For me I would like to see atleast 2 different styles:
-A two way CTF style map with two main bases (a security looking base obviously for security and a Resistance looking base for the resistance) with open area in between. I would like the see the wall building from the shipyard map, where engineers can build defense walls, (which could be blown up by soldiers) which would block pathways and make it harder to get to the apposing teams "flag" (which could be intelligence or something to stick with the theme). There can also be pathways that can only be accessed by light body types etc. I feel this game would be perfect for a CTF mode.
-A control point/conquest style map with a map layout something like shipyard, or anything with many ways around, and no choke points.
What do you all think? What kind of objectives would you like to see? What would the map look like? How is my idea?
And no TDM....