*Sigh* Splash Damage seriously dropped the ball here...

Post » Wed May 11, 2011 2:28 am

Really? So you can climb alot and then get mowed down by the enemy AI that is 100x smarter then your own team. Sounds like fun. Maybe they should have made this a smart simulator game then. Liken it to portal. Cause the other content is lacking in both amount and quality.


I feel your mixing two complaints together. The movement has nothing to do with the AI.

As for the AI I tend to agree with this guy's comment.
Here is something that I've learned about the AI in Brink. When you play on Easy mode the friendly AI is actually competent. They will buff you, re-supply you, revive you, and go after objectives. In fact, you can take a support role and allow them to do all of the objectives. The problem with Easy difficulty is the enemy AI is significantly dumbed down to point that the game becomes stale due to lack of challenges.

Normal and Hard difficulties actually dumb down friendly AI, make them more passive, and also increase the intelligence and aggressiveness of the enemy bots. Increasing the difficulty of the enemies and turning your teammates into morons does not offer a challenge, it's just very frustrating


I believe Splash Damage actually did a pretty good job with the AI, they just did an awful job balancing it. Apply the AI of friendly bots on Easy across all difficulties, and you'll have a much smoother game.

I like the challenge of the enemy AI but they can be almost too good at times. Especially when up close. They are extremely deadly with shotguns and the melee/shoot combo up close to the point where it's not humanly possible to win that battle. Even at range they seems to be deadly accurate. That being said they are AI. There's no way to make them play exactly like humans. If they weren't a challenge the game's single player and co-op would be stale and IMO that would be a bigger problem then them being too hard at times.

And honestly if it wasn't for the lag I wouldn't be caring about the enemy AI's difficulty because I would be playing versus multiplayer where human opponents are not as good, your quick movements can actually get you the advantage. Sure they may get you some times but that's the risk you take. Movement for less health. If you want to be a heavy then play a heavy, like i do most the time, for the added health but you really lack in movement and your ability to get to places on the map.
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Alberto Aguilera
 
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Post » Wed May 11, 2011 3:21 am

I knew it its 8 because of the ps3 haters and X360 people got big ass trouble... But ps3, maybe
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Lexy Corpsey
 
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Post » Wed May 11, 2011 10:27 am



I think BRINK is one of the most balanced MP experiences (when it isn't lagging) that I've played in a while. Speed at the expense of health...health at the expense of speed. Grenades aren't flying in from everywhere...killing everything in a general area...noobtubes aren't cheap shots...sniping isn't always one hit one kill...sentry guns aren't indestructible....everything is very balanced IMO. I needed this game because COD was getting old. Everyone concerned about k/d ratio...everyone blind tossing grenades...one or two guys owning the maps calling in airstrikes, dogs, chopper gunners every 10 seconds and in the end, the only guys having fun are the guys who are owning everyone. In BRINK everyone can have fun because the game doesn't revolve around who gets the most kills. There's so much more to it than that. I'm not the best at getting kills, but I like capturing objectives...so this game has been a breath of fresh air to me. I can boost and support teammates and still level up. I don't have to concern myself with needing to get 50 more headshots before I can unlock a perk or a gun attachment.

With all that said, not everyone plays the same way and not everyone likes this style of gameplay. One guy hates the fact that grenades don't clear an entire room of enemies...one guy loves the fact that grenades aren't overpowerd to the point that it frustrates everyone on the receiving end of those grenades. I think in an objective based game...if explosives are too powerful, it ruins the experience. One team trying to capture a checkpoint is getting slaughtered by a team of guys with noob tubes and grenade throws. Nothing gets accomplished and the defenders will always win. It is about balance to me and BRINK does a great job of that. Now they just need to fix that damn lag problem and all will be perfect in my little world and I can die a happy man(in Brink.)
:goodjob: Well said. Don't forget they actually managed to make the game overall fast paced with action and eliminate camping, two things I think the majority of of the FPS crowd likes to see. I actually like that they didn't include TDM and K/D ratio. I think the kill orientatedness of other shooters directly relates to things like Camping. People stop caring about their team and the fun and start caring about getting the most kills. It's less about the competition between your team and the other team and more about the competition amongst your team. Between you and the others for most kills etc. So people resort to cheap tactics, glitches, and strategies like camping to get the edge.
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Anthony Diaz
 
