The War of the Empire

Post » Fri May 27, 2011 5:31 pm

Here is the revised and Finished Plot:
4E 1: The Septim Blood line is all but evaporated, the Avatar of Akatosh as severed all connections that the Daedric Realm has to this world. The Elder Council have ruled the Imperial Province with an Iron fist. Providing Consul's to rule the other regions of the Empire. Although they have been tame for the initial months of rule, Their Consuls have been ousted by local rebels and replaced. Highrock, Hammerfall, and Skyrim have joined together in Secession from the Empire creating the Highland Kingdoms. Morrowind and Summerset Isle have been put under Martial rule as Black Marsh, Elsweyr and Valenwood begin to have left-wing extremists plant the seeds of secession in them. The Elder Council has appeased the Highland Kingdoms to their 'Right to Freedom' and is doing all it can in keeping the remaning Empire intact.

4E 5: The Imperial City has turned into a slum, White Gold Tower is the last buliding not falling apart. As Chancellor Ocato sits high and mighty, while rebellion knocks on his very door. He finally realizes Cyrodil, No Tamriel, Needs an Emperor. The Elder Council, in Frivolous debate finally decide the last good man to lead this empire would be The Champion of Cyrodill, The Man by Martin's side throughout the entire Daedric Invasion. The Transition of Power is a slow one, as Ocato is hesitant to give up the power his Council has. The Champion, Who has in quite a frank term, No Governing Abilities, What-so-ever, Declares the Highland Kingdom's right to Freedom false, and sends the, Already spread thin, Imperial Legion to the Border of what used to be Hammerfall. The Champion, now Emperor, Replaces the Remaning Region's Consul's with his own hand picked Generals, who will enforce his will no matter the cost. The War of the Highlands begins and is swiftly ended with the Armies of the Highland Kingdoms overrunning the Legion at the Battle of Stonemoor.

4E 8: While chaos and anarchy spread throughout Tamriel, the Knights of the Nine have kept very much quiet throughout the ordeal. The Priory of the Nine, Sealed off from outsiders. Finally in an unexpected move, In every City-state of Cyrodill Notices pop-up on door steps overnight. "The Emperor Of Cyrodill has Brought War and Chaos to the once peaceful realm of Tamriel. I, The Grand Crusader, The Bane of the Ayleids, Vanquisher of Umaril, and Most Holy Arm of the Nine Divines, Call upon all able bodied, and able minded men, to step forward and face your false ruler. He has strayed from the righteousness of the Divines and deserves Retribution, Read my Words. All those willing to take up arms against a repressive Government leave your homes and cities. Take up the Pilgrims journey, and come forth to the West Weald, Hide in the Forests...Hide from your Tyrant. My Generals will find you, We will stop this mad-man once and for all." The Emperor finally realizes the threats to his throne and in Imperial Edict, Banishes the Knights of the Nine, making them, for lack of a better term, Non-exsistent.

4E 10: The Divine Crusader and his Eight High Generals lock themselves away in the Priory of the Nine, Fortified over the years to become one of the most impenetrable strongholds in all of Tamriel. They begin planning for War, as Secret Barrack Camps sprout up everywhere throughout the Forests of Cyrodill. The Highland Kingdoms have officially established themselves as a seperate governing body from the Cyrodillic Empire, and have Officially recognized that the Current Empire's rule is that of Usurption and branded him a War Criminal. The Emperor has through force dissolved all political influence of Black Marsh, Elsweyr, and Valenwood. Their Cities guarded by the Legion, Curfews set and all citizens branded with the Imperial Insignia as a sign of loyalty to the Tyrannical Emperor. The Grand Crusader has Enlisted the Help of the Highland Kingdoms in order to open a Double front on Cyrodil in hopes of a quick war.

4E 11: On a Cold Night in Winter The Highland Kingdoms Armies in a Combined effort with the Knights of the Nine's Holy Crusader Army, Attack Simoultaneously. the Highland Kingdoms Sack Bruma as the Knights of the Nine effectivley remove the Count of Bravil and oust the Legion from there, The Highland Armies retreat back to Neugrad in what used to be Skyrim leaving only a burning rubble of what Bruma used to be. The Knights Claim Bravil the Captial of the New Cyrodil Republic and open the City to an Election for their new Count, They Unanimously vote for the Divine Crusader, But he denies and gives the position to one of his Generals. The Crusader then retired back to the Priory of the Nine with his now seven Generals. Troops are recruited in Bravil and the War of the Empire has begun....
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cassy
 
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Post » Fri May 27, 2011 2:31 pm

Here is a List of the Most Important Characters we will need:
Champion of Cyrodill/Emperor:
Highlands High-Thane # 1:
Highlands High-Thane # 2:
Highlands High-Thane # 3:
Divine Crusade: (I will be assuming the roll of the Divine Crusader)
First KotN General:
Second KotN General:
Third KotN General:
Fourth KotN General:
Fifth KotN General:
Sixth KotN General:
Seventh KotN General:
Eight KotN General:

