» Sun May 22, 2011 10:04 am
Hopefully, more of the darker guilds like the Thieve Guild and the Dark Brotherhood/Morag Tong make their base in the sewers under the major cities. While the sewers need not entrance/exit to every single home, it does need multiple entrances/exits, and winding passages. They could also take advantage of condemned buildings like the Dark Brotherhood did in Oblivion.
What I'd like to see is these guilds use different building types as their meeting place. Something I'd really like to see, and hope for, is that buildings that are condemned or ruined are left there, untouched, and a mistake on the city official's part. Like a chapel in a rebel-dominated city that is closed would be used as a Dark Brotherhood base of operations, in a ironic twist. The Thieves Guild will make bases in rich districts, the most unlikely places for anyone to look. Or, these guilds could make bases in dungeons outside of a city.
Anyways, I hope we see multiple bases of operations. I don't really play for immersion, but as widespread as the Dark Brotherhood is, there shouldn't be just *one* base that the player can reach and accept quests from. In Oblivion, there were multiple chapters of the Mage and Fighter's Guild, but really only one Thieves and Dark Brotherhood headquarters. There were many supposed Dark Brotherhood Sancturaries mentioned as well.
I agree with your idea Dragonbone, hopefully we'll see the secretive organizations use more underground hideouts.