[RELz] Appler's Passive Birthsigns

Post » Thu May 12, 2011 9:01 am

OBSE should be backwards compatible, but you could try to open the mod in the CS (open OBSE version from Wrye Bash) and recompile the scipts of the mod and see if that helps.

Apart from that it sound like you're trying to cram in too much in your game that affects your character, much of it new and untested stuff still in Beta. I really liked the idea of Class Advantages, but decided to keep things simpler and less experimental, but just like Luke Skywalker you are always looking away...to the future, to the horizon. :nerd: :grad:

That is fair feedback in this load order. While this modder may be inactive Class Advantages (the other thread http://www.gamesas.com/index.php?/topic/1125389-relz-class-advantages/page__view__findpost__p__16550290 - the one I think you are actually replying to) isn't - and that mod is brand new and that mod author deserves feedback and hopefully will know what to do.

Class advantages is the mod that requires OBSE 19b3+.

So with this just open this mod as active in the CS and then recompile scripts?
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Markie Mark
 
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Post » Thu May 12, 2011 5:46 pm

@Psymon (and others): I'm sorry I've abandoned you! I've moved onto mobile programming (aka Android). As I posted in my Killtastic thread, feel free to modify and release any of my mods. Thanks to everyone for your encouragement while I was modding :)
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Connor Wing
 
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Post » Thu May 12, 2011 6:14 pm

Understandable.

If you mean it about letting people take it on maybe a note on Nexus (there seems to be changes there with permissions and big notes about it.

All the best.
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kennedy
 
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