Using FCOM - Seeking advice on quest lines timing

Post » Fri May 20, 2011 6:37 pm

Hi there,

I've been using FCOM on a brand new installation and new character and I'm enjoying it so far. I have a rough idea of how I'm going to progress through the game. I'm playing a mainly mage character and I intend to do the mage guild and fighters guild quest lines as well as the MQ and the idea was that I'd reach the end points of all three around the same time. But I'd actually forgotten about Shivering Isles.... From what I understand, the content in SI isn't affected as much by FCOM as the main game is. So I'm wondering should I do all of the stuff I wanted to do in the main game first, and then start SI later (at probably level 30+), or do them side by side?

If SI is going to be a cakewalk at a higher level then I'd rather start on it earlier. I've been reading up on FCOM and the right level to do things but the responses seem vague at best other than where to go at the very beginning. I'm level 8 now, have done Kvatch and so that's not an issue.

Thanks!
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City Swagga
 
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Post » Sat May 21, 2011 12:53 am

Once you get past Kvatch, the rest of the MQ up until Mankar's Paradise is fairly easy - not much combat. I haven't been that far with FCOM (this is my first time with it), but it was tough with just OOO.

As for SI... it's all levelled, unless you use Shivering OOO, so it doesn't really matter when you go there.
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Connie Thomas
 
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Post » Fri May 20, 2011 2:01 pm

As for SI... it's all levelled, unless you use Shivering OOO, so it doesn't really matter when you go there.


Yes I'm using the SI version of all the FCOM mods so as I understand it, SI is now not as levelled as it was in vanilla, hence why I'm interested to know what kind of level it goes up to near the end of the MQ.
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Umpyre Records
 
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