Turret Lock-On?

Post » Fri May 20, 2011 4:19 pm

the turret lock-on speed needs to be patched......it takes like 3 seconds for it to lock-on, and by then the enemie is usually one foot away from doing circles round it while melee'n it to death....this is a fustrating thing to see when your after getting downed and wer hoping that the turret could cover u till the medic gets there...anyone else have this problem?? or did i maybe have a string of bad turret placements.....
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LADONA
 
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Post » Fri May 20, 2011 10:38 pm

Honestly I know what you're talking about. But in my opinion I think the turret is supposed to support not really in the front line mowing everyone down. Placement is also really important for the turret cause you don't want it just around the corner where the enemy can come around and just shoot it till it dies before it can get a lock on.
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Megan Stabler
 
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Post » Fri May 20, 2011 2:25 pm

Honestly I know what you're talking about. But in my opinion I think the turret is supposed to support not really in the front line mowing everyone down. Placement is also really important for the turret cause you don't want it just around the corner where the enemy can come around and just shoot it till it dies before it can get a lock on.


ye i see what u mean......im still holding out hopes for the rank 5 one to mow those svckers down :gun: Ratatatatatatata!!!!
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Cathrin Hummel
 
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Post » Sat May 21, 2011 6:09 am

Yeah just a tiny tweak would be nice
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Lloyd Muldowney
 
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Post » Fri May 20, 2011 6:20 pm

Takes about a second to lock on when I'm being shot by one.

Also, Lights are the only ones I've been able to consistently circle-strafe a turret as - and if I'm meleeing it to death, it's obviously been left on its own instead of being used to support players.
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Sherry Speakman
 
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Post » Sat May 21, 2011 2:36 am

the turret lock-on speed needs to be patched......it takes like 3 seconds for it to lock-on, and by then the enemie is usually one foot away from doing circles round it while melee'n it to death....this is a fustrating thing to see when your after getting downed and wer hoping that the turret could cover u till the medic gets there...anyone else have this problem?? or did i maybe have a string of bad turret placements.....


wel, its a support and not a killing terminator :) if it starts to shoot to fast its gonne be overpowered .
so maybe shooting faster but with less damage are less accurate. engineer is already little overpowered i think :)
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+++CAZZY
 
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Post » Fri May 20, 2011 3:03 pm

Well the 3rd level turret i'm sure is exactly the same except for the fire rate. which is still good, it kills them faster ^_^
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Natalie Harvey
 
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Post » Fri May 20, 2011 5:03 pm

i think turrets need at least a 1 second shorter lock-on time than they currently have (that is, about 3 seconds) since almost all places to put one are at short ranges.
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Alina loves Alexandra
 
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Post » Sat May 21, 2011 4:39 am

They do need a bbit of a quicker lock on. They are supposed to be support I understand, but litteraly one person has been killed by a turret in the five days of pretty serious gaming ive had with it. It rarely locks on at all before its completely destroyed, and against AI, its completely useless. The enemies are so overpowerd they'll hit it with a grenade the second its built then hit you with SMG headshots right afterwords
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Big mike
 
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Post » Fri May 20, 2011 4:21 pm

I think the engy class would be too powerful if the turret got any real buff. My opinion anyway.
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sarah simon-rogaume
 
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Post » Sat May 21, 2011 12:16 am

ok so if you dont think the turret should be changed and that its ok for what it is.......watch this http://www.youtube.com/watch?v=QjAsaRjdNe0

ill be making a poll about it
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Spooky Angel
 
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