From the trailer we capture a glimpse of how sprint may work.
-Heavy breathing (adding to realism/immersion)
-Sense of speed (I don't feel like I've ever traveled that quickly in an Elder Scrolls/Fallout game) - bar mods of course.
-Havok Behavior If the part of the trailer where our hero stops at the edge of the cliff is an actuality this would mean that sprint has a slow down time.
What a slow down time, and the possibility of a quick-time event for stopping before danger is reached, means for us the player!
-Much like in the trailer, the player could find themselves running through beautifully detailed dense terrain. When suddenly a magical stunning vista appears as the player is sprinting, the player looks down to find themselves sprinting towards the edge of a large canyon and for a half second a random face button (Consoles) or key (PC, could be made tricky) pops up on the screen.
You hit the button!
Success your player has avoided their doom. They live and an animation much like the one seen in the trailer activates? ala Havok Behavior/physics
You hit the wrong button! / What button?
You player launches off into the canyon.
Choices are made, does the player try to steer his character toward the running water? Is a potion of Slow Fall drank in midair? Does the character have so much health/agility that they just get up and brush off their shoulders?
Sprint=Awesome!