Terminal Get Conditions -- Run On what for Player?

Post » Sat May 14, 2011 10:52 pm

Hello,

I can't seem to figure out how to get the following to work.

I have a terminal that controls turrets. I want a menu item that, when selected, adds the player to the turret's faction (so it doesn't attack the player). But, I want this menu item to only appear if the player has a certain (misc.) card in his inventory (which activates the change of faction).

I decided to use the GetItemCount condition. So (for this problem), the said menu item has a condition of:

GetItemCount. Parameters: Card (misc. item). Run on: Subject. Value: 1.

Browsing terminals in the Fallout 3 main, it seemed that Subject was the one you used if you wanted it to run on the player (using the terminal). Also, I assumed a value of 1 would mean a quantity of 1 (card).

But, the menu item does not show up. I experimented with Target as the parameter -- nope. I tried using a different condition (GetLevel) and tried it with Subject and Target -- nope. So, there must be something I'm missing, and it must have to do with the Run on parameter.
I should note that there is many menu items (about 24), halfly conditional (whether that might be a problem).

Much appreciation for any help!
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Thomas LEON
 
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