anybody notice?

Post » Fri May 13, 2011 8:48 pm

That engies have the most objectives to complete in the missions, just look at them, they're pretty much telling us to be engineers.


I would love when they come out with new maps to make it more diverse for the other classes, well maybe not medic, they get a ton of XP from just helping everyone out lol
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Sanctum
 
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Post » Fri May 13, 2011 9:18 pm

they need to add something for the operatives they're like so useless
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Jade Payton
 
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Post » Fri May 13, 2011 2:05 pm

i wouldn't say useless, Lately I've been rolling around with my operative class and i'm having fun, especially when i'm with my buddy controlling his turret when he's an engi =]
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sally coker
 
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Post » Sat May 14, 2011 12:56 am

Playing as an operative on ET was way more fun than Brink. We were able to disguise as an enemy, pair up with a friendly engineer, sneak into the enemy's base through a locked door which only opens for the enemy, and have the engineer plant the dynamite on the final objective and win it all.

It's too bad the objectives in Brink are much more linear. In ET, you were able to skip a whole sequence of early objectives if you had the skill to win it all early on. Nonetheless, Brink is fun.
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Chelsea Head
 
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Post » Fri May 13, 2011 10:33 am

Brink is extremely fun for my friends and I.

Also I would like the soldier to have more objectives in the game too. Of course they have more than the operative but still lol
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An Lor
 
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Post » Fri May 13, 2011 11:44 pm

Meh I main in Engies and Medics. Operative and Soldiers seem more kill oriented like they were meant to suppress and not do objectives or at least small minor tasks
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Evaa
 
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Post » Fri May 13, 2011 6:18 pm

same here, first character was engi and medic but idk just hope they come out with more objectives for soldier and operative, I mean it wouldn't make sense to make them kill oriented in an objective game ^_^ lol
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Sophie Payne
 
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Post » Fri May 13, 2011 11:45 pm

I usually have my hands full keeping the team's outposts firewalled, hacking turrets, and using comms hack. After Comms Hack, disguise and move on out. I love sticky grenade because I have sprinting grenade and I can combo into a slide tackle. I'm really waiting for emp grenade. Anyway, it seems like an operative is really good at blunting the enemy's attack or defense. As a light, I love stealing documents.
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Amelia Pritchard
 
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Post » Fri May 13, 2011 1:47 pm

I play as Operative, and I can safely say they're not AT ALL under-powered.

Disruption and chaos are my friends.

Disguise, slip into the enemy ranks, wait for teammates to close in. You're outnumbered, and they're dug in defensively, but they don't realise you've marked all their mines, and just before your teammates bust in, you toss a Sticky Bomb onto their Medic, then melee the Engineer beside him, and start blasting away while running. Spin, and toss Caltrops into the middle of the enemy formation as they try to give chase. You may still go down, but the defensive line's not going to hold. And if you DO get away, turn back around and provide a little extra fire support.
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Ashley Tamen
 
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Post » Fri May 13, 2011 2:31 pm

I play as Operative, and I can safely say they're not AT ALL under-powered.

Disruption and chaos are my friends.

Disguise, slip into the enemy ranks, wait for teammates to close in. You're outnumbered, and they're dug in defensively, but they don't realise you've marked all their mines, and just before your teammates bust in, you toss a Sticky Bomb onto their Medic, then melee the Engineer beside him, and start blasting away while running. Spin, and toss Caltrops into the middle of the enemy formation as they try to give chase. You may still go down, but the defensive line's not going to hold. And if you DO get away, turn back around and provide a little extra fire support.


What he said.
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George PUluse
 
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