[RELz] Harvest Containers v0.99.xx

Post » Tue May 10, 2011 5:19 am

Anyone have the problem with the SI version where if you harvest a sack it dissapears? I was testing on the containers in the IC market and the sacks would dissapear, except one which would turn invisible.
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GLOW...
 
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Post » Tue May 10, 2011 2:55 pm

no
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An Lor
 
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Post » Tue May 10, 2011 5:46 pm

Anyone have the problem with the SI version where if you harvest a sack it dissapears? I was testing on the containers in the IC market and the sacks would dissapear, except one which would turn invisible.


It sounds like you might have some missing meshes. Make sure you installed everything correctly. I've had no problems with that myself.
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Pat RiMsey
 
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Post » Tue May 10, 2011 6:37 am

I haven't had any problems either. I've been pretty happy with the performance of this one so far. I'm running the filter patch too.
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Pumpkin
 
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Post » Tue May 10, 2011 1:39 pm

Figured as much, even though I installed it as an OMOD. Will try on a clean vanilla GOTY install and see what is up. Thanks for the feedback.

EDIT: Ok, after reviewing the manual again, I found the reference to save somewhere without containers first. So I just started a new game and it worked as advertised. I guess read the manual meand REALLY read the manual :)
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BlackaneseB
 
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Post » Tue May 10, 2011 6:10 am

Well I just discovered something interesting. This was working fine, but I came across an area in the Shivering Isles that had some missing landscape meshes. This made me realize that I hadn't regenerated my LOD for a while, so I loaded up the new version of TES4LODGen (3.0.15) and guess what? After regenerating the LOD, when I clicked on a sack, it disappeared. This was working fine up until then. I reverted back to the previous version of LODGen (2.2.2) and regenerated the LOD - everything is fine again. I'll report this in the TES4LODGen thread as well, but I thought I would also post here in light of the issues Peter ID was having...
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Brittany Abner
 
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