Are we being too hard on Developers these days?

Post » Tue May 10, 2011 3:36 am

We do get hard on developpers these days, for a reason. Here's why.




Not too long ago - games on console - cartdridges - had to be released. Imagined if your Game on the cartdridge would crash on level 2? What would the company do, ship you several cartdridges everytime they patch something?
No, the release had to be tested in and out - flawless.


Nowadays, if something's wrong, companies can patch directly through internet. That means if they DO screw up - they can fix it. Good for them.
Internet also provided them with something else - something close to NO OTHER MARKET HAS. And that is us.

Us, being a loving, caring customer base. We buy the product but, we don't stop there. Unless most product or software - we want to perfect it. Some titles are still played after more than ten years because people modded it, changed it, played with it inside out.
We will answer their questions, Some will even pay or do stunts to beta test their products.


AND WITH ALL THIS - Stuff that the same industry didn't have before - with less help on our part and no second chance to patch - releases were better before (or safer) before.


That's something to fuel anger right there. At least for me it is.

This is by no mean aimed at a specific company.
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Dominic Vaughan
 
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Post » Mon May 09, 2011 11:18 pm

The bottom line is Brink is a sloppy P.O.S. and the potential alone doesn't take away from that people followed the game for 2 years only to be hoodwinked into pre-ordering and getting a something that can't even be honestly played through on easy by yourself OR multi-player online.

It's a complete joke and I think there should be a lemon law against game developers like Splash Damage.

If you bought a car, and it breaks down a block from the dealership on day one, would you say "This car is awesome... it's so different, once the dealership fixes this engine glitch you'll see?" NO.
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Gisela Amaya
 
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