» Tue May 10, 2011 4:14 pm
I have a feeling horses will be in with mildly better mechanics than Oblivion, but no combat. Like previously mentioned, I think if they were going to go all out on horses, it would have been a priority from the start. They wouldn't get into the home stretch of development going "Not so sure about horses...". Take the dragons, for example. They had contingency plans and whatnot depending on how it worked out. Horses seemed to be much lower on the list. Kind of like, "Hey, if they work, then we will do it, but we aren't gonna spend too much time on them". If mounted combat was planned, Todd would likely have taken the same tone he did with factions, "they are in, but we will talk about them later". The fact he openly admitted there were serious problems makes me think mounted combat, which needs a whole new level of sophistication, is very unlikely. I don't think they would improve so much in other areas and throw in an unbalanced and clunky combat system. I think they will make horses feel a bit better to ride, but leave it at that. One last note. Unlike spellcrafting, which Howard admitted they had ideas on how to solve, he didn't mention any "ideas" relating to horses. This just makes me think they aren't gonna do anything to profound.