Introduction and Commentary
Right, so some of you may know this is the recreation of an old and somewhat successful role-play, called Eternal Hunt. Though this retains many heroes, villains, and even a similar plot from the last version, it is far more intricate and detailed. I have evolved since then, truly I have learned a lot, and so have the role-players who enjoyed my thread just as much as me.
This time around the RP will be separated into chapters (each thread is a chapter) which may or may not have subsequent parts if the loose ends haven't been tied up within the 200 post limit. This may sound awfully ambitious, but I know we can see this through to the end if our role-players are as dedicated as last time. We begin around the time of the Bloodseeker's uprising and separation from the Mage's Guild. The Oblivion Crisis won't appear until a good time later in the series, as well as Mannimarco, the "book" and the Quarantine. So I ask of you all to not stray off into a sub-plot from the last thread until the current chapter has ended. So don't delve into Oblivion if we haven't gotten to that chapter yet, and don't talk about a Solstheim Invasion if it hasn't occurred yet.
Each chapter will begin with a fan fiction of sorts, one of fairly good length, that kick-starts the plot for the chapter in question. For those who know nothing of Eternal Hunt's past, MAKE SURE to read the back story and opening posts. The same goes for the others, it really helps to know what's going on!
Remember, you can play as a Werewolf, Vampire, Necromancer, Legion Soldier, Bloodseeker, or even a commoner. But there ARE restrictions as to where you can start. If you're confused about the options, read the back story below.
So, with the formalities out of the way, I am proud to present the return of Eternal Hunt, and I truly hope it lives up to it's name!
Back Story
In the 433rd year of the 3rd Era of Tamriel, a small group of ambitious wizards split from the
Mage's Guild, their goal to banish the wicked creatures and dark societies from the land. They
Called themselves "Bloodseekers" and made it their duty to hunt down Werewolves, Vampires,
and Necromancers. They distanced themselves both from the Arcane University from which they
hailed, and from Witchhunters, the only other party that had something in common with them.
But the Bloodseekers were far different from the Witchhunters.
The Bloodseekers not only wanted the "filth" of Tamriel dead, they wanted compensation. Using
Guerilla warfare against their foes, and extortion or blackmail against their clients, they became
rich with knowledge and power. Using their illegitimate gold, they hired or persuaded common
thugs, mercenaries, rogues, vigilantes, and Fighter's Guild outcasts. They were no longer
Apprentice Mages, but were now a massive organization filled with every type of warrior or spell
caster, bringing in hefty profits. It didn't take long for the Legion to notice.
Knowing full well they could join in the monetary gain, the Legion gave the Bloodseekers legal
contracts allowing them to slay Werewolves and Vampires in human form, if they had proof of
their deeds. Not only did this increase the Legion's cash income, but it allowed the Bloodseekers
to grow and prosper. For better, or for worse, the Bloodseekers were becoming the new law of
Tamriel.
Rules and Guidelines
1) You must include an introductory post with your character sheet in your first post. Character sheets alone are not allowed. You cannot post until you have messaged me the character sheet and I have approved of it.
2) No language that violates the forum's guidelines.
3) No romance that violates the forum's guidelines.
4) You may not "fast travel" to a location.
5) If someone else advances time through a sunrise or sunset or something similar, you must conform to that logic and act as if the time has passed in your post as well.
6) You cannot act as if your character is all-powerful or unstoppable. All players have weaknesses and can and will be defeated, including NPCs or my very own character.
7) Mind-reading or all-knowing characters are strictly prohibited.
8) You are not allowed to begin with high-level equipment. This means no all-mighty magic staff or daedric armor enchanted with magic resistance. Some is fine, but don't go overboard.
9) What me and the other administrators (SubaruBlue89 and BladeMaster07) say, goes.
10) Post regularly. This thread is not an obligation, you don't even have to post every day. But try not to forget about it, it can be hard to continue the story with a missing character!
11) No one-liners or very short posts are allowed! Once or twice is fine, but don't make it a habit!
12) No insulting, bickering, or flaming.
13) Try not to write an outcome for your actions when dealing with other players. A post involving your character attacking another player character should not include details of their death or injuries. That is up to the player you're attacking or an administrator.