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Post » Tue May 10, 2011 10:14 pm

also as for color schemes I really don't care if I can change the color scheme, I usually could find one that looked good enough. I can just imagine other people getting upset that their color preferences aren't quite right. I mostly just wanted to point out that I had really been hoping for a lot more clothing options for both sides. With all the hype that had gone up about the customization and what I've become accustomed to from playing endless hours of fallout and oblivion I had hoped for a lot more control over what my character looks like, and being a lot more dedicated to my characters.
its not an open world game like fall out and oblivion, it s a mp game. and for it being a mp shooter it had a very good customization. i don't get your comment on how it doesn't stick up to other shooters. great gameplay,smart,u, teamwork,co op, weapons, the only thing it needs is better single-player bots ,
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Darren
 
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Post » Tue May 10, 2011 11:32 pm

I was pretty hyped about this game, but after reading a lot of these reviews, and threads on here, I think I'll pass, at least for a while. Sounds like it could be fun, but not until it's only $30 or so and they've fixed the issues/fleshed it out a bit more.
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cosmo valerga
 
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Post » Wed May 11, 2011 5:29 am

Over 80% of voters have given Brink a favorable rating of 7-10/10. My copy's arriving any minute now and this gives me a lot of hope.
:celebration:
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stevie critchley
 
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Post » Tue May 10, 2011 10:55 pm

Over 80% of voters have given Brink a favorable rating of 7-10/10. My copy's arriving any minute now and this gives me a lot of hope.
:celebration:


Over 80% of voters on the official Brink forum, mind you.
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My blood
 
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Post » Wed May 11, 2011 4:17 am

:goodjob: Well said. Don't forget they actually managed to make the game overall fast paced with action and eliminate camping, two things I think the majority of of the FPS crowd likes to see.



They hardly got rid of camping. In BRINK the camping is now done at spawn points by an entire team, at least on several of the maps. Its a little rediculous that they create choke points where you can get trapped in your spawn for 10 minutes with no way to escape. I have seen it over and over already. CAMPING is alive and well in BRINK.
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Phillip Brunyee
 
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Post » Wed May 11, 2011 4:25 am

Over 80% of voters on the official Brink forum, mind you.

Yep, AKA the people who are trustworthy because they know what SD was trying to aim for with the game. The amount of complaints I've seen on the lack of overall weapon damage and OHKs or the "bad" graphics/art-style elsewhere have been staggering.
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Skrapp Stephens
 
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Post » Wed May 11, 2011 7:07 am

Everyone here has made great points about what makes Brink great and what doesn't. Brink is not for everyone PERIOD, i personally like it cause even tho i can't play it online(ps3) i enjoy the free running & finding new routes to get the best advantage to keep playing

i agree with the OP when he said the grenades are weak, i know there only suppose to do knock downs but there's not even really an explosion. its like a firecracker went off and scared everyone n they fell

I also agree that my character should have a speaking role instead of being a background object, and the guys in the cut-scenes should have names and such NPC's in every game i can think of have names...

i think when the OP was talking bout enemy types taking lots of dmg, they might of had the Kevlar buff on

This game doesn't need death-match its objective based, if you want death-match i suggest you play any other shooter ever created. If they bring in TDM im pretty sure the will cave and bring in game stat tracking, then it will become a camp-off etc...NO

Story is pretty [censored], it was advertised as a big epic war but was pretty shallow, even tho they tried to avoid labeling good & evil the way the people acted n spoke painted the resistance as the bad guys in my mind at least

also why are the What if missions more interesting then the canon missions? AND the sequel bait was pretty [censored]
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Hussnein Amin
 
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Post » Tue May 10, 2011 7:12 pm

Imo its a great game I just hope they sort these visuals out (Xbox) and the lag.
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Hope Greenhaw
 
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Post » Wed May 11, 2011 9:49 am

Im at 6/10

But ill go to 8 when they will patch everything and 'pimp' the game a little bit

I feel we play a BETA game right now.


