The Shopping System

Post » Thu May 19, 2011 3:03 am

Just a personal issue i had, everytime i was selling large amounts of items in oblivion, i got tired of being asked every [censored] time if i was SURE i wanted to sell the item and had to click yes
I would like to see a more morrowind style shopping system in skyrim

or a completely new one, but god OH GOD stop with the unnecessary questions!! i don't want to spend 3 hours at the shop because i get a popup everytime i click an item. they said they fixed the UI a lot to be less cumbersome, i liked morrowinds UI and it didn't feel cumbersome to me at all, but certain thing in the oblivion UI.. tsk tsk tsk, this is one of them.

Your thoughts?

Morrowind's system worked like so that you had 2 windows, your inventory and the shopkeepers, you just click an item in your inventory and it goes over to the shopkeepers inventory with a red circle around it marking that its still yours so if you change your mind you click it again.so you can shop everything from the vendor you planned to buy by clicking the "offer" button.

In Oblivion you had to buy/sell items individually, you had one item, it would ask you "do you want to sell this item?" and gave you a yes or no option. and if you wanted to buy something it gave you the same deal. Cumbersome as hell right?
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Thu May 19, 2011 12:08 am

Totally agree, get rid of the silly speech mini game too.
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Thu May 19, 2011 12:33 am

Totally agree, get rid of the silly speech mini game too.

Speech minigame made speechcraft skills completely worthless.. you could max anyones disposition with that silly game no matter how bad at speechcraft you were.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Thu May 19, 2011 6:36 am

I wonder if i just posted this at a bad time... (bump) :sadvaultboy:
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Wed May 18, 2011 5:29 pm

Good points, both of you.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Wed May 18, 2011 7:05 pm

Ditch Speechcraft

Altogether.
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Thu May 19, 2011 1:44 am

I agree. The unnecessary questions need to go away.

I think you should also be able to do a shift click or somefin to sell a whole stack of whatever.

Also sometimes stuff like leather boots would never stack even though they were the same... annoying it is.

You know what I want and I have never seen this in a game... I want my inventory split somehow between the multitude of stuff I pick up and what I want to keep. I really don't like my good items always being mixed up with all the crud and whatnot. If only they would do something about this.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Wed May 18, 2011 4:58 pm

Speech minigame made speechcraft skills completely worthless.. you could max anyones disposition with that silly game no matter how bad at speechcraft you were.



And you know what? Until I read a couple comments like this on this board, I never knew that.

(i.e, I didn't know you could still "bribe" once you hit the current maximum amount. So, when I was trying, for example, a mod for the Cheydinhal house, I kept going out to gain more levels / speechcraft / personality / fame, because I couldn't get the Countess's disposition high enough to buy the house. :) )

In several years, and many playthroughs of Oblivion, I never used Bribe for anything other than a quick boost at the beginning of a speech challenge. Go figure. :shrug:


-------

But, as to the main topic.... yeah, a better Sell interface wouldn't svck. (Fallout 3 also used the "mark all the items you want to sell, then hit OK" method. Of course, it also had a limited amount of cash on each vendor, not the "infinite cash but no more than X" style from OB....)
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Thu May 19, 2011 2:55 am

And add the change to the container menu as well. Alchemy ingredients? Oy! :facepalm: Use a control click, or shift click, or two button combo.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Thu May 19, 2011 8:22 am

And you know what? Until I read a couple comments like this on this board, I never knew that.

(i.e, I didn't know you could still "bribe" once you hit the current maximum amount. So, when I was trying, for example, a mod for the Cheydinhal house, I kept going out to gain more levels / speechcraft / personality / fame, because I couldn't get the Countess's disposition high enough to buy the house. :) )

In several years, and many playthroughs of Oblivion, I never used Bribe for anything other than a quick boost at the beginning of a speech challenge. Go figure. :shrug:


-------

But, as to the main topic.... yeah, a better Sell interface wouldn't svck. (Fallout 3 also used the "mark all the items you want to sell, then hit OK" method. Of course, it also had a limited amount of cash on each vendor, not the "infinite cash but no more than X" style from OB....)


oh yes on the subject of amount of cash per vendor.... i would like to have 1 vendor in each big city that has an infinte amount so i don't have to run around all town to sell some stuff. i found my infinite cash vendor in the deepscorn hollow quest in oblivion, or things like an official armory where they have infinte amount of gold from the city itself but they will only buy/sell weapons and armor. then apotechary for ingredients, and an outfitter for clothes.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Thu May 19, 2011 3:24 am

I agree, and I think it will change. In both FO3 and FNV you opened yours and the shopkeeper's inventories and selected items to move from one to the other.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Thu May 19, 2011 1:02 am

And you know what? Until I read a couple comments like this on this board, I never knew that.

(i.e, I didn't know you could still "bribe" once you hit the current maximum amount. So, when I was trying, for example, a mod for the Cheydinhal house, I kept going out to gain more levels / speechcraft / personality / fame, because I couldn't get the Countess's disposition high enough to buy the house. :) )

In several years, and many playthroughs of Oblivion, I never used Bribe for anything other than a quick boost at the beginning of a speech challenge. Go figure. :shrug:


-------

But, as to the main topic.... yeah, a better Sell interface wouldn't svck. (Fallout 3 also used the "mark all the items you want to sell, then hit OK" method. Of course, it also had a limited amount of cash on each vendor, not the "infinite cash but no more than X" style from OB....)



you could do more then that, you could draw your weapon, do the speech game, then exit chat, put your weapon away and it'd jump up 10 points, having a weapon drawn automatically made your disposition with everybody drop 10 points, when you put the weapon away, you then get 10 points back... of course it didn't drop the limit of where you could get people, thus you could go 10 points over just by that. Also when adding spell effects into it too... all you need to get 100 without even spending a single coin... charm... just get a +15 Charm effect for 3 seconds, it'll near enough put any NPC at 100 after the game... and time doesn't pass while you talk... so as long as you talk to them within 3 seconds... it's a cheap cheap spell.

I think speech craft should literally be redone as talking, where you occasionally jest with people or boast, or whatever. However if you annoy or scare an NPC they will refuse to deal with you at all for a time (or even go to the guards if you threaten them), so there is actually risks to it and it's not just a silly little spinning wheel.

As for the shops, I think drag and drop visual style is better, mixed in with the way Fallout 3 didn't actually do the purchase/selling until the end of the transactions.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Thu May 19, 2011 8:58 am

I Don't know why people hate it Well i hate it in Oblivion, but i think the Fallout 3 one was pretty Nice :tes: :fallout:
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Thu May 19, 2011 3:00 am

The Fallout 3 or Morrowind barter system would be nice. I would guarantee that it will be similar to one of those. But then again I'll guarantee anything you want.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm


Return to V - Skyrim