All I want is a simple static leveling mod.
Here, just offering suggestion about "simple mod" that I have been using:
http://tesnexus.com/downloads/file.php?id=2357
What this mod changes
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- Creature scaling removed
- Generic leveled list revamped, npc/creatures modified, static level guards
- All monsters spawn regardless of player's level
- Monsters spawn based on rarity, weaker monsters have a higher possibility to spawn and vice versa.
- Weaker monsters have a possiblity to spawn in group
- More realistic wilderness, no more imps, safer road, more peaceful wildlifes in wilderness
I also used to install http://tesnexus.com/downloads/file.php?id=4905, for reason unknown to me this mod crash Oblivion at one point (although this could be to my already bloating save game),
What this mod does
* Provides static levels for unique NPCs (NPC's that have specific names, such as Thoronir) who populate the towns and outposts in the game.
* Provides level caps for generic NPCs (NPC's with no specific name, such as "Bandit") and Monsters (Goblins, Ogres etc) at appropriate levels (Bandits, for example stop scaling at around level 18). This is to provide with a longer more satisfing gaming experience where things don't get too easy to fast, and yet still give you eventual satisfaction with your characters development, without feeling like the world is becoming a god along with you.