As far as new maps go...

Post » Thu May 12, 2011 4:09 pm

I just think most people would agree to make them larger... and by that I mean more along the lines of using height and
other ways to get around rather then just a flatish land. More maps then I thought seem very linear at certain points and I seem
to get lost and run into glass doors. I think these areas should be opened up. Even if it is just a quick flanking route. More
of the things like air vents are really sweet cause they actually make you feel sneaky.

An easier way to put this is make more use of the Parkour abilities. I would really dig a sort of "maze" like map with a lot
of crossing areas and many different ways to climb up or down, kind of like the challenge level. Many rooms you walk
into now are very flat and I guess I expected more vertical routes. Either way I am excited.

One other thing would be to try and spread out the objectives and perhaps make multiple primaries necessary at once! Just a thought.
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BaNK.RoLL
 
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Post » Thu May 12, 2011 6:34 pm

No, I think it′s fine the way it is. Some more parkour would be nice, but you can be sure that this maps are already done.
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Josh Lozier
 
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Post » Thu May 12, 2011 5:41 pm

let's hope they balance the new maps better than they balanced some of the initial ones.

container city in particular is so broken. easy win for resistance every time if they have half a brain.
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Prohibited
 
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Post » Thu May 12, 2011 8:29 pm

You really have to think of the heavy body types as well OP. You can't make maps that will render them completely useless or at least keep them at a severe disadvantage.
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Causon-Chambers
 
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Post » Thu May 12, 2011 5:12 pm

You really have to think of the heavy body types as well OP. You can't make maps that will render them completely useless or at least keep them at a severe disadvantage.


Oh no, I mean no disadvantage to the heavies. I am yet to make one but am excited after seeing some of their beastly looking weapons. I just want some more open levels in general. Preferably ones with a lot of Parkour areas but not to overpower the heavies. They need to have room to breathe, maneuver, and be effective in combat.

Honestly a good example would be as someone else posted about Container City. It was not nearly as expansive to the left or right as it should have been at the very beginning. Security has no chance if a well developed team is on the other side.

Really excited to see what the new maps will look like though. On a random note another idea is to make each team have primary offensive objectives... Almost like pushing back in forth by capturing command posts or something. This would be a good style of play especially using all body types and classes.
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Sista Sila
 
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Post » Thu May 12, 2011 8:57 am

I would love to see a 5 story map, or more. I personally can't wait until we get to fight our way up the tower.
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Amy Melissa
 
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Post » Thu May 12, 2011 1:42 pm

Realy what I would like to see are more colors on the map rather than the blue-grey combination and the brown-red (containers) combination. I remember seeing two rooms that were kinda like night clubs where neon red and green were prevalent. they looked awesome.
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Esther Fernandez
 
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