Let the minigames begin!

Post » Thu May 12, 2011 2:14 am

Yes if not skill related, like speechcraft minigame of oblivion.

Something like this:

You can challenge people to race with you to a destination, by any means.
You can join a local village contest to do a simple task, and a reward for the winner.
Duels with other people, like blade to blade, or spell to spell.
Like "Conan the Barbarian", join full contact local fights in each settling, and win the tournaments.
Offer to teach a skill to a person for a price, and spar with him for a while.
A kind of table top game, regular in Skyrim taverns.
A very special minigame which I will describe here:

There can be a minigame which is kinda interesting.

There can be special randomly generated/populated complex dungeons/caverns, full of hostile opponents and traps, scaled to difficulty level of the contest, and some people offer to join the contest, and the winner is rewarded, by an item scaled to the difficulty of the contest.

Each contestant wears a simple rag cloth, and is allowed to use a basic weapon/offensive spell, and starts in a random place inside the dungeon, and the goal is to remain the only alive/conscious contestant after a while, so you can actively seek and kill/disable the other contestants, or try to lead them to traps/opponents, and you can seek and find better equipment for the task, or learn about the traps and how they can be useful for your goal, and so on...

If you can eliminate all the other contestants while avoiding/removing local hostile elements, and be the last surviving one, then you are released from the dungeon. Your new equipment/learned spells is replaced with your original ones, before the contest, and you are awarded with a new item/spell or gold of your choice, scaled to the difficulty level of the contest.

You can start with easier contests, and move up to become the champion of it all.


Omg yes. This please. You can enter the competition at any time and it could be anything from finding certain items to knocking everyone else unconscious or to defeat the most creatures in the cave or all sorts of stuff. That would be incredibly fun and if they made 5-6 dungeons and a few randomly generated enemies it could add hours of gameplay. I could even see a Whodunit? 2.0 with this. The other contestants enter the game thinking if they get hurt they will be merely knocked unconscious and removed from the area before being healed. But one among them has a stash of weapons hidden inside and has a different, more sinister objective.

My mouth drools at the thought.
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Sara Lee
 
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Post » Thu May 12, 2011 6:11 am

I think the OP is looking more for Mini'Challenges rather than Mini Games, which is cool.

However Mini Games in and of themselves have always bugged me as it takes the game away from the PC's Skills and Attributes and puts the outcome almost totally in the skills of the person playing the game. That is not Role Playing.

So, mini challenges I can get behind, but not for Lock Picking, Conversations, and other in game interactions that are or should be based on a skill or set of skills.
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Joe Bonney
 
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Post » Wed May 11, 2011 11:05 pm

I really liked the dice game from The Witcher.

I became strangely addicted to it. Along with Caravan in FO:NV
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Rachie Stout
 
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Post » Thu May 12, 2011 3:13 am

I became strangely addicted to it. Along with Caravan in FO:NV



Games like that are entirely optional to successfully completing the game. Those are great uses for Mini Games.
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Robert Devlin
 
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Post » Thu May 12, 2011 5:29 am

I think a way to fix the "player skill vs. character skill" problem would be to have different tiers of competition. someone with <25 archery can only participate in the novice competition, 25-50 can enter the apprentice competition, and so on.
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Chris Ellis
 
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Post » Thu May 12, 2011 12:05 am

I think the OP is looking more for Mini'Challenges rather than Mini Games, which is cool.

However Mini Games in and of themselves have always bugged me as it takes the game away from the PC's Skills and Attributes and puts the outcome almost totally in the skills of the person playing the game. That is not Role Playing.

So, mini challenges I can get behind, but not for Lock Picking, Conversations, and other in game interactions that are or should be based on a skill or set of skills.


I feel like they labeled lock picking and conversation in oblivion as a minigame to make them appear more fun (i.e. look!!! even our lockpicking is a game now!!!), when in reality they aren't really games at all, just rituals you must do to open a lock or make someone like you.
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Siidney
 
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Post » Thu May 12, 2011 11:49 am

I feel like they labeled lock picking and conversation in oblivion as a minigame to make them appear more fun (i.e. look!!! even our lockpicking is a game now!!!), when in reality they aren't really games at all, just rituals you must do to open a lock or make someone like you.

