch - SSSB.esp files are safe to merge as they are both dependent on the same masters.


Is this saying that merging the esp 'master' with the patch is not advised but merging the two den patches is ok?
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Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sat Apr 30, 2011 5:15 pm

You are so going to run into trouble...

I just so know you're not testing each merge before moving on to the next.

Most people advise not using that mod in preference to Quest Award Leveler.
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Sat Apr 30, 2011 2:04 pm

I really haven't done much yet since my BOSS is crashing on me.

Do you mean http://tesnexus.com/downloads/file.php?id=13536? There are a few "leveler / levellers" when searching for "quest award".
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sat Apr 30, 2011 2:04 pm

I really haven't done much yet since my BOSS is crashing on me.

Do you mean http://tesnexus.com/downloads/file.php?id=13536? There are a few "leveler / levellers" when searching for "quest award".

That's the one.

Another option, which is somewhat different is this one: http://tesnexus.com/downloads/file.php?id=26638
(It basically gives you the best reward regardless of level.)

EDIT: And that BOSS thing is a real pain it he butt isn't it? (Oh how we have gotten so reliant on it! :lol: )
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Sun May 01, 2011 12:57 am

I really haven't done much yet since my BOSS is crashing on me.

Do you mean http://tesnexus.com/downloads/file.php?id=13536? There are a few "leveler / levellers" when searching for "quest award".

Yes but as I understand it don't use the Battlehorn esp - it still has issues, but forgot what they were.
With that there is one active esp the rest can be merged into bash.
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Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Sun May 01, 2011 5:40 am

More expert opinions:

I asked TNO about his TA compatibility patch and merging it to TA:

I have been doing Merge To Master with the DLCs+patches, putting 1 for DLC, and 2 for the patch.

I assume I do the same for this?


replied:

I'm no merge expert, but that sounds good. You can confirm it afterwards by opening the patch (and thereby the newly merged master) in TES4Edit. When selecting the one script in the patch, it should be listed as identical to its master after the merge.


Doing it the Merge To Master way sound good? I don't know what I am looking for in TES4Edit as he says here.



edit: Another thought - how about merging the unofficial oblivion patch to the oblivion.esm?...or is that still going to be updated?

edit: I just tried merging http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1860 with http://tesnexus.com/downloads/file.php?id=10568. Seemed to work ok.
No red / orange text anywhere in TES4Edit.

(I even tried my own Bartholm.bsa pyffi repack uncompressed)
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Josh Lozier
 
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Joined: Tue Nov 27, 2007 5:20 pm

Post » Sat Apr 30, 2011 7:00 pm

OK I have a question following on from this discussion. Currently I have SI, USIP, all DLCs and UOMP installed. I then installed the SM Refurbish and on top of that the merged ESP that includes the changes from USIP, UOMP and SMR.

Now I want to add other mods that name the esp the same as the original DLC esp. For example, I have Frostcrag Reborn and its esp is DLCFrostcrag.esp.

Should I merge FC Reborn version DLCFrostcrag.esp into the original (Bethesda) esp with the Merge to Master method described above, or should I merge it into the merged SM Refurbish esp?

Thanks :)
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Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Sun May 01, 2011 2:04 am

OK I have a question following on from this discussion. Currently I have SI, USIP, all DLCs and UOMP installed. I then installed the SM Refurbish and on top of that the merged ESP that includes the changes from USIP, UOMP and SMR.

Now I want to add other mods that name the esp the same as the original DLC esp. For example, I have Frostcrag Reborn and its esp is DLCFrostcrag.esp.

Should I merge FC Reborn version DLCFrostcrag.esp into the original (Bethesda) esp with the Merge to Master method described above, or should I merge it into the merged SM Refurbish esp?

Thanks :)

Ouch! No. Install the FC Reborn version of DLCFrostcrag.esp over top of the original (replace it.) Don't merge them (Is that even possible without renaming?!)
And don't use the UOMP patch for Frostcrag at all, not with Frostcrag Reborn. (SM refurbish is fine though.)
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Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Sun May 01, 2011 1:21 am

OK I have a question following on from this discussion. Currently I have SI, USIP, all DLCs and UOMP installed. I then installed the SM Refurbish and on top of that the merged ESP that includes the changes from USIP, UOMP and SMR.

Now I want to add other mods that name the esp the same as the original DLC esp. For example, I have Frostcrag Reborn and its esp is DLCFrostcrag.esp.

Should I merge FC Reborn version DLCFrostcrag.esp into the original (Bethesda) esp with the Merge to Master method described above, or should I merge it into the merged SM Refurbish esp?

Thanks :)

Frostcrag Reborn is a replacement esp and is not dependent on the vanilla frostcrag at all.

It always strikes me as strange that people are all about merging mods that are temporary anyway. As soon as you start these mods you can remove the refurbish plugins anyway.

I recall I made a bunch of refurbish mergers thinking I was clever - one for any combination I thought - then SM updated them again ... later a few mods were released that depended on these plugins. It all ended up being a lot of work and for what? The chance to add mods that actually were much better candidates for merging anyway.

I do appreciate necroing a thread rather than starting a new one - I appreciate that approach. These, however, are the official threads
http://www.gamesas.com/index.php?/topic/898653-a-guide-to-merging-with-tesivgecko/
http://www.gamesas.com/?showtopic=1068317
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Amy Melissa
 
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Post » Sat Apr 30, 2011 4:10 pm

I do appreciate necroing a thread rather than starting a new one - I appreciate that approach. These, however, are the official threads
http://www.gamesas.com/index.php?/topic/898653-a-guide-to-merging-with-tesivgecko/
http://www.gamesas.com/?showtopic=1068317


Ooops sorry lol I just searched for "merge DLC addons" and this thread came up! Thanks for the advice re FC Reborn, but if I don't use the UOMP patch for Frostcrag, then I'll be stuck with the bugs? :(
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Mandi Norton
 
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Joined: Tue Jan 30, 2007 2:43 pm


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