It is teleportation though...
I open my map, I press my finger on a destination, and I immediately appear there. Granted, time passes, but in Oblivion time meant absolutely nothing and therefore time is not a cost that can be considered in any FT argument.
I think that they should implement a fully fleshed out travel network that makes sense (just like in Morrowind, only with more options). However, as a realist I understand that the wants of the general gaming population do not coincide with my wants, so I fully expect "skip to the action" travel to be present and there to be no "I like to experience the game aspects that are not combat-related" travel mode.
I open my map, I press my finger on a destination, and I immediately appear there. Granted, time passes, but in Oblivion time meant absolutely nothing and therefore time is not a cost that can be considered in any FT argument.
I think that they should implement a fully fleshed out travel network that makes sense (just like in Morrowind, only with more options). However, as a realist I understand that the wants of the general gaming population do not coincide with my wants, so I fully expect "skip to the action" travel to be present and there to be no "I like to experience the game aspects that are not combat-related" travel mode.
I think you missed his point. If this is so terrible, why aren't you considering the "wait" function useless?