Like it or not these "rituals" are referred to as "mini-games" in all games now.
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Leah
 
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Post » Thu May 12, 2011 2:36 pm

As I said last year, (hehe), I want minigames! Anything to spice the feeling of Skyrim up a bit. Maybe if you'd reload your previous save, the person you waged against would call you a cheater and refuse to play, or even start a 1 vs 1 fists only brawl with you!
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Carlitos Avila
 
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Post » Thu May 12, 2011 1:47 am

As I said last year, (hehe), I want minigames! Anything to spice the feeling of Skyrim up a bit. Maybe if you'd reload your previous save, the person you waged against would call you a cheater and refuse to play, or even start a 1 vs 1 fists only brawl with you!


i think it was on that old game jade empire (though i never played it) where if you did that reload strategy during a gambling game they would notice. Thats definitely something i want.
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Mashystar
 
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Post » Thu May 12, 2011 5:41 am

As long as there not the ones like Lockpick,speechcraft type were you have to do it over and over again through out the game then I have no issue with it, I used to like all the mini games in the Final Fantasy games, FF7 even had an indoor amusemant park, that was fun, but it was not apart of base game mechanics like the lockpick crap form OB.


I think they should keep the lockpicking and improve it, I found it really fun in fallout 3.
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Nathan Maughan
 
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Post » Thu May 12, 2011 6:28 am

Like it or not these "rituals" are referred to as "mini-games" in all games now.


yeah, but its like they pushed out the old meaning of minigames. everyone is saying "no these are event-games, or "extra-combatular activities"".

It just annoyed me because i made this post thinking one thing, and everyone else took it a different way.
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Danii Brown
 
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Post » Thu May 12, 2011 10:51 am

Absolutely not.

For one, they do not belong in an RPG, where success should rely on character skill, not real life button pushing skill.

Secondly, I have never ever seen a mini game in any game that was not lame.
They always seem to be 1980's atari console games ported straight in. And I already thought the atari was lame in the 80's.

The very best minigame I have ever seen was simply an arcade machine in a bar, where you could play space invaders on.
And Ive played that exactly once.
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Darren Chandler
 
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Post » Thu May 12, 2011 8:13 am

I want bar games!

Like arm wrestling and darts and dice and card games!
And drinking games and bar fights!

And since there are gonna be kids around, I wanna be able to play hide 'n seek with them. :D

And archery competitions and swordplay contests. :happy:

Maybe a treasure hunt...
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D IV
 
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Post » Thu May 12, 2011 12:21 am

Hmm. My war against minigames has failed.
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Stefanny Cardona
 
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Post » Thu May 12, 2011 12:17 pm

hahaha i read minigun..lol i was pissed for a second
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Romy Welsch
 
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Post » Thu May 12, 2011 3:03 pm

I like the Idea Mr. Liu Bei, I'm for it. The activites sound like they could a really cool little distraction. :yes:

I don't know why the only arguments against these ideas are "this doesn't belong in an RPG", I don't know what that means exactly. :shrug: I can understand if it's a redundant, and not necessarily fun minigame (ie Oblivion lockpicking), but even so; I don't see why not, from a role-playing perspective I think it's a wonderful idea. Mortals are always involved with competition. I think these are some great ideas. If you roleplay and don't want anything to do with these things, then don't participate in them in game, I personally think it gas potential to give the world a little more... life. :)

Thanks for this refreshing take on "mini games" op, haha. :goodjob:
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Amanda savory
 
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Post » Thu May 12, 2011 12:11 am

I realize this will get hated on but i find i have to say it anyway.

This is Skyrim home of the...NORDS.Therefore DRINKING GAME. Who blacks out first loses! for winning? The ol' Enchanted mug. or Buff or somthing for winning.
Pub games you know? like the in Red dead where you put your hand on the tabble and slowly cut your fingers off.
Instead of a dartboard knife/axe throwing board. Brawling.A Fightclub if you will.
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Danger Mouse
 
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Post » Thu May 12, 2011 3:24 am

Absolutely not.

For one, they do not belong in an RPG, where success should rely on character skill, not real life button pushing skill.

Secondly, I have never ever seen a mini game in any game that was not lame.
They always seem to be 1980's atari console games ported straight in. And I already thought the atari was lame in the 80's.

The very best minigame I have ever seen was simply an arcade machine in a bar, where you could play space invaders on.
And Ive played that exactly once.

Maybe it could have to do with character skill too. for instance:

Archery: in more advanced tournaments the targets will get much farther away (so you need the zoom). If Archery SKill increases your shooting speed then that could come into play too.

A horseback race: Speed would make you go fast enough. also I imagined these being long-distance no rules. so you might get killed by another racer if your character isn't high level enough.
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Danel
 
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Post » Thu May 12, 2011 12:55 am

I dunno if this has been suggested, but a person that requests certain animals to be hunted. Perhaps they could say bring me 25 mammoth steaks, or 50 wolf pelts. Or maybe, you just have to kill a certain amount of animals.

There could be a similar 'game' for collecting certain herbs.

Both of these just give you a reason to go out, explore, and roam the wilderness. These were some of my favorite things to do in RDR, and would be great in TES.
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Dalton Greynolds
 
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