Okay so this is where my review is going to differ from most... we are doing this from two different view points. They are the casual gamer and the competitive gamer, how I classify each is...
Casual Gamer – Someone who plays just for fun and to shoot [censored]. They don't care about winning or teamwork in general and play to relax.
Competitive Gamer – Someone who seeks out a team to compete in whatever game they are playing. They want to participate in ladders / tournaments with a set team to prove how big their E-[censored] is while they do their best to communicate with their team-mates to win the day.
---------------------------------------
Okay so lets get this out of the way as well. BRINK is a game made for TEAMWORK AND COMMUNICATION in an online competitive environment.
---------------------------------------
BRINK from a casual point-of-view:
Neat game, fun movement system... but frustrating beyond belief because no one is working together as a team and in public matches most people run around like a chicken with their head cut off. Single-player content is lacking due to poor storyline and the enemy AI is so terrible the ET game for Atari 2600 prides itself on being smarter... okay so the AI is not THAT bad.
Overall BRINK won't last long with a casual gamer. Why?
#1. Short SP like stated already
#2. Not having that carrot on the stick like prestige modes in CoD games
#3. Teamwork is scary and makes you talk to strangers.
#4. Lack of variety.
Overall for a casual gamer once you get over the novelty of the S.M.A.R.T. System the game will get old.
---------------------------------------
Final Score for Casual Gamers - 6/10
---------------------------------------
BRINK from a competitive point-of-view:
Wonderful game full of many tactics to learn and master along with trying to master strategies for each body-type / class with your clan-mates / friends / team. Single-player content provides a nice warm-up for the online action but will likely only be used to help power-level characters to level 20 due to the again lacking enemy AI.
BRINK will thrive in the competitive gaming world because of...
#1. Small-team-class-based-shooter that is well balanced and thought out
#2. Enough is different about BRINK (In a good way) to bring competitive gamers from other FPS titles
#3. Every competitive gamer will try the “I'm a ninja light body-type” build because we all think we are better than everyone else ever born... even Jesus.
#4. Fun and addicting objective team-play when communicating with your friends and working together to crush your foes.
#5. Dedicated servers for the PC + BRINK TV to broadcast live tournaments over the web
#6. Levelling a character doesn't take 36646456563 to the power of 9 hours
#7. Early after launch tournaments with cash prizes (For the PC players... maybe console, not sure)
---------------------------------------
Final score for competitive gamers – 9/10
---------------------------------------
The only reasons this game loses out on that last 1 point are the following...
#1 More maps would have been nice
#2 Minor glitches / bugs not allowing some people to get the great experience most of us get
---------------------------------------
I felt looking at BRINK from two points of view were needed. While this game is the best thing to happen since sliced bread when I play with my team I plan to compete in tournaments with I sadly cannot say the same for when I am on alone and having to play in random servers with strangers who don't use team-work or communicate. Hell most of the time your team may as well be replaced with the enemy AI when playing single-player. Truth hurts.