Soldiers for All Sides of the Conflict

Any other roles are welcome as long as they aren't God-modding

Character Sheets should reflect Mine:

Name: Christoph Alteimos

Role: The Divine Crusader, Leader of the Knights of the Nine

Race: Imperial

Birthsign: Warrior

Skills: Blade, Armorer, Block, Heavey Armor, Restoration

Equipment: In the coming days the Crusader has kept the Relics of Pelinal Whitestrake in the Priory Undercroft to keep them safe, He only retrieves them when he is about to enter battle. He otherwise would wear tattered robes, with a tattered hood, keeping a Fine Steel Shortsword hidden underneath them.

Bio/intro: Rising from obscurity to take answer the Pilgrims call, Christoph was a farm hand who recieved a vision from Pelinal Whitestrake after completing his Pilgimage. He, against all odds, retrieved every single last of the Relics of Whitestrake and totally severred Umarill the Unfeathered from exsistence, in this life and the next. Reforming the Knights of the Nine, Christoph stayed quiet on the unfolding Situation within the Imperial city untill enough was enough, His ice blue eyes scanned a copy of the black horse Courrier as he learned of the deeds of the Emperor. He called upon all the faithful to take up arms against this man. Following the Events of the Night of Retribution, Bravil was named Capital of the new Cyrodillic Republic. Locked away in the fortress of the Priory, The Crusader ran a hand through his flowing black hair as he sighed deep studying a map of Tamriel, plotting on his next move, he would meet with the High-Thanes of the Highlands soon in order to discuss what would happen to the Emperor and his empire if victory would be so kind as to offer itself to them.
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Myles
 
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Post » Fri May 27, 2011 12:09 pm

Those are way too many roles to ask for, even without the people fighting for both sides
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Sylvia Luciani
 
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Post » Fri May 27, 2011 11:58 am

Name: Cog-rein Sharp Tongue

Role: Leader of a brutal slave abolitionist group (otherwise kill all dunmer)

Race: Argonian

Birthsign: Shadow

Skills: Blade, block, heavy armor, hand to hand, sneak

Equipment: As the leader of the small guerilla warfare group Cog-rein has had some black smith's (specifically Leyawin's) make his own custom armor similar design to Steel and blackwood company's armor but stained dark dark red with the design of an argonian stabbing a meder (elf or man) and in argonian writing words saying a motto. His helmet he rarely wears is design to encompass his 1 large dorsal fin on his head similar to a legion's helmet but the jowl guards go under and up over his mouth. He also uses an argonian scimitar with jagged feathers on each side.

Bio/intro: After escaping slavery and granted freedom in the original empire, Cog-rein set out to save his enslaved brethren. But came into road bumps along the way and doing jobs for the fighters guild and later on hiring with the blackwood company. Several outburst against Dunmer in Cheydinhal and Chorrol landed him notorious with the dunmer and a hero/icon with argonians. Several other argonians began to cause trouble mimicking his ways but against khajiit in Leyawin. Around 4E 1 he set out to Black Marsh and asked the Kingdom of Argonia (already seceding with the northern kingdoms) for troops against the Dunmer. The leader of Argonia a fellow dunmer hate enthusiast gave Cog-rein, 40 male argonians to go north and wreak havok on the slavers who were taking advantage over the empire's problems.

Becoming notorious for his slaughtering of nearly 97 slavers north of Thorn the leader of argonia gave Cog-rein an additional 40 soldiers to take back parts of the marsh east of Leyawin.

http://i33.photobucket.com/albums/d78/Guyver89/Painargonian-1.jpg
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Heather Kush
 
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Post » Fri May 27, 2011 7:11 am

Name: Alberon Lambert

Role: Conjurer, Mages Guild

Race: Breton

Birthsign: Mage

Skills: Alteration, Restoration, Destruction, Alchemy, Blunt (staff)

Equipment: Alberon's equipment includes: A wooden battle-staff that is his only non-magical weapon.
When not fighting he wears his recently obtained Robe of the Conjurer, When fighting he wears a set of clothers designed similarly to a cty guards attire but is the same colour as the Conjurer's robe.
No matter what clothes e is wearing Alberon will always wear his gauntlet, a bronze palm-less gauntlet that he wears on his right hand.

Bio/intro: Alberon Lambert rose through the ranks of the Mages guild rather quickly. With a scholar mother and succesful merchant father it would be hard not to. As Alberon scanned the latest Black Horse Courier he quickly learnt that Bravil, the town where he had spent a large portion of his childhood, was taken by those fundamentalist fools, he knew he had to do something, soon. So he packed his alchemy gear, hired a horse from the Black Waterside Stables from his home town of Cheydinal and left not three days afterwards, determined to do ..... something
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Lindsay Dunn
 
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