OBSE should be backwards compatible, but you could try to open the mod in the CS (open OBSE version from Wrye Bash) and recompile the scipts of the mod and see if that helps.
Apart from that it sound like you're trying to cram in too much in your game that affects your character, much of it new and untested stuff still in Beta. I really liked the idea of Class Advantages, but decided to keep things simpler and less experimental, but just like Luke Skywalker you are always looking away...to the future, to the horizon. :nerd: :grad:
Apart from that it sound like you're trying to cram in too much in your game that affects your character, much of it new and untested stuff still in Beta. I really liked the idea of Class Advantages, but decided to keep things simpler and less experimental, but just like Luke Skywalker you are always looking away...to the future, to the horizon. :nerd: :grad:
That is fair feedback in this load order. While this modder may be inactive Class Advantages (the other thread http://www.gamesas.com/index.php?/topic/1125389-relz-class-advantages/page__view__findpost__p__16550290 - the one I think you are actually replying to) isn't - and that mod is brand new and that mod author deserves feedback and hopefully will know what to do.
Class advantages is the mod that requires OBSE 19b3+.
So with this just open this mod as active in the CS and then recompile scripts?