The idea is that people got so sick of starting a new game and having to go through 5 or 6 config screens (In one case I had, they interfered with the startup config of an alt. start mod, leaving me hanging in the void for all eternity)
I've had this too. For older mods I've gone in and found what variables I need to set, and made a text file that I call with
bata data\newgame.ini after clicking through all the popups with a new game.
The other thing is, once I tweak the mod ingame for one character and get it the way I like (for weight/gold, potion preference, repair freq, whatever) I like to forget about it. With an ini file it just happens for the next character automatically: the next character (and any existing character that susequently loads) gets the same settings without my needing to fart around with the config item or anything. I dunno about other people, but I usually have two or three characters on the go. I used to be a chronic restarter too but I seem to have gotten past that...
Command Key - Requires a DirectX scancode, you can bet your ass people would just type "X" or "Ctrl" on this line and have the mod break. It takes 2 seconds to hold the desired key down on first boot
Nah, there's so many inis with key config, it's old hat now... Most people can figure out what to do with "http://cs.elderscrolls.com/constwiki/index.php/IsKeyPressed3"
Start game with X spells - list of about 8 entries. The player can already click a single package on startup which pre-configures all 8 variables or they can make their own. Since packages are character specific why would you want a global preset anyway?
Solution: make the ini files character specific:
Minionz - My Character.iniOf course, all that being said...
it's your mod! If people don't like what you're giving them for free, then to 'eck with 'em!