Since you can basically max out a single class, take all the best Universal abilities (I love extra pips, reloading while sprinting, etc...not so sure I need to shoot grenades outta the air) and -sorta- hook up a secondary class, I'm pretty settled on Engineer, with Medic as my secondary.
I wonder if Armor Piercing Ammo and Kevlar Vest (Soldier Class) aren't manditory, however, for those times when you need to blow something up, and everybody ELSE is already an Engineer or Medic.
I would LOVE to go Soldier with an AR and Satchel Charges, but even I can't resist the lure of playing with TWO SMG's...when one runs outta ammo I just yank out the other- jesus it's brutal...AND KINDA UNBALANCED.
Sure hope Splash Damage adresses the 'gun balance' issue
I kinda think my choices are obvious, after a through run-throughs, due to some balance issues in the game.
I think a Team of combined Engineers (with Turret and Dual Landmines) and a couple of Medics is tough to beat, but that's just an opinion.
I'm curious to see if anyone is enjoying Operative or Soldier builds, and why, and how they're running them....hence the poll and thread.