14) Have fun!
Character Sheets
GENERAL INFORMATION
Name:
Gender:
Race: (One of the 10 Tamrielic races. Let me know if you're a Vampire or Werewolf)
Birthsign:
Age:
Personality:
CLASS INFORMATION
Class: (Custom if you wish)
Specialization:
Skills: (CHOOSE ONLY FOUR!)
APPEARANCE
Height:
Weight:
General appearance: (Not their armor or gear, just the way they look in general. Consider your race and sub-race when describing)
EQUIPMENT
Armor:
Weapons:
Enchanted Items (Non-offensive)
Miscellaneous Gear:
DISPOSITION
Towards the law:
Towards the Nine:
Towards the Empire:
Towards the Legal Guilds:
Towards Vampires:
Towards Werewolves:
Towards Necromancers:
Introduction to Chapter One: Rise of the Bloodseekers
Imperial City, Elven Gardens District
Massive groups of ranting people crowded the wide inner streets of the Elven Gardens District, signs in their hands, and vicious remarks escaping their mouths. They roared:
"Lower the taxes!"
"Stop the rebellion!"
"End this madness!"
"No more Bloodseekers!"
Lately the Bloodseekers had taken over the Imperial City, Legion barracks being replaced with Bloodseeker watchtowers. This was due to an influx of Werewolves and Vampires after a vicious war in the East. To the townspeople, it was tyranny. To the Bloodseekers, it was hunting season. They stalked the rooftops, balconies, and outer walls of the city, their weapons drawn, and their spells ready.
The citizens of Cyrodiil had revoked the Bloodseeker uprising, making riots all across the land. Taxes had gone up to support their efforts against the creatures of the night, and this did not rest well with the common folk. Right now, the Imperial City was facing an economical and social collapse, due to the sudden change in law and order. Not only did the Bloodseekers prowl the streets at night, but so did their foes: The Vampires, the Werewolves, and even the Necromancers, who had recently fortified a cave just south of the city. A mile north of the massive riot, another crowd stood in the street, drawing cold and anxious breaths. They stood before a stage, constructed at the north end of the district, past the residential section.
On the stage was a podium, and behind that stood Lind L. Rosewood, leader of the Bloodseeker organization, and dictator in the eyes of the townspeople.
"My people?" began Rosewood, sighing briefly at the end.
"No more madness!"
"We won't stand it!"
"? it has come to my attention that the Night Creatures, the "Filth", have infested our proud city. We will not accept this?"
"Stop this!"
"End the taxes!"
"?and will make great strides to-"
Suddenly the crowd roared in upheaval, dropping their signs in favor of daggers or improvised weapons, and rushed towards the stage.
Rosewood sighed darkly, and waved a hand gloomily.
Four dozen archers pelted the approaching crowd, bringing many to the ground. Those that made it past that, were met with metal shields to the face. As the Bloodseekers ripped the crowd to shreds, not a single tear dripped down their cheeks. To them, it was a minor inconvenience obstructing the path of their ideals. Their justice.
Imperial City, Temple District
While the other districts were just now beginning to fall apart, the townsfolk of the Temple District have been running amok in fear for months. The streets were lined with decrepit buildings, piles of trash or dead bodies, and flocks of Vampires or a lone Werewolf, preying on the few that hadn't fallen to disease or the bitter cold of Winter. A small family, consisting of a pitchfork-wielding father, a sickly mother, and a crying child, fled from their burning home, out into the streets. They almost reached the safe haven of a fortified bank, until several Vampires leaped in front of them. The group kept up the pace, fleeing from the Vampires and into a dark alleyway. Again, they were stopped by yet another foe. This time a small, yet fierce looking Werewolf, likely a starving pup. They were blocked into the alleyway, a group of Vampires behind, and a Werewolf in front. This was the madness that had overwhelmed the Temple District.
Note:
You may begin in several locations. The Imperial City, The Necromancer's fortified cave, "Black Hold" just south of the city, or the wilderness around the City. Or if you wish, the safe yet small village of Weye, near the Imperial City, a place the Bloodseekers have yet to infect. Good luck and I hope you enjoy my role-play! I will post my character sheet and intro post shortly.