Yes it definitely feels like a Beta. Sort of like when it felt when I played the full release of Final Fantasy 14. The Beta was identical to the final product. :/
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Maria Garcia
 
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Post » Wed May 11, 2011 12:26 am

I dunno...this game is rated all over the map which tells me one thing. This game was made to appeal to a specific niche of gamers who dig this style of multiplayer. I really like this game. I like that the grenades aren't extremely deadly. I like that there aren't any kill streaks...I bought this game fully expecting it to revolve around multiplayer. I buy my games for different reasons. When I bought my COD games, the story/campaign mode was secondary to me. Even if it didn't exist at all, I wouldn't care because the first thing I do when I buy a COD game is go straight to MP and start playing with my buddies. BRINK is no different. I like the fact that the campaign is basically identical to what you do online. That way I can get the feel for what to expect in MP and gain experience for my character while I learn. I remember when I bought Modern Warfare(the first one...) I played through the campaign on veteran...beat it..thinking I was pretty good a the game. I go online, thinking I'm gonna own..and I just got my a$$ kicked. The single player and multiplayer experience in COD is so vastly different that they don't even feel like the same game. I like what BRINK did, because I really didn't buy this game to be immersed in an in depth storyline. I just wanted to learn the game before going in a public match and level up while doing it and BRINK did just that.

I think BRINK is one of the most balanced MP experiences (when it isn't lagging) that I've played in a while. Speed at the expense of health...health at the expense of speed. Grenades aren't flying in from everywhere...killing everything in a general area...noobtubes aren't cheap shots...sniping isn't always one hit one kill...sentry guns aren't indestructible....everything is very balanced IMO. I needed this game because COD was getting old. Everyone concerned about k/d ratio...everyone blind tossing grenades...one or two guys owning the maps calling in airstrikes, dogs, chopper gunners every 10 seconds and in the end, the only guys having fun are the guys who are owning everyone. In BRINK everyone can have fun because the game doesn't revolve around who gets the most kills. There's so much more to it than that. I'm not the best at getting kills, but I like capturing objectives...so this game has been a breath of fresh air to me. I can boost and support teammates and still level up. I don't have to concern myself with needing to get 50 more headshots before I can unlock a perk or a gun attachment.

With all that said, not everyone plays the same way and not everyone likes this style of gameplay. One guy hates the fact that grenades don't clear an entire room of enemies...one guy loves the fact that grenades aren't overpowerd to the point that it frustrates everyone on the receiving end of those grenades. I think in an objective based game...if explosives are too powerful, it ruins the experience. One team trying to capture a checkpoint is getting slaughtered by a team of guys with noob tubes and grenade throws. Nothing gets accomplished and the defenders will always win. It is about balance to me and BRINK does a great job of that. Now they just need to fix that damn lag problem and all will be perfect in my little world and I can die a happy man(in Brink.)

I agree 100% i bought this game just for the MP experience and if people were expecting the single player to carry the game then they didn't do their research.
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Samantha Mitchell
 
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Post » Wed May 11, 2011 8:13 am

The game isn't rated all over the map. It's a sloppy rushed P.O.S. and EVERYBODY knows it is... some people are blissfully optimistic and others (the majority) are very angry and feel betrayed. The OP obviously expected silly things that weren't obviously going to be in the game but his title fits Brink perfectly. The ball was dropped BIG TIME.

There's just no excuse that you launch a game on consoles like this and I feel bad for PS3 players that are FORCED to play solo campaign and realize how silly that is.
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Mackenzie
 
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